thanks bassam, i created a cube method using a quadarray, but when i add it to the scene graph it doesn't show, i just get the black backgound. any suggestions
Bolaji
>From: Bassam <[EMAIL PROTECTED]>>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>>To: [EMAIL PROTECTED] >Subject: Re:
Title: Message
You
created lights? With no lights it's a blind universe, you will not see
anything.
You
can have a look to any 'Introduction to Java3D programing' manual , this
will be the fastest way.
http://java.sun.com/products/java-media/3D/learning/tutorial/index.html (for
example)
I will try to help again and I hope to succeed this
time.
First, test the cube class you created in a
simple universe. Create a simpleuniverse object and then add to it the branch
group . this branch group which contains the cube. The cube is a Shap3d object
which contains geometry and ap
Gentlemen! I will ask you about the books you think
that are very essential in computer graphics and you recommend it others
(including me).
I personally, have Edwards Angel (interactive
computer graphics) which I find good but complicated. At some points it miss
good explanations on math
I guess you already know about the Java3 Collateral
page with fine references for Java3D books:
http://java.sun.com/products/java-media/3D/collateral/index.html
For raw 3D, go to the "Source" :
* Computer Graphics, Principles and Practice - James
D. Foley,Addison-Wesley, 1995
* Introduction to Co
Hi all,
Im currently trying to insert some 3dmax animations in my java3d world. The
problem is that the animation are really enormous.
For the moment Im loading a list of 3dmax models in memory and displaying them
in a switch group to simulate a scartch book animation. This technic is ok for
smal
Hi,
Texture animation are not "so" hard to archive.
In the JMF (Java Media Framework)SDK there is a nice
demo about using a avi movie as animated texture using
Java3D. This demo may require small fixes, but it is a
nice demo anyway.
There are some Java3D loaders (LWS,vrml,MDL, etc)
supporting anim
HI,
how far those the support for animation goes?? Witch loader seem to be the
best one??
The 3ds animations have bones, is there a loader capable of convert compplex
bone structures??
Any good links for that kind of informations??
Thanks
Serge
Selon Alessandro Borges <[EMAIL PROTECTED]>:
>
The Java 3D Frequently Asked Questions list for Monday February 16 2004
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
I've developed this java3d based application using
a 600mhz dell dimension with an nvidivia tnt2 m64 graphics card.
I haven't 'optimized' the application yet but would
be very interested to know how the demo applets/application runs on other
platforms. It has run successfully on windows98 a
Hello! I have just got the 3ds max studio
6 and it is great and complicated.. a little!
I need to create a plane with circular holes in it.
I have created the plane and some circles that will cut holes in the
plane.
The problem is that I don't which modifier to
use?
Do you have any idea
There is a new version of the Lab3D Gel Electrophoresis experiment and it
is available for download at:
http://lab3d.chem.virginia.edu/download/electrophoresis.html
There are some new UI features that make the experiment easier to carry
out, so please try it out if you have time and give us feedb
Try using the Boolean operation between a very thin
cube and a cylinder.
-Adel
- Original Message -
From:
Bassam
To: [EMAIL PROTECTED]
Sent: Tuesday, February 17, 2004 9:52
AM
Subject: [JAVA3D] cutting holes in
objects
Hello! I have just got the 3ds max
I load a vrml file which is a cylinder
(d=105mm, h=180mm) to java 3d viewer but I can not see it clearly. The code is
like following,
Transform3D viewTrans = new
Transform3D(); Transform3D eyeTrans = new
Transform3D();
sceneBounds =
(BoundingSphere)branchRoot.getBounds();
Yuefeng Kang wrote:
I load a vrml file which is a cylinder (d=105mm, h=180mm) to java 3d
viewer but I can not see it clearly. The code is like following,
Transform3D viewTrans = new Transform3D();
Transform3D eyeTrans = new Transform3D();
sceneBounds = (BoundingSphere)branchRoot.getBou
15 matches
Mail list logo