Hmm. No one any idea? Then let me ask in a different way:
If my behavior has a WakeupOnAWTEvent trigger condition, I can cause a KEY_PRESSED
event
by striking a key on my keyboard. The result is, that my behavior starts its action.
But now I want a control object to do exactly this (start the be
As far as I can tell (and I'm so _not_ an expert at this) - you can't.
Although you can get a Graphics2D object from a Canvas3D and draw on
that, it absolutely kills performance.
The j3d.org packages include examples of overlay classes, which kind-of
allow you to fake it. What these do is however
On Sun, 25 Jan 2004 07:36:49 -0700, Andre Meyer <[EMAIL PROTECTED]> wrote:
But now I want a control object to do exactly this (start the behavior's
action, without creating
an artificial KEY_PRESSED event). Is this impossible?
Why do you want to use a Behavior-Event for that? Can't you put the
fun
Hi James,
Yes, I'd like to see your code if you would be kind enought to email it
to me. Thanks.
Mark McKay
James Goldwater wrote:
As far as I can tell (and I'm so _not_ an expert at this) - you can't.
Although you can get a Graphics2D object from a Canvas3D and draw on
that, it absolutely kill
James Goldwater wrote:
As far as I can tell (and I'm so _not_ an expert at this) - you can't.
Although you can get a Graphics2D object from a Canvas3D and draw on
that, it absolutely kills performance.
And causes lots of native exceptions to be thrown.
The j3d.org packages include examples of ove