to be or not to be...
this is the real problem
- Original Message -
From: "N0223108" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 22, 2004 5:06 PM
Subject: [JAVA3D] Java 3D
Dear Sir/Madam,
I am a PhD student at the University of Newcastle upon Tyne. I have
carried
Quick answer:
URL url = new
java.net.URL("jar:file:/C:/dir/archive.jar!/whatever/model.3ds");
String base = "jar:file:/C:/dir/archive.jar!/whatever/";
Loader3DS loader = new Loader3DS();
loader.setURLBase(base);
Scene scene = loader.load(url);
-Paul
===
Hi,
I've got a problem using a WakeupCriterion. My scenegraph contains a set of
MorphBehaviors.
Now I'd like them to invoke their processStimulus() method if the control class says
"lets go".
But which WakeUpCriterion should I use? I thought of WakeupOnAWTEvent, but somewhere I
read this works o
Hi,
I'm not sure is it is what you are looking for, but there is a
WakeupOnBehaviorPost which allowes some kind of user-defined wakeups by
calling postId(int postId) (a method from class Behavior).
Michael
On Fri, 23 Jan 2004 02:53:27 -0700, Andrà Meyer <[EMAIL PROTECTED]> wrote:
Hi,
I've got a
Thanks for quick replay. But as far as I have understood WakeupOnBehaviorPost will
only work
if another behavior posts a wakeup signal. In my case I want a non-behavior class to
post this
wakeup signal to all behaviors.
Best regards,
André
===
Hi
Thanks for the help, much appreciated! There is still a problem though,
with textures.
Here is the code;
URL url1 = cl.getResource(fileName);
int index = url1.toString().lastIndexOf("/");
String temp = url1.toString().substring(0, index+1);
Inspector3DS loaded3DS = new Inspector3DS(url1);
Sy
I'm afraid that all I can think of is that using URL, the address is
case sensitive. Check that out. And is there really that space in your
filename 'ceiling .jpg'?
If you turn on the logging, I think the loader tells you exactly what
the path and filename are for the texture image that it's expect
Hm, you refuse to lookup the working code samples, so I did it for you:
public FiledObjectLoader( URL url )
{
mURL = url;
mLoader3DS.setLogging(false); // turns on logging to a disk file
"log3ds.txt"
mLoader3DS.setDetail(0); // sets the level of detail to be logged
We developed an app for stereo image visualization
using Java 3D. Please take a look at
http://www.geocities.com/zteksoft/stereo
Thanks,
Xiao-Hong
__
Do you Yahoo!?
Yahoo! SiteBuilder - Free web site building tool. Try it!
http://webhosting.yahoo.com/ps/sb/
==
I experimented with anaglyphs too. So what I'm interested in is, what
framerates do you get with your solution?
My problem is, that filtering and merging the two images for the left and
right eye is really slow because of the high amount of data and the
relatively slow painting-speed of the Buffere
I've never played with software stereo. Why don't you use the hardware stereo
capabilities ? I'm generating normal, 1 eye images, and then I'm activating the stereo
capabilities from the control panel of the graphic card. That way, everything is done
in the hardware itself and I'm not experienci
What kind of hardware stereo capabilities should I use? I don't have an
VR-helmet and I work with an TFT so that shutter-glasses would be useless
too.
I don't know what kind of graphics card you use, but mine also doesn't
supports anaglyphs directly :-)
On Fri, 23 Jan 2004 16:16:03 +0100, Florin He
Ok, you're right. I haven't thought about TFT displays. I'm using a GeForce 4 Ti 4600
with nVidia reference drivers 45.23 which supports anaglyphs out of the box. I've just
played yesterday with anaglyph stereo glasses my son received in a banzai comics
magazine. However, usually I'm using shutt
Back in December, someone mentioned that OrbitBehavior is most likely faster
than MouseBehavior because
in MouseBehavior you keep your eye stable and move the scene, but in
OrbitBehavior you move the eye.
I've implemented in my program an OrbitBehavior and I can also comment it
out and put in a Mo
Hi,
I use a Universe which works similar to the SimpleUniverse but with more
than one Canvas3D. Now my problem is, if I want to use a
WakeupOnAWTEvent-Behavior, it works only for the last of the Canvas3D
which have been attached to this universe.
Is there a possibility to force this Behavior to wo
Michael Pfeiffer wrote:
Sorry, what you give aren't information but opinions. Or in other words:
you only tell us that "people say, J3D is dead". There is no information
about the source where you get this information from (beside the strange
"we know it because we heard it").
Check this list archi
16 matches
Mail list logo