hi,
i donot know every thing i change in the options of
the graphics card doesnot seem to change any thing in
the program ,does any one have an idea why?
Best Regards
--- Alessandro Borges <[EMAIL PROTECTED]>
wrote:
> Hi,
>
> I guess you just stress the AGP bandwidth.
> Che
Hello friends,
I have constructed an own cube with QuadArray . It looks nice and works
well. How can I pick a corner of this cube and move this picked point
with
mouseDrag to change this shape online?
Do I need an IndexedQuadArray ?
Thank you for some support.
C. Ratsch
===
Hi,
I think you have picked your cube using PickCanvas!? Its method
picAll()/pickClosest()/... returns a PickResult object. There you can find
a Method getClosestIntersection() which returns a PickIntersection object.
There you can find a method int getClosestVertexCoordinates() which
returns the
Dear all!
After the whole afternoon and evening of experiments, reading Java3D API
documentation and tutorial I decided to ask a (trivial?) question.
I have set of objects (ColorCubes) close to the origin of coordinate system.
I can't use setNominalViewingTransform() as I want to set up the "eye
On Sun, 14 Dec 2003 23:01:58 +0100, Ondrej Rohlik
<[EMAIL PROTECTED]> wrote:
I can't use setNominalViewingTransform() as I want to set up the "eye" to
point [10,10,10] and let it look to the origin [0,0,0].
If I use t3d.set(new Vector3d(-3.0, -4.0, 5.0)); command instead of
t3d.set(new Vector3d(3.
Osama Abdalah wrote:
Hi all,
I am making an application adding some 3d shapes to
a scene and some lights,But when the numbers are
large(not too largw may be 70 shape3d and 7 light
sources the scene become too heavy)
7 light sources is a lot. AFAIK, on Nvidia card, you get 1 light for
free, but af
Hi,
I played around a little bit with Soundscape and AuralAttributes but with
absolutely no result. With every (also extreme) parameter I tried for the
AuralAttributes there is no change with the sound. After I was not sure if
it was my fault, I tested the Java3D-Demo "ReverbateSound" delivered wi
> How about t3d.set(new Vector3d(-10.0, -10.0, -10.0))?
It doesn't work. What does work is this:
t3d.lookAt(new Point3d(5,5,20), new Point3d(0,0,0), new Vector3d(0,1,0));
t3d.invert();
vp.getViewPlatformTransform().setTransform(t3d);
The trick is to use INVERT function!
Thanks to you all.
Hi,
I've developed an API to apply boolean operations on solids and an
application based on the constructive solid geometry that uses it. They are
freely available at http://primordial.cic.unb.br/lcmm/projetos/boolean/. For
those who are going to try it, let me know about critics, sugestions and
e