Michael Pfeiffer wrote:
And they discuss the same disinformation about Java3Ds future like we did
it here. It seems that j3d.org has become a website which damages the
reputation of J3D instead of informing about it.
Michael
It's not disinformation, it's barely even information, it's just all
specu
On Tue, 9 Dec 2003 08:11:58 +, Jeremy Booth <[EMAIL PROTECTED]>
wrote:
I have voted on that poll because I have my own speculations, but I'm not
going to air those
And that's something what I'd expect from a page which wants to inform
people (instead of assertions without substance).
here as we
Michael Pfeiffer said:
>> I have voted on that poll because I have my own speculations, but I'm
>> not going to air those
>
> And that's something what I'd expect from a page which wants to inform
> people (instead of assertions without substance).
>
Hi
One thing I would point out though, is tha
Paul Pantera wrote:
I can help you with GeometryInfo problems.
I have some code that generates a 'rounded stick' like object I use for
creating molecular stick models. The GeometryInfo class interests me and
looks like it could save me a lot of work. That is if I could get it to
work.
Case 1:
de
Hello,
I asked a similar question yesterday and hopefully somebody has an answer
for this ohne here. The class Fog knows a method setInfluencingBounds()
and it requires a Bounds-Objekt to let the Fog work. But the size of these
Bounds seems to be ignored, it works too if I set a BoundingSphere wit
Michael Pfeiffer wrote:
So what is the real purpose of these influencing bounds?
Are you sure you did not place the fog in your viewplatform-stack somewhere and its traveling around with your camera?
--
Nikolai V. Christensen, Computer Engineer,
Simulat
No, it is a sub-node of a BranchGroup which is added to the SimpleUniverse
using addBranchGraph().
On Tue, 9 Dec 2003 13:01:00 +0100, Nikolai V. Chr. <[EMAIL PROTECTED]> wrote:
Michael Pfeiffer wrote:
So what is the real purpose of these influencing bounds?
Are you sure you did not place the fog
Could someone take a quick look at the following class. The problem is
that when a rotation is performed and then a translation the translation
takes place on the local coordinates. i.e it moves the shape in the
direction of the rotation. I want the shape to be moved in the same
direction whatever
The easiest way would be to use two transformations. The first one
performs only the translation and the second one, which is a child of the
first, the rotation.
On Tue, 9 Dec 2003 13:34:48 -, Ben Logan <[EMAIL PROTECTED]>
wrote:
Could someone take a quick look at the following class. The probl
Try by inverting the matrix multiplication.
Let say you've got the matric M for the scene, and T for the transform.
If you do M=M*T then the transform will be in local coordinatyes. If you
do M=T*M then you have the transform in global coordinates...
JR
Ben Logan wrote:
Could someone take a
hi,
I am sorry if I miss the point, but I use the
following transform3d multiplication to get the
compound tranformation:
cpTransform = translate * refptInv * scale * rotation
* refPT
where
* refptInv is the inverse translation of refPT;
* refPT is the tuple3f coordinates of center of
rotation -
What you do is correct (as far as I know) cos you do something like M'=P-1*M*P
where P is the passage matrix from the global base to the translated base.
Hence you express the correct matrix in the global base...
Another way of doing it is to reinit the matrix to ID, but having previously
store
Unfortunately, I didn’t get any replies for this post. Is it
because it is unclear what I’m trying to implement or is it because its not possible to implement this using Java3D?
Any comments would be useful. Thanks a lot.
Ibrahim
From: Discussion
list for Java 3D API [mailto:[EMAIL
The Xj3D team announces the availablity of Xj3D M8.
You can grab the Windows version here. The Mac and Unix versions will
be available on Fri Dec 12th.
http://www.web3d.org/TaskGroups/source/xj3d.html#download
Highlights of this release:
SAI Implementation - Now internal and external scripting
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