You
should make sure you have the latest xp drivers for your graphic card
installed.
Cheers,
Florin
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]On Behalf Of Fei
LiSent: Montag, 1. Dezember 2003 23:56To:
[EMAIL PROTECTED]Subject: [JAV
1) where i can find some
explanation about OrbitBehavior? is there something in the java3d
tutorial?
2) what is the difference between the OrbitBehavior
and the Mouse Behavior class? i saw that orbitBehavior also does rotation,
zooming and translation via the mouse buttons, so where is the
You'll find
everything in the apidocs ! Just read them. Available to download at the
official site: http://java.sun.com/products/java-media/3D/download.html
Cheers,
Florin
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]On Behalf Of dafna
g
1. The javadocs
are best for this.
2. The basic
difference is that with a MouseBehavior it is like you holding the camera still
and moving the universe around, whereas with an orbitbehavior you move the
camera around within the universe - consequently the orbitbehaviour is slightly
less h
Hi,
when I load a picture with transparency information (e.g. a GIF-file)
using the TextureLoader and map it onto a Shape3D, the transparent parts
of the image appear transparent for the object too.
But when I try to do the same using a dynamically created BufferedImage,
it doesn't works. The ARGB
Michael Pfeiffer said:
> Hi,
>
> when I load a picture with transparency information (e.g. a GIF-file)
> using the TextureLoader and map it onto a Shape3D, the transparent parts
> of the image appear transparent for the object too.
>
> But when I try to do the same using a dynamically created Buffe
On Tue, 2 Dec 2003 12:49:34 -, Jeremy Booth <[EMAIL PROTECTED]>
wrote:
BufferedImage flareImage=new
BufferedImage(width,height,BufferedImage.TYPE_INT_ARGB);
flareImage.setRGB(0,0,width,height,pixels,0,width);
according to the javadoc setRGB doesn't set any alpha, just the RGB, so
the alpha will
Hi,
Try to set also a TransparencyAttribute to your
shape's appearance.
Just setting a texture with alpha is not enougth.
Alessandro
--- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
> On Tue, 2 Dec 2003 12:49:34 -, Jeremy Booth
> <[EMAIL PROTECTED]>
> wrote:
>
> >> BufferedImage flareImage
Yes, that works! Thank you!
On Tue, 2 Dec 2003 10:37:41 -0300, Alessandro Borges
<[EMAIL PROTECTED]> wrote:
Hi,
Try to set also a TransparencyAttribute to your
shape's appearance.
Just setting a texture with alpha is not enougth.
Alessandro
--- Michael Pfeiffer <[EMAIL PROTECTED]> escreveu:
On T
OrbitBehavior theBehavior = new
OrbitBehavior();
simpleU.getViewingPlatform().setViewPlatformBehavior(theBehavior);
is that all the code i need for an orbitBehavior?
because i don't get any response in my movie when i try to
I think you have to specify the scheduling bounds too:
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/Behavior.html#setSchedulingBounds(javax.media.j3d.Bounds)
On Tue, 2 Dec 2003 16:51:30 +0200, dafna gordon
<[EMAIL PROTECTED]> wrote:
OrbitBehavior theBe
Thanks Michael!!
now it works!
- Original Message -
From: "Michael Pfeiffer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 02, 2003 4:58 PM
Subject: Re: [JAVA3D] question about orbitBehavior
> I think you have to specify the scheduling bounds too:
>
http://java.sun
Yes, I have, but it does not help.
Thanks
- Original Message -
From:
Florin
Herinean
To: [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 12:08
AM
Subject: Re: [JAVA3D] window xp
You
should make sure you have the latest xp drivers for your graphic
Maybe you should make sure that your Graphics Card is using the correct driver
for the monitor you're currently using.
Most Graphics Cards software come now with a list of supported drivers for
most popular monitors.
JR
Fei Li wrote:
Yes, I have, but it does not help.
Tha
It is very strange that if I run java3d demo
everything is fine. But if I run my application I got
No compatible device found, please switch to other
display mode and try again
The trouble code is:
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
running jav
Such problem seems related to Sun ONE Studio,
because if I try to run java3d demo under this IDE I got display mode
problem.
- Original Message -
From:
Fei Li
To: [EMAIL PROTECTED]
Sent: Tuesday, December 02, 2003 4:21
PM
Subject: [JAVA3D] No compatible devic
Hi,
I have a SimpleUniverse and some visual content
and I’m using OrbitBehavior to rotate/translate
the view. I’m trying to find a way to define planes through my visual
objects, such that I can view the resulting cross-sections. I tried using ModelClip to do this but the clipping planes d
Hi,
Is the z-coordinate of the screen in image plate coordinates, always at
z=0?
If not, is there some part of the API from where the screen coordinates
can be found out?
Thanks,
Anand.
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