Re: [JAVA3D] Clipping work-around question

2003-11-11 Thread Jeremy Booth
Richard Smith - Systems Engineer - Melbourne wrote: One other possibility is to use a framebuffer that implements a floating point Z-buffer rather than integer. That should give much greater dynamic range. Ok, I may be showing some ignorance here, but here goes. Don't a float and an int both have

Re: [JAVA3D] Call for suggestion on geometry modeling

2003-11-11 Thread Y.Lu
Hi,SilveMartin-Michiellot Your project of geometry modeling is a wonderful thing! I knew that a student in Cornell university had been down a simple project of boolean operation, the solids were rendered in Wireframe, and in java3d it could be rendered in Solidframe easily. The homepage of

Re: [JAVA3D] Clipping work-around question

2003-11-11 Thread Florin Herinean
Hi Jorn, I haven't tryied for myself, but I would suggest to split the scene into 2 objects: a) the main scene, which will include everything that's in the close distance, and with which you won't have any problems with the Z-Buffer b) a background *geometry*, not a texture, but one or more point

Re: [JAVA3D] Clipping work-around question

2003-11-11 Thread Jeremy Booth
Florin Herinean said: > a) the main scene, which will include everything that's in the close > distance, and with which you won't have any problems with the Z-Buffer > b) a background *geometry*, not a texture, but one or more point arrays. > Here you will put all the visible distant stars. It will

Re: [JAVA3D] Bug in Transform3D (test-program included)

2003-11-11 Thread Nikolai V. Chr.
Chet Urata wrote: Nikolai, It seems your test code shows an issue with the set() method of Transform3D rather than an issue with normalizeCP(). According to the javadoc for Transform3D, set() doesn't copy the scale: public final void set(Transform3D t1) Sets the m

[JAVA3D] D3DINTERNAL ERROR

2003-11-11 Thread Osama Abdalah
Hi all, I was using SDK vesion 1.3 and when i upgraded to version 1.4.1 the application began running very slow and then it produced an error (Fail to lock vertex-D3DINTERNAL ERROR) does any body know what it the difference between the two SDKs,Note that i used Java3D version 1.3.1 Hint : my app

[JAVA3D] Change BranchGroup at runtime

2003-11-11 Thread Carlos Vieira
Hi, I have a BranchGroup and one of it's childs is a .3ds object that is loaded in the constructor of my object. What i want to do is change the .3ds model in runtime example: if i click in keyboard key "t" my object X change to object Y... how to do this in runtime, in the same branchgroup? H

Re: [JAVA3D] Change BranchGroup at runtime

2003-11-11 Thread Alessandro borges
Olá Carlos, You have some options: * use a Switch and attach each shape as a "switchable" child node - easy ; * use a Morph - this one requires both shapes matches number of nodes, mesh format, etc - ; * Deattach/Attach the BG holding a shape X OR shape Y - no quite easy as it seens; Alessandr

Re: [JAVA3D] TextureLoader and semi-translucent IMAGES

2003-11-11 Thread Christian Britton
Aha! Thanks to Alessandro, I found that I was missing my TextureAttributes! Here's what what I added and transparency is perfectly applied: TextureAttributes texAttr1 = new TextureAttributes(); texAttr1.setTextureMode(TextureAttributes.MODULATE); Thanks, CHRIS - Original Message - F

Re: [JAVA3D] Call for suggestion on geometry modeling

2003-11-11 Thread Silvère Martin-Michiellot
At 16:15 11/11/2003 +0800, you wrote: Hi,SilveMartin-Michiellot Your project of geometry modeling is a wonderful thing! I knew that a student in Cornell university had been down a simple project of boolean operation, the solids were rendered in Wireframe, and in java3d it could be rendered

Re: [JAVA3D] skin and bones animation

2003-11-11 Thread Silvère Martin-Michiellot
At 14:10 10/11/2003 +, you wrote: Hi, I have a 3D model of a human figure - each limb has its geometry defined under a series of TransformGroups enabling me to control how the character moves. This is ok but it's difficult to precisely state where the joint is so as to minimise gaps that appear

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-11-11 Thread Silvere Martin-Michiellot
I tested the DP1 release. It ran all the SDK example I tried it on. I found it fast, reliable, easy to set up. Just to tell === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JA

Re: [JAVA3D] Bug in Transform3D (test-program included)

2003-11-11 Thread Chien Yang
Nikolai, Thanks for your bug report and test program. Your program reveal the same bug as reported in BugId : 4751283 - Transform3D.normalize() and Matrix4d.get(Matrix3d) permute matrix columns. The SVD algorithm that Java 3D uses will sort the columns of the output matrix by descending order of

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-11-11 Thread Christian Britton
Nice to know! Thanks for the good news, CHRIS - Original Message - From: "Silvere Martin-Michiellot" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, November 11, 2003 3:33 PM Subject: Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers report

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-11-11 Thread Justin Couch
Silvere Martin-Michiellot wrote: I tested the DP1 release. It ran all the SDK example I tried it on. I found it fast, reliable, easy to set up. We've done the same with Xj3D. The only problem we found is that we're not getting any keyboard events come through. We know this is the same issue that th

Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3 Panther to developers reported on Applet java-dev list

2003-11-11 Thread Alan Hudson
Christian Britton wrote: Nice to know! Thanks for the good news, CHRIS Does anyone know the apple developers working on this project. I'm going to be at Apple on thursday night for the X3D night being held there and would love to meet/buy them a beer. We are planning on demoing Xj3D running on

Re: [JAVA3D] skin and bones animation

2003-11-11 Thread sikander hayat
Hi I am making a 3D model of femur and tibbia bones,im using IGES format.What r u using??? Give me more details please. Sikander Hayat F\O Engg and Tech Jamia Millia Islamia >From: Silvère Martin-Michiellot <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To