Richard Smith - Systems Engineer - Melbourne wrote:
One other possibility is to use a framebuffer that implements a
floating point Z-buffer rather than integer. That should give much
greater dynamic range.
Ok, I may be showing some ignorance here, but here goes. Don't a float and an
int both have
Hi,SilveMartin-Michiellot
Your project of geometry modeling is a wonderful thing! I knew that a student in
Cornell university had been down a simple project of boolean operation, the solids
were rendered in Wireframe, and in java3d it could be rendered in Solidframe easily.
The homepage of
Hi Jorn,
I haven't tryied for myself, but I would suggest to split the scene into 2
objects:
a) the main scene, which will include everything that's in the close
distance, and with which you won't have any problems with the Z-Buffer
b) a background *geometry*, not a texture, but one or more point
Florin Herinean said:
> a) the main scene, which will include everything that's in the close
> distance, and with which you won't have any problems with the Z-Buffer
> b) a background *geometry*, not a texture, but one or more point arrays.
> Here you will put all the visible distant stars. It will
Chet Urata wrote:
Nikolai,
It seems your test code shows an issue with the set() method of Transform3D
rather than an issue with normalizeCP(). According to the javadoc for
Transform3D, set() doesn't copy the scale:
public final void set(Transform3D t1)
Sets the m
Hi all,
I was using SDK vesion 1.3 and when i upgraded to
version 1.4.1 the application began running very slow
and then it produced an error (Fail to lock
vertex-D3DINTERNAL ERROR) does any body know what it
the difference between the two SDKs,Note that i used
Java3D version 1.3.1
Hint : my app
Hi,
I have a BranchGroup and one
of it's childs is a .3ds object that
is loaded in the constructor of my object.
What i want to do is change the .3ds
model in runtime example:
if i click in keyboard key "t" my object X
change to object Y... how to do this
in runtime, in the same branchgroup?
H
Olá Carlos,
You have some options:
* use a Switch and attach each shape as a "switchable"
child node - easy ;
* use a Morph - this one requires both shapes matches
number of nodes, mesh format, etc - ;
* Deattach/Attach the BG holding a shape X OR shape Y
- no quite easy as it seens;
Alessandr
Aha!
Thanks to Alessandro, I found that I was missing my TextureAttributes!
Here's what what I added and transparency is perfectly applied:
TextureAttributes texAttr1 = new TextureAttributes();
texAttr1.setTextureMode(TextureAttributes.MODULATE);
Thanks,
CHRIS
- Original Message -
F
At 16:15 11/11/2003 +0800, you wrote:
Hi,SilveMartin-Michiellot
Your project of geometry modeling is a wonderful thing! I knew that a
student in Cornell university had been down a simple project of boolean
operation, the solids were rendered in Wireframe, and in java3d it could
be rendered
At 14:10 10/11/2003 +, you wrote:
Hi,
I have a 3D model of a human figure - each limb has its geometry defined
under a series of TransformGroups enabling me to control how the
character moves. This is ok but it's difficult to precisely state where
the joint is so as to minimise gaps that appear
I tested the DP1 release. It ran all the SDK example I tried it on. I found
it fast, reliable, easy to set up.
Just to tell
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JA
Nikolai,
Thanks for your bug report and test program. Your program reveal the
same
bug as reported in BugId : 4751283 -
Transform3D.normalize() and Matrix4d.get(Matrix3d) permute matrix columns.
The SVD algorithm that Java 3D uses will sort the columns of the output
matrix by descending order of
Nice to know!
Thanks for the good news,
CHRIS
- Original Message -
From: "Silvere Martin-Michiellot" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 11, 2003 3:33 PM
Subject: Re: [JAVA3D] Apple released Java3D support on Macintosh OS X 10.3
Panther to developers report
Silvere Martin-Michiellot wrote:
I tested the DP1 release. It ran all the SDK example I tried it on. I found
it fast, reliable, easy to set up.
We've done the same with Xj3D. The only problem we found is that we're
not getting any keyboard events come through. We know this is the same
issue that th
Christian Britton wrote:
Nice to know!
Thanks for the good news,
CHRIS
Does anyone know the apple developers working on this project. I'm
going to be at Apple on thursday night for the X3D night being held
there and would love to meet/buy them a beer. We are planning on
demoing Xj3D running on
Hi
I am making a 3D model of femur and tibbia bones,im using IGES format.What r u using???
Give me more details please.
Sikander Hayat
F\O Engg and Tech
Jamia Millia Islamia
>From: Silvère Martin-Michiellot <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To
17 matches
Mail list logo