Hi All,
Iam developing an Extruded shape class in which i
give it an array of points that lie on the same plane
and a length for the extruded shape can any one tell
me how to begin packing the points into Geometry
noting that the array of points provided may be more
than four points and adding pr
hi,
if u know the equation of plane and the perpendicular distance of
extrusion then its easy to do.
take a look at the example provided by java.sun.com where a rotated car
body is shoen. i think u have to do like that only. means take any two
points (neighbouring only) then calculate points at e
Osama,
You need to create triangles anyway. What you could do is index
your points at that plane (pb[0], pb[1], etc. and create the same array
of indexed points at a plane at a distance "length" above the first plane.
The best you could do is to number that second array of points as
e.g: pt[0],pt[
hi all,
to all those want to make cad modeller by using java 3D.
it is better to use open cascade or ACIS graphical kernels wich can do
work of calculation of the geometry as well as the triangles.
i am doing samne thing
bye for now
> Hi All,
> Iam developing an Extruded shape class in which
When I do this code:
Transform3D trans = transport.getTransformation ();
trans.lookAt (origin, destination, up);
trans.invert ();
transport.setTransformation (trans);
the scales is not preserved!!
I have to do this workaround to preserve
Hello Justin,
thank you for the information.
Could you give me some hints on how exactly I can use the
multitexture abilities you mentioned?
What I did up to now, was to go to every appearance node in the
SceneGraph and set new TextureAttributes with TextureMode
MODULATE. This works, but unfortuna
I guess the the official Java3D page needs a update
about this info
http://developer.apple.com/java/
Alessandro
--- Christian Britton <[EMAIL PROTECTED]> escreveu:
> Woohoo!
>
> Strait from the source, official press release!
>
> "Java3D and Java Advanced Imaging Developer Previews
> Developer Pr
Rainer Blum wrote:
Hello Justin,
thank you for the information.
Could you give me some hints on how exactly I can use the
multitexture abilities you mentioned?
What I did up to now, was to go to every appearance node in the
SceneGraph and set new TextureAttributes with TextureMode
MODULATE. This w
If I want to simulates projectile motion using Java3D.
The used obbject is sphere. How should I do?
Which way I have to do? Which method should I use?
Help me please... cause it is my work
_
Tired of spam? Get advanced junk mail prot
Call sphere.doProjectileMotion() and that should do it..
- Original Message -
From: "Kampon Tangwaritorn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, November 06, 2003 11:54 AM
Subject: [JAVA3D] simulates projectile motion
> If I want to simulates projectile motion
Java3d Animation: Object Moving Along 3d Path with Java Source code:
Java3d Demos, on-line US Navy Postgraduate School
-
http://www.cs.nps.navy.mil/people/faculty/capps/4470/java3d/examples/SplineAnim/SplineAnim.html
http://www.cs.nps.navy.mil/peopl
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