Dear All,
I've added a new online chapter to my Java 3D games book
about programming an articulated, moveable figure. It's at:
http://fivedots.coe.psu.ac.th/~ad/jg/ch115/
The figure is coded in Java 3D without the use of VRML
geometry. Instead we've used our own LatheShape3D class
which was deve
I have some
trouble creating a partially transparent object with Java3D for
DirectX:
TransparencyAttributes ta = new
TransparencyAttributes(TransparencyAttributes.FASTEST,
0.5f);
However, the
resulting object is completely transparent (i.e. invisible)
!
I also tried
other tranparency
Thank you for your concern but can you clarify where
should i put those lines,before i close the
window(Closing the Widow Event)?
Best Regards
--- Jean-Robert D'Amore <[EMAIL PROTECTED]> wrote:
> Noticing the same problems with memory leaks, here
> is what I do each
> time I r
I
think there is another explanation for what Jean is observing: Windows is
detecting that the window is no longer fully active, and then it discards large
blocks of unused data. That phenomenon is visible with *any* windows program.
It's part of how Windows handle memory usage.
Besides th
Thank you for being so fast in answering but in my
application i trace memory used by it and every time i
close my JDialog only 5MB is released(From about 25 MB
Jump) and when i open it again it jumps 25MB so i
donot think that that java reuses memory and this
means that i have about 20MB increase
The TransparencyAttributes seem to be correct and I have never seen this
effect (using Windows/DirectX and Linux/GLX). Possibly the reason for this
problem can be found somewhere else in your scene graph!?
Le Thu, 30 Oct 2003 09:25:24 +0100, Schäfer, Peter
<[EMAIL PROTECTED]> a écrit:
I have some
Ok, so *you* have a classical memory leak. The resources that your JDialog
is using (including java3d resources) are not freed, and besides that each
time you open your dialog you create new resources!
There are 2 solutions:
1. make sure that all resources are freed.
2. try to reuse the dialog an
All right, so forcing the GC by iconifying the window does not really "free"
the memory, i.e. the memory is not given back to the OS.
I know it is the case for all windows application, it even works if you iconify
the windows console !! (if your program is run from a console).
Anyway, it is u
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]On Behalf Of Jean-Robert
D'AmoreSent: Donnerstag, 30. Oktober 2003 10:27To:
[EMAIL PROTECTED]Subject: Re: [JAVA3D] Memory leak: A
simple idea
By the way, I noticed that past 125MB I have a
Hello,
I want to load lw3d-objects in j3d and then get everyone of them in a way so
I can set some capabilities.
Say if I have a Scene with 2 Objects (a terrain and house), then I would
like to set
ALLOW_INTERSECT, ALLOW_COUNT_READ, ALLOW_FORMAT_READ, ALLOW_COORDINATE_READ
for Terrain Following (t
Dear All,
Does anybody know how I can find the intersection points of 2
triangles(solid triangles so that the intersection can be a segment) in
a the 3D space if I know the 3 coordinates of the vertex of each one?
Any idea, code...?
Thanks.
Boby
hi,
Im planning to develop a 3D desktop onto an existing windows desktop.Its is not replacing windows but it works seamlessly with the current windows desktop.The movement and navigation within the 3D virtual desktop is identical to a 3D video game.
I would like this desktop to be able to launch
Im planning to develop a 3D desktop onto an existing windows desktop.Its
is not replacing windows but it works seamlessly with the current
windows desktop.
I'm uncertain as to what you are envisioning when you say it will "work
seamlessly with the current windows desktop," and how you are wa
I agree that this sounds basically more like a directX project. You don't really gain
anything from platform independance or java working inside the virtual machine (in
fact these both play somewhat against you) if you are working only to replicate
windows functionality so J3d is probably not th
In case you're curious, this (http://www.vizible.com/) Toronto-based
company had a very similar product. I'm not sure what they're doing with
it now.
>>> [EMAIL PROTECTED] 10/30/03 11:54AM >>>
hi,
Im planning to develop a 3D desktop onto an existing windows
desktop.Its is not replacing windows b
I need to detect the collision between object and viewer (avatar). My
scene is a set of rooms, and I do not want the viewer to run through
walls. I use WakeupOnCollisionEntry and WakeupOnCollisionExit
conditions ... but how avoid the modification in transform related to
viewer?
Thanks a lot.
Wa
Hello,
I believe there was a demo of such a system at the Web3D event at
Siggraph. Perhaps one of the BOF's.
Perhaps trolling the Web3D consortium's web site.
John F. Richardson
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I'm using DirectX Java 3D on my Radeon 9700 and all
transparencies are flawless, even the FASTEST (the quality on that mode actually
surprised me). I'm guessing your Appearance isn't set up properly... Here's a
sample from out game:
appGhostSlimer = new
Appearance(); appGhostSlimer.setM
You might wanna check out this product, it does
exactly that:
"3DNA Desktop 1.1"
As for Java being the best solution... I
think:
a) Java would be slower than other
languages;
b) A 3D overhead on normal tasks would be fun, but
RAM and CPU intensive (specially Java 3D because my CPU shoots 1
ok, another thread about this stuff...
Here's my problem...I read everything I found on the subject and I found the
tutorials on j3d.org to be the most useful ones for me...
So now I understand how to implement the collision avoidance and terrain
following, but I just don't have that J3D knowledge
Flavius,
> So now I understand how to implement the collision avoidance and terrain
> following, but I just don't have that J3D knowledge.
There are two or three chapters in my online book that may help:
Ch. 16 3D Maze
http://fivedots.coe.psu.ac.th/~ad/jg/ch16/
Ch. 17 Fractal Land
http://fi
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