[JAVA3D] still need a solution!

2003-09-05 Thread Robert Gomez-Reino
I haven't been able still to identify the shape3Ds imported from a 3DS file. I give them a name in 3ds but I don't know how to identify them in java. Boby === To unsubscribe, send email to [EMAIL PROTECTED] and include in

[JAVA3D] NORMAL_MAP Sphere texturing problem

2003-09-05 Thread Sebastian Senge
Hi. I use the TexCoordGeneration class with NORMAL_MAP mode to apply a texture to a sphere. The effect achieved wiht this NORMAL_MAP flag is exactly what i need, but the problem is that the texture image appears four times on the surface of the sphere (indepently of the image size). I want the tex

Re: [JAVA3D] [PP?] [JAVA3D] still need a solution!

2003-09-05 Thread Serge Bernier
Check this link at the bottom of the page. http://www.starfireresearch.com/services/java3d/inspector3ds.html A+ Serge Selon Robert Gomez-Reino <[EMAIL PROTECTED]>: > I haven't been able still to identify the shape3Ds imported from a 3DS file. > I give them a name in 3ds but I don't know how t

Re: [JAVA3D] NORMAL_MAP Sphere texturing problem

2003-09-05 Thread Alessandro Borges
I guess your texture is set as boundary model WRAP. Use the default model. Read Texture javadocs. Alessandro - Original Message - From: "Sebastian Senge" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 05, 2003 7:41 AM Subject: [JAVA3D] NORMAL_MAP Sphere texturing prob

Re: [JAVA3D] NORMAL_MAP Sphere texturing problem

2003-09-05 Thread Sebastian Senge
> I guess your texture is set as boundary model WRAP. Use the default model. > Read Texture javadocs. > Thanks. Unfortunately, the default is the WRAP model. I used the setBoundary[S,T]() methods to set the mode to CLAMP. This solves my problem that the texture appears multiple times on the surfac

Re: [JAVA3D] span problem

2003-09-05 Thread Andrey Cunha
Its because this user has a antispam protection, he need disable that... - Original Message - From: hterrolle To: [EMAIL PROTECTED] Sent: Thursday, September 04, 2003 6:06 PM Subject: [JAVA3D] span problem Hi Webmaster,   Why do i get the antispan UOL fr

Re: [JAVA3D] still need a solution!

2003-09-05 Thread Josh Richmond
I think this was recommended to you before, but you just need to use Scene.getNamedObjects(). This function returns a Hastable that indexes the Shape3D objects by the name you gave them in the 3DS file. Hashtable namedObjects = scene.getNamedObjects(); if (namedObjects != null) { Object mySha

[JAVA3D] WakeupCriterion

2003-09-05 Thread Ben Moxon
What is wrong with this behaviour code? public void initialize() { System.err.println("Initializing the DayNightRotateBehaviour"); runCriterion = new WakeupOnElapsedFrames(0); wakeupOn( runCriterion ); System.err.println("Initialized!"); } I don't get an

Re: [JAVA3D] WakeupCriterion

2003-09-05 Thread Mike Pilone
Are you setting the scheduling bounds of the behavior? -mike On Fri, 2003-09-05 at 11:58, Ben Moxon wrote: > What is wrong with this behaviour code? > > public void initialize() > { > System.err.println("Initializing the DayNightRotateBehaviour"); > runCriterion = new Wakeup

Re: [JAVA3D] NORMAL_MAP Sphere texturing problem

2003-09-05 Thread Alessandro Borges
Maybe this is not the right answer, but can you edit the image in way to have the desired effect ?? Alessandro Borges - Original Message - From: "Sebastian Senge" > > I guess your texture is set as boundary model WRAP. Use the default model. > > Read Texture javadocs. > > > > Thanks. Un