I haven't been able still to identify the shape3Ds
imported from a 3DS file. I give them a name in 3ds but I don't know how to
identify them in java.
Boby
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Hi.
I use the TexCoordGeneration class with NORMAL_MAP mode to apply a
texture to a sphere. The effect achieved wiht this NORMAL_MAP flag is
exactly what i need, but the problem is that the texture image appears
four times on the surface of the sphere (indepently of the image size).
I want the tex
Check this link at the bottom of the page.
http://www.starfireresearch.com/services/java3d/inspector3ds.html
A+
Serge
Selon Robert Gomez-Reino <[EMAIL PROTECTED]>:
> I haven't been able still to identify the shape3Ds imported from a 3DS file.
> I give them a name in 3ds but I don't know how t
I guess your texture is set as boundary model WRAP. Use the default model.
Read Texture javadocs.
Alessandro
- Original Message -
From: "Sebastian Senge" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 05, 2003 7:41 AM
Subject: [JAVA3D] NORMAL_MAP Sphere texturing prob
> I guess your texture is set as boundary model WRAP. Use the default model.
> Read Texture javadocs.
>
Thanks. Unfortunately, the default is the WRAP model. I used the
setBoundary[S,T]() methods to set the mode to CLAMP. This solves my
problem that the texture appears multiple times on the surfac
Its because this user has a antispam protection, he
need disable that...
- Original Message -
From:
hterrolle
To: [EMAIL PROTECTED]
Sent: Thursday, September 04, 2003 6:06
PM
Subject: [JAVA3D] span problem
Hi Webmaster,
Why do i get the antispan UOL fr
I think this was recommended to you before, but you just need to use
Scene.getNamedObjects(). This function returns a Hastable that indexes the Shape3D
objects by the name you gave them in the 3DS file.
Hashtable namedObjects = scene.getNamedObjects();
if (namedObjects != null) {
Object mySha
What is wrong with this behaviour code?
public void initialize()
{
System.err.println("Initializing the DayNightRotateBehaviour");
runCriterion = new WakeupOnElapsedFrames(0);
wakeupOn( runCriterion );
System.err.println("Initialized!");
}
I don't get an
Are you setting the scheduling bounds of the behavior?
-mike
On Fri, 2003-09-05 at 11:58, Ben Moxon wrote:
> What is wrong with this behaviour code?
>
> public void initialize()
> {
> System.err.println("Initializing the DayNightRotateBehaviour");
> runCriterion = new Wakeup
Maybe this is not the right answer, but can you edit the image in way to
have the desired effect ??
Alessandro Borges
- Original Message -
From: "Sebastian Senge"
> > I guess your texture is set as boundary model WRAP. Use the default
model.
> > Read Texture javadocs.
> >
>
> Thanks. Un
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