Joachim Bratteli wrote:
Should my objects be splitted into many smaller
shapes so that they do not intersect/intertwine,
Yes.
Regards
Nikolai
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My applet using j3d (1.3 beta, java2) behaves well when I start it in a new IE
instance. However, when I first open IE (cnn.com or so), and then load my html page,
the applet loads fine but it does not render (grey area).
It seems to be just the rendering which is failing since its functionality
Kristof,
I had (see below), and still have, the same problem.
Please let me know if you find a solution.
Alejandro
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Alejandro Allievi
> Sent: Tuesday, November 12, 2002 12:07 PM
> To: [EMA
Hi,
I apologize if this is an FAQ. I have a structure with 1000 vertices. Every second or so I update its location (through setCoordinate). Sometimes this takes 0.01sec, sometimes 55sec (crazy). Am I making an obvious mistake?
Thanks!
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Friday, November 29, 2002, 11:12:28 AM, Nikolai V. Chr. wrote:
> Joachim Bratteli wrote:
>> Should my objects be splitted into many smaller
>>shapes so that they do not intersect/intertwine,
> Yes.
Oh my. I hope this doesn't mean that all my transparent shapes must
have one Shape3D for each transp
Its a very old "problem" I've had for years with Java3d.
As far as I can tell, if you want transparency to work "correctly" for, say,
a sphere defined by (pick a number) 180 triangles, then you need 180
*different* Shape3d's, one for each triangle. Define each of the 180
triangle's with its face
Joachim Bratteli wrote:
Oh my. I hope this doesn't mean that all my transparent shapes must
have one Shape3D for each transparent polygon. It would have been fine
if the sorting would have been based on polygons insted of shapes.
Please note that there is no correct solution for generic problem
My I follow up my own message. The problem was that the same command that updates the location of a surface often takes an unreasonably long time. Here's the code snipet:
for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) {
myTA.setCoordinate(i*width + j, surface.get
Hello,
I have a stupid question. In the Utils API
documentation they write, that
Box, Cylinder Cones... share there geometry because
they extends Primitive.
So if I have a scene with 1000 same Spheres. It is
useless to implement they as
SharedGroups and Links because java3d does
something
on 11/29/02 10:48, Artur Biesiadowski at [EMAIL PROTECTED] wrote:
> Please note that there is no correct solution for generic problem. Two
> triangles can intersect - no way of arranging them will get you really
> correct effect - you would need to split triangles into smaller polygons
> and only t
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