Re: [JAVA3D] Migrating from Xj3D-M4 to Xj3D-M5 using VRML97Loader.

2002-10-30 Thread Justin Couch
Joachim Bratteli wrote: The problem is that the M4 is showing textures and M5 is not. Take a look at the pictures attached to this e-mail. Why? And how do I get VRML97Loader to load textures again? We had a collection of issues associated with the loading of anything defined externally. Some o

Re: [JAVA3D] Migrating from Xj3D-M4 to Xj3D-M5 using VRML97Loader.

2002-10-30 Thread Joachim Bratteli
Wednesday, October 30, 2002, 9:59:52 AM, Justin Couch wrote: > Joachim Bratteli wrote: >> Why? And how do I get VRML97Loader to load textures again? > We had a collection of issues associated with the loading of > anything defined externally. Some of these were simply due to not > enough testing -

[JAVA3D] AW: [JAVA3D] Shinyness Funnyness

2002-10-30 Thread Wolfgang Kienreich
>From: Discussion list for Java 3D API >[mailto:JAVA3D-INTEREST@;JAVA.SUN.COM] Noah J. Ternullo >Sent: Dienstag, 29. Oktober 2002 20:06 >To: [EMAIL PROTECTED] >Reg: [JAVA3D] Shinyness Funnyness > > I 'm wondering if anyone out there has expereinced unusual behavior out > of Java3D with regards to t

Re: [JAVA3D] Shinyness Funnyness

2002-10-30 Thread Artur Biesiadowski
Noah J. Ternullo wrote: Howdy All, I 'm wondering if anyone out there has expereinced unusual behavior out of Java3D with regards to the shinyness of their shapes/scene? I have a problem that pops up now and again, and am wondering if other folks have had similar problems. Just a blind guess

[JAVA3D] AW: [JAVA3D] AW: [JAVA3D] Again on "Geometry looks transparent"

2002-10-30 Thread Florin Herinean
Hi guys, The whole story with the back clip to front clip ratio of no use. You can easily check it. By setting for example the front clip to 0.1 and back clip to 24, the ratio is 240 but everything is ok. If you set the front clip to 0.0001 and back clip to 2.4, the ratio is 10 times small

[JAVA3D] Loaders and textures

2002-10-30 Thread Artur Biesiadowski
What is the proposed solution for handling textures in java3d loaders ? Should loader resolve all of it's textures itself ? Should it cache them ? Or provide hook for user-defined texture loader (but then how it will work with programs using only Loader interface) ? I'm thinking about creating s

[JAVA3D] Transparency of objects and View.TRANSPARENCY_SORT_GEOMETRY

2002-10-30 Thread Joachim Bratteli
Hi again, I use myView.setTransparencySortingPolicy(myView.TRANSPARENCY_SORT_GEOMETRY); to let Java3D handle sorting of transparent objects automaticaly. I still get some strange problems looking at solid and transparent objects through transparent objects. I illustrate this problem in the four p

[JAVA3D] Problem with LineAttribute.Antialiasing.

2002-10-30 Thread Srikanth.Prekki
Hi , I am setting antialiasing true/false to lineAttributes. The functionality seems to work pretty fine, but when i zoom out, it appears as though Lines which are behind the front lines (which are towards the viewer), become more dominant and doesnot allow the front lines to appear. Has any bod

[JAVA3D] Transparency on Canvas Objects ?

2002-10-30 Thread Christian Heine
Hi all, i have a special question to programming with multiple views... I want to programm an application with a 3D environment in one 3D environment. In this application i have to define a user view of a star system which is allways shown to the user, no problem ... But in this kind of applicat

[JAVA3D] problem with ortagonal view

2002-10-30 Thread A. Murat Tanyer
Dear all, I have two problems about viewing my scene: My scene has a bounds with a center (x,y,z) and with a radius of r. What I am doing is creating a viewplatform (at 0,0,0) and rotate it a little bit to see my scene in 3D (PI/6), translate it to my center and move it a little

[JAVA3D] Texture Magnification Filters and Tiling Textures

2002-10-30 Thread Kevin Glass
Hi, I've just started tiling some generated textures across my terrain. Originally I got the terribly pixelated look from my BufferedImage textures. I found that I I need to set up the magnification filter to smooth them out. However, I'm tiling textures together and where two different textures m

Re: [JAVA3D] Texture Magnification Filters and Tiling Textures

2002-10-30 Thread Kevin Glass
Sorry, teach me to read the documentation before I post. There is a setting on Texture to set the wrapping. Kev Kevin Glass wrote: Hi, I've just started tiling some generated textures across my terrain. Originally I got the terribly pixelated look from my BufferedImage textures. I found that

Re: [JAVA3D] problem with ortagonal view

2002-10-30 Thread Roger Berggren
Hi, I guess one of your problem is that for PARALLEL_PROJECTION you have to zoom in a different way. It does not work to move the view back as you do for the default view projection. Just remember that your view zoom must be correct as well, otherwise the scene may be outside the viewing bounds an

[JAVA3D] problem with ortagonal view

2002-10-30 Thread A. Murat Tanyer
Can anybody describe me how the ortho method in Transform3D class works. The method is: public void ortho(double left, double right, double bottom, double top, double near, double far) But how can I calcu

[JAVA3D]

2002-10-30 Thread sam
   signn java3d-interest

Re: [JAVA3D] Migrating from Xj3D-M4 to Xj3D-M5 using VRML97Loader.

2002-10-30 Thread Justin Couch
BTW, your message to the source list bounced - the attachements were too big (max 40K message size). Joachim Bratteli wrote: Surely you have not tested with my codepath. But, I thought that the basic operation for loading simple VRML97-geometry into Java3D would be to use the "three lines of cod

Re: [JAVA3D] Loaders and textures

2002-10-30 Thread Justin Couch
Artur Biesiadowski wrote: What is the proposed solution for handling textures in java3d loaders ? Should loader resolve all of it's textures itself ? Should it cache them? Or provide hook for user-defined texture loader (but then how it will work with programs using only Loader interface) ? Th

Re: [JAVA3D] Transparency of objects and View.TRANSPARENCY_SORT_GEOMETRY

2002-10-30 Thread Justin Couch
Joachim Bratteli wrote: myView.setTransparencySortingPolicy(myView.TRANSPARENCY_SORT_GEOMETRY); to let Java3D handle sorting of transparent objects automaticaly. I still get some strange problems looking at solid and transparent objects through transparent objects. Remember that transparency s

Re: [JAVA3D] Loaders and textures

2002-10-30 Thread John Wright
Our 3DS loader, as released to the public, does not cache textures. We load each texture each time the 3DS model uses it. Internally (for our own projects) we've modified our loader to cache textures, at some point in the future we might release a modified version of our loader that provides textu

Re: [JAVA3D] Loaders and textures

2002-10-30 Thread Artur Biesiadowski
John Wright wrote: Internally (for our own projects) we've modified our loader to cache textures, at some point in the future we might release a modified version of our loader that provides texture caching. We couldn't get Justin's caching code to work reliably so we wrote our own static cache s

Re: [JAVA3D] Problem with LineAttribute.Antialiasing.

2002-10-30 Thread Kelvin Chung
Hi, From LineAttributes specification. * * If antialiasing is enabled, the lines are considered transparent * for rendering purposes. They are rendered with all the other transparent * objects and adhere to the other transparency settings such as the * View transparency sorting policy and t

Re: [JAVA3D] Loaders and textures

2002-10-30 Thread Justin Couch
Artur Biesiadowski wrote: Question for both you and Justin - do you clear cache at some point ? Use weak references ? Or just keep all textures forever ? The j3d.org setup allows you to request different caching strategies. There are 3 different types by default - no caching, weak ref, and hol

Re: [JAVA3D] Loaders and textures

2002-10-30 Thread John Wright
For our projects we keep all textures permanently. I did pour through Justin's code for a day and could not understand why it was losing the textures as if they were weak references. (the code looks good, it just didn't work for me) I was calling for the cached textures from two different points i

Re: [JAVA3D] problem with ortagonal view

2002-10-30 Thread Mark Hood
> Date: Wed, 30 Oct 2002 17:34:28 + > From: "A. Murat Tanyer" <[EMAIL PROTECTED]> > > Can anybody describe me how the ortho method in Transform3D class works. > [...] > > But how can I calculate the values in the paranthesis? Are those values > related with the BACK_CLIP_DISTANCE and FR

[JAVA3D] Xj3D Bug Tracking

2002-10-30 Thread Alan Hudson
We have setup a bug tracking database for Xj3D. You can access the database from http://bugzilla.xj3d.org It uses the open source bugzilla system from the Mozilla project. You can view the database without access privaleges but you will need to create an account for adding new bugs to the system

[JAVA3D] painting issue with jdk 1.4.x

2002-10-30 Thread Karsten Fries
Hi there, i have a strange painting issue since migrating to 1.4.x after i refocus my application (which is partially overdrawn by some other window) and AFTER! moving the mouse into the canvas embedded in the application frame. the part that was formerly overfrawn turns black. any comments appr

Re: [JAVA3D] [source] Xj3D Bug Tracking

2002-10-30 Thread Justin Couch
Rick Goldberg wrote: I get connection refused. Oh, hmm Have to look into that. Obviously working fine here, but we're not outside the network. Any reason you don't like the snazzy bugtraq on the consortium's site? Never knew there was one! We've looked into it before and it was always a

[JAVA3D] printing scenegraph

2002-10-30 Thread ajaxinc
How to print the scenegraph?

[JAVA3D] Canvas3D Refresh Problem

2002-10-30 Thread Lee Hoi Leong
Hi All, (B (BJust want to know has anyone experienced the same problem as me. (B (BI added a canvas3D to display 3D objects into a JFrame, and faces some (Bmysterious refreshing problem with that canvas3D. For example, if I hide (Bthe window containing the canvas3D partly behind another windo

Re: [JAVA3D] painting issue with jdk 1.4.x

2002-10-30 Thread Pasi Paasiala
Title: RE: [JAVA3D] painting issue with jdk 1.4.x This is a known problem. Scott Rutledge found a workaround to it. Here's a copy of his message: Pasi -- I've found a fix for this bug. Create your own canvas3d and implement the paint method thusly: public void pain

[JAVA3D] Possible Memory Leak in Java3D

2002-10-30 Thread Pasi Paasiala
Title: Possible Memory Leak in Java3D Hello, I'm using JDK1.4.1 and Java3D 1.3 OpenGL version and I seem to have a memory leak that I cannot correct by myself. It seems that there is a static variable in the class javax.media.j3d.VirtualUniverse that holds a reference to something that fu