Sorry to send this here, but I am trying to unsubscribe since some days
by sending emails to [EMAIL PROTECTED] without any success !
The same problem happened to others.
Please, could any one or SUN guys tell how to do it ?
Thanks
--
--
Hi everyone,
And how are we all on this um...rainy dull Monday morning. Well, for me
anyway. Small question today.
Does Java3D have specific 2FD controls, like buttons or things, i.e. for
some sort of user interface such as a menu or buttons to select certain
controls, or do you use the normal
Yes, have been giving Eclipse a workout past three
weeksand this one really does look solid.
>On Mon, 22 Jul 2002 08:09:20 +0200, Georg Rehfeld <[EMAIL PROTECTED]> >wrote:
>Hi list members,
>
>most of you will find this link to be an 'old hat'
>
> http://www.eclipse.org/
>
>but I took that
Hi
I'm a beginner in Java3D and I'd like to know how to Convert a 3D point from
Virtual World to Scree Points/Coordinates(2D). Presently I am having code
for converting screen coordinates(2D) to 3D point (as below) where x,y are
screen coordinates.
public Point3d get2DTo3DPoint(int x ,
Does antialiasing work in Java 3D?
I set
theSimpleUniverse.getViewer().getView().setSceneAntialiasingEnable(true);
and I see *no* difference in quality of the image. I had hoped that this
would make the edge of my cylinder look smooth. Instead it looks exactly
the same (choppy) but just takes
I also had problems with antialiasing : when I put "theSimpleUniverse.getViewer().getView().setSceneAntialiasingEnable(true);" in my code, I got a blue screen and had to reboot. I haven't tried on another computer... I used Java3D 1.3 beta 2 directX-sdk, java 1.4 under Windows 2000.
Thanks for you
Hi everyone,
I want to move the view platform, so it looks down
on my scene (a computer room). Then I would like to
move to a different view, move the platform from one
place (birds eye) to another, during the running of
the program.
I'm not sure how to move the view platform to the
birds eye
Anyone know of a good VRML 2.0 editing program that allows for the addition
of www anchors to polygons. Thought maybe there were some Java apps that
could help me out.
Thanks ahead of time.
Brian
[EMAIL PROTECTED]
===
To u
You may use LookAt() function in Transform3D class. I don't know how to
control the time.
Just an idea.
At 02:34 PM 7/22/2002 +0100, you wrote:
>Hi everyone,
> I want to move the view platform, so it looks down
>on my scene (a computer room). Then I would like to
>move to a different view,
I suspect it could be a matter of support, i.e.;
may only work in OpenGL or only in DirectX,
only works on certain cards,
only works with certain drivers or
only works in certain res/colour depths.
You should be able to see some differance when it's working and
possibly be able to ask
Well, I am using a GeForce2Go card (in my laptop), Windows 2000, OpenGL,
Java3d 1.3.
Other applications I use have antialiasing features I can turn on and off
and I see a big difference. But not using Java 3D. I see no difference.
That's what has me wondering
Cheers,
Bob Gray
-Origina
How do I use the lookAt() function? I'm a bit dopey!
cheers
KP
--- Lan Wu-Cavener <[EMAIL PROTECTED]> wrote: > You may
use LookAt() function in Transform3D class.
> I don't know how to
> control the time.
> Just an idea.
>
>
>
> At 02:34 PM 7/22/2002 +0100, you wrote:
> >Hi everyone,
> > I wa
The lookAt function set the eye postion to eyePos, looking at the center
point, with up as the viewer's orientation. Here is the code I use.
getVpTransformGroup() returns simpleU.getViewingPlatform().getTransformGroup()
Transform3D viewTrans = new Transform3D();
hope it helps;)
Transform3D eye = new Transform3D;
//look at params : position of the eye, where it is looking, and the up
direction.
eye.lookAt(new Point3D(0,10,5), new Point3D(0,0,0), new Vector3d(0,1,0));
eye.invert();
this.universe.getViewingPlatform().getViewPlatformTransform().setTransform
If I'm not mistaken, antialiasing is currently only supported for lines
and points. And you should set the LineAttributes of the Appearance
object of each Shape3D objects with code like :
myLineAttributes.setLineAntialiasingEnable(true);
Hope it does help...
Jonathan Smolarski
-Message d'ori
The Java 3D Frequently Asked Questions list for Monday July 22 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
Hi!
Did anybody have this problem?
I created a PointArray with different point colors
and put it in a scene. Then rotate it.
When ANTIALIASING is false (points are like squares) all looks ok,
but when ANTIALIASING is true (points are like circles) I have next
problems:
1) The size of points is li
Hi,
Fullscene antialiasing is support in v1.3 release for
both release if the driver support. (Previous Java3D
version for OpenGL did not multisampling
fullscene antialiasing)
To check you graphics card capabilities, run
programs/examples/PackageInfo>java QueryProperties
If sceneAntialiasi
Hi Carsten,
Seems like resources is not free correctly.
Either Java3D bug or in the driver itself. We
have test to constantly add /remove Canvas3D
and didn't see the same problem.
If all windows containing Canvas3D object is close,
then D3D version will rebuild the driver list and
capabili
Hi, all:
I am having problem in running the examples downloaded from j3d.org CVS
server. Is there any instruction on web that describing how to set
everything up so that the java vm can load the library(package) files?
For those org.j3d.xxx.xxx packages, I only have the a directory with the
same
Hi,
I just upgraded to Java3D 1.3 and JDK 1.4.0, from 1.3beta2 and JDK
1.3.1. Now I am having trouble with the focus of my Canvas3D. This
appears to be even more extreme than what others were asking about; I
have no focus even after clicking on the canvas. I have tried
explicitly requesting fo
> Date: Mon, 22 Jul 2002 20:11:02 +0200
> From: Andrey Zinovyev <[EMAIL PROTECTED]>
>
> When ANTIALIASING is false (points are like squares) all looks ok,
> but when ANTIALIASING is true (points are like circles) I have next
> problems:
> 1) The size of points is limited (I couldnt make th
Hello,
I may have multiple shape3D objects share the same point. I want to pick all shape
objects intersect with this point, but sometimes I got all of them, sometimes just
part of them.
By the way, the point is from IndexedPointArray, if the point is selected, all other
objects share this po
Forwarded on behalf of Matt Beitler, Papers Chair:
==
CALL FOR PAPERS
Web3D 2003 Symposium
8th International Conference on 3D Web Technology
> Date: Mon, 22 Jul 2002 13:16:53 -0700
> From: Johnnemann Nordhagen <[EMAIL PROTECTED]>
>
> I just upgraded to Java3D 1.3 and JDK 1.4.0, from 1.3beta2 and JDK
> 1.3.1. Now I am having trouble with the focus of my Canvas3D. This
> appears to be even more extreme than what others were ask
Thanks, Mark! That worked beautifully.
Johnnemann
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[EMAIL PROTECTED] and i
Anyone know what this means? I'm just trying to set
my CollisionBehahior's wakeup condition.
Exception occurred during Behavior execution:
java.lang.IndexOutOfBoundsException: Index: 0, Size:
0
at
java.util.ArrayList.RangeCheck(ArrayList.java:486)
at java.util.ArrayList.g
Hi Brad,
From the line number you are using Java3D v1.2.1_04 or
previous release. This bug 4635636
- NullPointerException in Shape3DRetained.getMirrorShape
when collision activate
is fixed in v1.3 release. Please update your Java3D version.
Thanks.
- Kelvin
--
Java 3D Team
Sun
I have a Geforce3 Ti200, using the latest drivers. When i turn anti-aliasing
on in the nvidia control panel thing it makes a difference.
N
> Well, I am using a GeForce2Go card (in my laptop), Windows 2000, OpenGL,
> Java3d 1.3.
>
> Other applications I use have antialiasing features I can turn o
Hi Michael,
Bug 4718786 - Incorrect coefficients in CubicSplineSegment
computeCommonCoefficients()
is submitted for investigation.
Thanks for your bug report.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Date: Sat, 20 Jul 2002 15:43:44 +0200
>From: Michael Nischt <[EM
Only problem with Eclipse is that it uses a non-standard GUI lib. This
sucks because you can't integrate AWT/Swing apps into the IDE like you
can with Netbeans, because Netbeans uses standard AWT/Swing.
For example, say you have an existing Java GUI app. You can easily make
it into a plugin for
As I remember, Sun fixed a number of memory leaks since Java3d 1.1.3. The latest I am
aware of was in Java3d 1.2.1_02. I would advise you to shift at least to this version
of Java3d.
Boris
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