I thought this quick demo was for one person, seems I was wrong, I should have
tidied it up a little more :)
As there are a few people using it, I'd appreciate any feedback, I know the code
is untidy (it was hacked together as a proof of concept/possibility), but if i'm
doing something obviously
Hi,all
i'm using j3d 1.2.1_04 OGL with j2sdk1.4 under Win2000.
Combining this with Java Webstart i get flickering problems, the repaint
seems not work correct.
If i run my app without Webstart no problems occour.
if i use WebStart and j2Sdk 1.3.x no problems occour ...
What do i have to do to get
Not much help but I think about a week ago one of the Sun guys posted a
compatibility table that said in effect that the only j3d that 'works'
with jdk1.4 is j3d1.3b2.
That confused me as I'd thought that j3d1.2.1_04 was released
specifically as a jdk1.4 compatible version!
So maybe try j3d1.3b2
this doesn't help much , the effect keeps.
The problem must be in the combination with WebStart .
Has anyone expierience with webstart and j3d ?
Jason Taylor schrieb:
>
> Not much help but I think about a week ago one of the Sun guys posted a
> compatibility table that said in effect that the onl
Hi,
I am new to Java3D. When I execute a sample
code snippet from few of the examples that I
have downloaded, I find this error...there is
a dialog-box popping up saying that:
"The procedure entry point DirectDrawEnumerateExA"
could not be located in "DDRAW.dll".
On closing the dialog box, th
Hi,
I am new to Java3D. When I execute a sample
code snippet from few of the examples that I
have downloaded, I find this error...there is
a dialog-box popping up saying that:
"The procedure entry point DirectDrawEnumerateExA"
could not be located in "DDRAW.dll".
On closing the dialog box, t
You are using the direct X version of Java3d, and my guess is that it doesn't
like what ever version of direct X you have on the NT box (3 if i remember), I
don't know what version Java3d needs, but my guess is, something higher than 3 :)
HTH
Jeremy
devang mankad wrote:
> Hi,
>
> I am new to J
Depending on the length of my world in the X axis:
How far I have to move my view back in the -Z direction
to view my whole scene 3D?
Is there any equation like: "distance = world_length_X * some_factor" ?
Thank you.
===
T
Quoted from http://java.sun.com/products/java-media/3D/java3d-install.html
for NT you need the open GL version, as NT can't have directx 7 installed IIRC
Java 3DTM 1.2.1_04 Requirements
* For Solaris:
o Sparc system with a frame buffer that supports OpenGL;
o (e.g. E
Raul Rios wrote:
> Depending on the length of my world in the X axis:
>
> How far I have to move my view back in the -Z direction
> to view my whole scene 3D?
>
> Is there any equation like: "distance = world_length_X * some_factor" ?
>
> Thank you.
>
>
Hi,
I have TriangleStripArray where the coordinates are created
using J3DBuffer.
When trying to find the closest point on the surface (from the
mouse x, y location) the PickTool code stops working.
The following code works fine using normal geometry, but not
when using nio buffers.
pickCan
Just to verify that Kelvin's suggestion did solve the problem.
Thank you,
Panos.
- Original Message -
> >Hi all,
> >
> >I have compiled my app using Excelsior Jet 2.5 Personal.
> >
> >I'm using JSE 1.4 and J3D 1.3 b2.
> >
> >When I try to run it I get the frame ok but nothing is render
Dear all,
I have read several papers on occlusion culling. I am thinking to use
object-space occlusion since in java3d, one can maneuver the objects only
by swtich node. I am still confused about how does a spacial octree using
object bound volume work. Am I correct that all the objects in the s
Sorry for my ignorance, but... SohCahToa?
What is this?
Could you please be a bit clearer ?
Thank you.
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". F
Raul Rios wrote:
> Sorry for my ignorance, but... SohCahToa?
> What is this?
>
> Could you please be a bit clearer ?
>
> Thank you.
>
> ===
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the mes
Very helpful. Thank you.
I'm from Spain and I didn't know this nmemonic (SOHCAHTOA).
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, se
1.4 contains a regression bug when running AWT component under javaw (which
WebStart uses). See
http://developer.java.sun.com/developer/bugParade/bugs/4664490.html for
details.
At 11:48 AM 6/13/2002 +0200, you wrote:
>this doesn't help much , the effect keeps.
>The problem must be in the combinat
Sin (Theta) = Opposite \ Hypotenuse
Cos (Theta) = Adjacent \ Hypotenuse
Tangent (Theta) = Opposite\Hypotenuse
-Zak
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Raul Rios
Sent: Thursday, June 13, 2002 8:57 AM
To: [EMAIL PROTECTED]
Subject
Hi,
No doubt a simple typo, but the last line should be:
Tangent (Theta) = Opposite \ Adjacent
Cheers,
Ewan
- Original Message -
From: "Zak Nixon" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 13, 2002 3:40 PM
Subject: Re: [JAVA3D] HOW FAR I have to move my view back
Hello,Quick question: I think that when you run a
java3d application as anapplet the maximum amount of memory assigned to the
java process(es) is64 megs. When running my program as stand-alone, I use
the -Xmx switchto allocate 512 megabytes.Is there any way of
allowing applets to use more
m
This may be a known issue and there may be a workaround for this, but I
can't find it. The Java3D archives search engine is currently down or
unresponsive.
Jeremy's demo is producing exceptions under Win2k 384 Meg, Java3D 1.3 Beta2,
DirectX 8.1 (4.08.01.0881), Java 1.4.0 with an ATI Rage128 VR 3
In windows, Go to
the Java Plugin in the Control Panel.
Under the Advanced tab add -mx512M to the runtime params. I believe this should do the trick.
~~K
Kevin Z Grey
Software Engineer
-Original Message-
From: Nathan Bower
[mailto:[EMAIL PROTECTED]]
Sent: Thursd
http://www.asus.com.tw/vga/agpv8200t2/overview.htm
That is the graphics card and glasses that I use. I have had it work well
with java3d, from 120hz at 800*600, to 85hz at 1600*1200... in stereo mode.
I use the stereo enabled drivers from the nvidia site.
Search the archives for a post by me abo
I think that the stencil buffer is basically an overlay image that is
rendered "flat" on top of the 3d stuff.
Well I think the "stencil" outlines which bits of the image are displayed,
and which bits are transparent allowing you to see the 3d view.
Good examples of using a stencil buffer would b
Time to buy a book I think Sagar.
... But briefly, Hardware texture mapping removes load from the cpu by
"painting" the textures onto the shapes (there are several ways) instead of
having the CPU do it before sending the results to the graphics card.
But the CPU is hardware too I hear you cry? Y
Kevin J. Duling wrote:
> This may be a known issue and there may be a workaround for this, but I
> can't find it. The Java3D archives search engine is currently down or
> unresponsive.
>
> Jeremy's demo is producing exceptions under Win2k 384 Meg, Java3D 1.3 Beta2,
> DirectX 8.1 (4.08.01.0881), J
hello,
They are many mails post in the archive about this
behavior
but i've don't find the same Bug...
i've download the 1.3beta OGL version and i have a new
bug in my application with the OrbitBehavior
(com.sun.j3d.utils.behaviors.vp.OrbitBehavior)
the behavior only work (wake up) with the can
>Date: Thu, 13 Jun 2002 10:22:12 +0100
>From: Jason Taylor <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] java3D1.2.1_04 OGL using j2sdk1.4 and WebStart
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>Content-disposition: inline
>Delivered-to: [EMAIL PROTECTED]
>
>Not much
Check it out: Today
NVIDIA announced their new high-level shader programming language, called
Cg. Think of it as RenderMan for real-time graphics: They have a compiler
that turns high-level C-style code (Cg) into vertex and
pixel shader instructions, for both DirectX and OpenGL. It looks like
Hi Renaud,
Please send us a test case to investigate.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>Date: Thu, 13 Jun 2002 19:11:29 +0200
>From: R CM <[EMAIL PROTECTED]>
>Subject: [JAVA3D] OrbitBehavior BUG?
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-tr
> Has anyone expierience with webstart and j3d ?
I do ... check it out at http://ncmir.ucsd.edu/doc/JViewer/ and click on
the "Launch JViewer" link on the left column.
It is digitally signed, uses Java 3D and Java Web Start.
Cheers,
Mona
===
I would like using the OrbitBehavior utility but I receive the next
message when i try to run my app:
java.lang.ArrayIndexOutOfBoundsException
at
com.sun.j3d.utils.behaviors.vp.ViewPlatformAWTBehavior.setViewingPlatform(ViewPlatformAWTBehavior.java:294)
at
com.sun.j3d.utils.beha
Hi,
This bug 4529746 -
ViewingPlatform setViewPlatformBehavior throw Exception if Viewer not set before
is fixed in v1.3 beta2.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>Date: Thu, 13 Jun 2002 20:41:10 +0200
>From: portsacero <[EMAIL PROTECTED]>
>Subject: [JAVA3D] com.sun.
Hello,
I have a question about the back clipping plane. I have a 3D scene that
is located in the origin (0,0,0). The maximum extensions of the scene
are about 20.0fx20.0fx20.0f. I have created my own Orbiter that moves
the viewpoint around the scene.
However, when my scene reaches it maximum ext
Reposting this with a more appropriate subject line.
- Original Message -
From: "Kevin J. Duling" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 13, 2002 10:03 AM
Subject: Re: [JAVA3D] Full Screen Exclusive Mode
> This may be a known issue and there may be a workaround
I have some platform geometry that is added to the viewing platform.
Now if i try to look at objects, the Platgeometry goes behind it. Is there
anyway to make the platform geometry always be seen no matter how close the
viewer is
to the viewed geometry?
-Zak
=
Hi:
In my visualization
application, I'm rendering thousands of distinct icons using LineStripArrays
(one LSA per icon), and since I need to change their geometries often, I'm also
rendering them BY_REFERENCE.
I also want to only
render a subsequence of the array, so e.g., instead of render
> Date: Thu, 13 Jun 2002 11:48:24 -0700
> From: Kelvin Chung <[EMAIL PROTECTED]>
>
> This bug 4529746 -
> ViewingPlatform setViewPlatformBehavior throw Exception if Viewer not set
> before is fixed in v1.3 beta2.
In addition there is following problem:
>> Date: Thu, 13 Jun 2002
>Date: Thu, 13 Jun 2002 21:50:22 +0200
>From: portsacero <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] com.sun.OrbitBehavior
>To: Kelvin Chung <[EMAIL PROTECTED]>
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>X-Accept-Language: es-es
>User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; e
Hi Kevin,
For DirectX release use
java -Dsun.java2d.noddraw=true Demo
I can't reproduce the crash under OpenGL version. It
works with or without the above workaround.
For the crash under D3D, bug 4702086
- D3D: crash when fallback to software mode also fail
is filed for it.
This is c
I'm implementing a textureCache for Xj3D. When I run the content the
second time without closing the application I get this error. I'm not
having a problem sharing textures during the first run, but it seems
after I free the SG and then reload it it I get this error. Can you
tell me what this l
>Date: Thu, 13 Jun 2002 16:17:24 -0700
>From: Giles <[EMAIL PROTECTED]>
>Subject: [JAVA3D] TextureCache Problems
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Content-transfer-encoding: 7bit
>X-Accept-Language: en-us, en
>Delivered-to: [EMAIL PROTECTED]
>User-Agent: Mozilla/5.0 (Windows; U; Windows N
> Date: Thu, 13 Jun 2002 16:00:03 -0700
> From: Kelvin Chung <[EMAIL PROTECTED]>
> >
> >Date: Thu, 13 Jun 2002 21:50:22 +0200
> >From: portsacero <[EMAIL PROTECTED]>
> >Subject: Re: [JAVA3D] com.sun.OrbitBehavior
> >
> >Have I to set manually the viewer??
> >Im trying to use without Si
I want to do something quite simple and I'm not
sure how to do it.
I have an scene object which is a combination of a
Cylinder and several Cones.
Each Cone intersects the cylinder by construction.
I now want to write
a behavior that changes the color of a cone if that
Cone collides with any
Alan,
MasterControl.java line 2855 -- that sounds like a fun file!
;-)
Sincerely,
Daniel Selman
Author - "Java 3D Programming"
http://www.manning.com/selman
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Giles
Sent: Thursday, June 13,
Actually I'm not so sure anymore that the reported
collisions are with the
Cylinder. If I rotate the scene using the usual
MouseBehavior I get all kinds
of wakeupOnCollisionEntry and wakeupOnCollisionExit
events. How can I find
out what causes these collisions? As all objects
maintain their
> Date: Thu, 13 Jun 2002 19:11:29 +0200
> From: =?iso-8859-1?q?R=20CM?= <[EMAIL PROTECTED]>
>
> I have two "cameras" (in fact, two VP with 2 Views and
> 2 Canvas) :
> VP1 --> View1 --> Canvas1
> VP2 --> View2 --> Canvas2
> orb = new OrbitBehavior(Canvas2);
> VP1.setViewPlatformBehavior(orb
> Date: Thu, 13 Jun 2002 21:50:22 +0200
> From: portsacero <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] com.sun.OrbitBehavior
>
> [...]
> ViewingPlatform not has a setViewer(Viewer) method!
Overlooked this question. You associate a Viewer with a ViewingPlatform by
calling the Viewer.setViewin
> Date: Thu, 13 Jun 2002 14:55:22 -0500
> From: Zak Nixon <[EMAIL PROTECTED]>
>
> I have some platform geometry that is added to the viewing platform. Now if
> i try to look at objects, the Platgeometry goes behind it. Is there anyway to
> make the platform geometry always be seen no matt
Hi
> pixel shader instructions, for both DirectX and OpenGL. It looks like the
> compiler only works for NVIDIA cards for now, but other vendors (ATI?) will
> be able to make their own implementations.
That's unlikely to happen. ATI is at the moment ahead of NVIDIA. And ATI
won't agree on a lan
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