Not seems to be a bug!
There is a view volume that has a near clipping plane and a far clipping
plane. You can only see the objects situated between these planes.
Look at for The Camera-Based View Model at the specification.
Regards!
Zoran Krunic wrote:
>
>
> I would appreciate if so
That did it. As I found out after your email, the
default is 10m. I moved it up to 50 and it works great.
Thanks again!!
Zoran
- Original Message -
From:
Nitin.Jain
To: [EMAIL PROTECTED]
Sent: Saturday, May 25, 2002 11:03
PM
Subject: Re: [JAVA3D] Scene obje
Yes - Thanks! view.setFonrt/Back clip distance did the job.
Thanks!
- Original Message -
From: "portsacero" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, May 26, 2002 1:34 AM
Subject: Re: [JAVA3D] Scene objects dissapearing when zooming out
> Not seems to be a bug!
>
> Ther
I fixed this problem.
In class
com.sun.j3d.demos.utils.scenegraph.io.state.javax.media.j3d.SceneGraphOb
jectState
i made the boolean sgIO an instance variable.
Class
com.sun.j3d.demos.utils.scenegraph.io.state.javax.media.j3d.GroupState
is changed, so that
the method processChildren determines,
Hi Every One:
Thank you for your suggestions. I have checked a lot of retailers in
Australia. Only a few of them had heard about the Fire GL and Wildcat
graphic cards, but no one is selling them. Because these cards are too
expensive: about AU$4000 each. I am thus wondering why J3D team can
Hi,
The list you mentioned does exist but is not used a great deal. You can
find it on j3d.org. They also have some terrain generation code there
that you might find useful.
I am generating terrain from lat/lon/alt data. The basic approach I have
taken so far is:
Using a goetransforms libary I m