Hi,
is there a loader for DDS files (DirectX texture files) ?
-- Peter
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Schäfer, Peter wrote:
> is there a loader for DDS files (DirectX texture files) ?
I'm not aware of any. Nobody has informed the loader pages of such, so
probably not.
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yu
>
> Hi Rob
>
> > Does anyone have a quick-and-dirty demo of the new TextureCubeMap
> > feature ? I was hoping that there would be a demo in the
>
> Yes I've got some.
>
Great ;-)
but where are they ?
> > new J3D 1.3 beta 2 but I couldn't find one when I looked.
>
> What new Version? Wow this co
cubes.zip
Description: Binary data
Title: RE: [JAVA3D] Java 3D 1.3 Beta2
Thanks Kelvin,
Yes the problem seems to occur only with JDK 1.4.0. It seems though that one "paint()" event comes through, since the canvas is fully painted when I click on the title of the frame. The gray area comes when I move the mouse to the canvas.
Hi,
for me it occurs all the time (even when it is not blended), but that's
right, that's worse with low values. I will try with the beta 2.
Thank you all and sorry for the big file.
Olivier
- Original Message -
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursd
Hi all;
I want your help about a problem related to the security in applets.
I have created a scene in Java3D. The information about this scene is
stored in a database. The code I have written querries the database,
gets the information and creates my scene. When I run my code as a
standalone ap
Joerg 'Herkules' Plewe wrote:
>
> Ahm, what is the difference between these parsers DB and those I can create
> myself with NetBeans by selecting the jar and then Tools->UpdateParserDB??
>
Hi Joerg,
The one you create will have really cool parameter names like (in
eclipse) arg0, arg1, which aren
Mike Bandy wrote:
>
> Until you fix your FAQ, can you tell us what Z-buffer tearing is?
>
> Thanks.
Imagine a rubber ruler, 1 meter in length without stretching. The (32
bit) ruler has 4294967296 markings on it. Now you can only use these
markings to measure the distance objects are away from eac
Hello,
I'm using the VRML Loader written by the W3C, but I
can't load every wrl file that I want.
Currently I'm loading a small wrl file (125kB) and
that works fine. But when I want to load another one (13 MB) into my application
it won't work?
Does the loader only works on some wrl files?
Hi,
I dont think that the VRML loader supports VRML1.0, it gives parsing
error. Its supports VRML2.0 files. Well, you can easily convert VRML1.0 to
VRML2.0 files using the vrml1tovrml2.exe converter. You should have it
in your System directory.
Cheers
Tina
> I'm using the VRML Loader written b
Joerg 'Herkules' Plewe wrote:
> Ahm, what is the difference between these parsers DB and those I can create
> myself with NetBeans by selecting the jar and then Tools->UpdateParserDB??
It contains argument names. Java3d jars are compiled without debugging,
so you would get some syntetic arg0/arg1
I did the conversion to vrml 2.0 but still can't load it
this is what I get as error:
Exception: com.sun.j3d.loaders.vrml97.impl.ParseException: Parse error at
line 21, column 28. Encountered: 734753
Last token was "-0" at line 21
com.sun.j3d.loaders.vrml97.impl.ParseException: Parse error at li
Open the vrml file in a text editor and have a look at the lump of lines
around line 21.
If you post half a dozen lines around there someone might spot the
problem. (don't post the whole file! :)
I'm guessing it's an unsupported vrml node, a differant Loader may have
more luck.
Does the convert
I've had this problem before. The issue is that the name of the ndoes
includes "-" instead of underscore "_". You have to convert all of them
which can be easily done using the "Replace" command of wordpad. In
summary, you should change node names like:
node-0
to
node_0
Good luck!
Jurgen Van
is it possible to give me a link or to post any convertor ?
I've used Polytrans to convert but it is a trial version and it
leaves every 5th polygon out of my object.
Thanx
Jurgen
- Original Message -
From: "Jason Taylor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 03,
The I used to use came from the Cosmo VRML browser.
Try http://ca.com/cosmo/
Jason.
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> From the nVidia web site, it appears that the way the stereo
> driver works is
> that it recognizes the application being run and configures itself to that
> application. The driver apparently has an application database
> and knows the
> details of how each application sets up its viewing para
Many many thanks for sharing your experience!
> * Success however with Direct X in fullscreen mode. In this setting the
> graphic
What mechanism did you use for putting Java3D in fullscreen mode? Were you
using the Java 1.4 fullscreen exclusive mode? If so, did you create a Window
or a Frame
Thanks for the demo!
I have never understood how spherical and cube environment mapping could be
used in anything other than the very smallest demo since it requires
multiple offscreen rendering to get the surrounding textures. Your demo
just creates the surrounding textures and fills them with
To follow up on myself, here's a page with some more info on the nVidia
stereo driver settings: http://www.stereo3d.com/news/news0062.html
Looks like you can actually control the type of page flipping that is done,
allowing compatibility with a wide range of glasses.
Simeon
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List
Enviromental mapping could use a pre-rendered texture (like a 50% sky/50% ground horizon type of image), which gives decent results for simple things (clouds reflecting off water or shiny objects)... I've done this qu
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List
I
agree with all of that... but for a dynamic scene there is no "prerendered
texture" that would make sense. If the sky is constantly changing but the
reflection is not, then it will look wrong. As far as the cube map
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List
I
agree. In an immediate mode renderer, though, where you can more easily
control what gets rendered in each frame, what I've considered is
leaving out all less important objects for the additional renderings, leaving
Hello,
Is BufferedImage.flush() supposed to release some internal memory?
Is there a reason why BufferedImages returned by
ImageComponent2D.getImage() would never be garbage collected?
---
Tom Rink
University of Wisconsin-Madi
João Paulo Menegatti wrote:
> how I do to get more quality in the texture (file .png) ?
>
>
>
I assume you mean without providing more pixels. You can always make
the texture larger as needed but its expensive in memory usage.
Another route is to change the minification and magnification filter
If you are using j3d 1.3 beta, take a look at the Viewfrustrum class from the j3d.org repository.
Hope that helps
Oyarzun <[EMAIL PROTECTED]> wrote:
Hello, I need to obtain the ecuations of the planes that limit the viewfrustum. I am doing it starting from the multiplication of the projec
>Date: Fri, 03 May 2002 11:57:34 +1000
>From: GB Liu <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Stereo problem
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>Content-transfer-encoding: 7bit
>X-Priority: 3
>X-MSMail-priority: Normal
>Delivered-t
Try this..
>Date: Fri, 03 May 2002 09:46:21 +0200
>From: "Schäfer, Peter" <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] TextureCubeMap
>To: [EMAIL PROTECTED]
>MIME-version: 1.0
>Delivered-to: [EMAIL PROTECTED]
>
>>
>> Hi Rob
>>
>> > Does anyone have a quick-and-dirty demo of the new TextureCubeMap
I created my application to implement
gravity. I'm sending a pickray directly down from the viewplatform.
If the ray hits the ground, and the ground is below the "feet" you "fall" down
the y axis.
The problem is that when the avatar is far from any
pickable objects, the ray fails to pic
Not
sure why that doesn't work, but try using a segment instead of a ray, with
values from your player, down far enough you know you'll get something back... I
would think a pick segment might be faster than a ray as well
(??)
Scott
[Smith,
Daniel] -Original Message-From: Chad
Zalkin
I am importing a dxf file, how can I apply texture???
/* SILVANO
MALFATTI COMPUTER SCIENCE - URI University
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URI Campus Santo Angelo-RS www.urisan.tche.br
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