[JAVA3D] is there a loader for DDS files ?

2002-05-03 Thread "Schäfer, Peter"
Hi, is there a loader for DDS files (DirectX texture files) ? -- Peter === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

Re: [JAVA3D] is there a loader for DDS files ?

2002-05-03 Thread Justin Couch
Schäfer, Peter wrote: > is there a loader for DDS files (DirectX texture files) ? I'm not aware of any. Nobody has informed the loader pages of such, so probably not. -- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yu

Re: [JAVA3D] TextureCubeMap

2002-05-03 Thread "Schäfer, Peter"
> > Hi Rob > > > Does anyone have a quick-and-dirty demo of the new TextureCubeMap > > feature ? I was hoping that there would be a demo in the > > Yes I've got some. > Great ;-) but where are they ? > > new J3D 1.3 beta 2 but I couldn't find one when I looked. > > What new Version? Wow this co

[JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Christian Zanardi
cubes.zip Description: Binary data

Re: [JAVA3D] Java 3D 1.3 Beta2

2002-05-03 Thread Pasi Paasiala
Title: RE: [JAVA3D] Java 3D 1.3 Beta2 Thanks Kelvin, Yes the problem seems to occur only with JDK 1.4.0. It seems though that one "paint()" event comes through, since the canvas is fully painted when I click on the title of the frame. The gray area comes when I move the mouse to the canvas.

Re: [JAVA3D] appearance problem

2002-05-03 Thread Olivier Tassy
Hi, for me it occurs all the time (even when it is not blended), but that's right, that's worse with low values. I will try with the beta 2. Thank you all and sorry for the big file. Olivier - Original Message - From: "Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursd

[JAVA3D] more about applet security

2002-05-03 Thread A. Murat Tanyer
Hi all; I want your help about a problem related to the security in applets. I have created a scene in Java3D. The information about this scene is stored in a database. The code I have written querries the database, gets the information and creates my scene. When I run my code as a standalone ap

Re: [JAVA3D] J3D IDE ParserDB

2002-05-03 Thread Christopher Davies
Joerg 'Herkules' Plewe wrote: > > Ahm, what is the difference between these parsers DB and those I can create > myself with NetBeans by selecting the jar and then Tools->UpdateParserDB?? > Hi Joerg, The one you create will have really cool parameter names like (in eclipse) arg0, arg1, which aren

Re: [JAVA3D] bad striped appearance

2002-05-03 Thread Christopher Davies
Mike Bandy wrote: > > Until you fix your FAQ, can you tell us what Z-buffer tearing is? > > Thanks. Imagine a rubber ruler, 1 meter in length without stretching. The (32 bit) ruler has 4294967296 markings on it. Now you can only use these markings to measure the distance objects are away from eac

[JAVA3D] VRML Loader

2002-05-03 Thread Jurgen Vansteelant
Hello,   I'm using the VRML Loader written by the W3C, but I can't load every wrl file that I want. Currently I'm loading a small wrl file (125kB) and that works fine. But when I want to load another one (13 MB) into my application it won't work? Does the loader only works on some wrl files?

Re: [JAVA3D] VRML Loader

2002-05-03 Thread Tina Manoharan
Hi, I dont think that the VRML loader supports VRML1.0, it gives parsing error. Its supports VRML2.0 files. Well, you can easily convert VRML1.0 to VRML2.0 files using the vrml1tovrml2.exe converter. You should have it in your System directory. Cheers Tina > I'm using the VRML Loader written b

Re: [JAVA3D] J3D IDE ParserDB

2002-05-03 Thread Artur Biesiadowski
Joerg 'Herkules' Plewe wrote: > Ahm, what is the difference between these parsers DB and those I can create > myself with NetBeans by selecting the jar and then Tools->UpdateParserDB?? It contains argument names. Java3d jars are compiled without debugging, so you would get some syntetic arg0/arg1

Re: [JAVA3D] VRML Loader

2002-05-03 Thread Jurgen Vansteelant
I did the conversion to vrml 2.0 but still can't load it this is what I get as error: Exception: com.sun.j3d.loaders.vrml97.impl.ParseException: Parse error at line 21, column 28. Encountered: 734753 Last token was "-0" at line 21 com.sun.j3d.loaders.vrml97.impl.ParseException: Parse error at li

Re: [JAVA3D] VRML Loader

2002-05-03 Thread Jason Taylor
Open the vrml file in a text editor and have a look at the lump of lines around line 21. If you post half a dozen lines around there someone might spot the problem. (don't post the whole file! :) I'm guessing it's an unsupported vrml node, a differant Loader may have more luck. Does the convert

Re: [JAVA3D] VRML Loader

2002-05-03 Thread Mojtaba
I've had this problem before. The issue is that the name of the ndoes includes "-" instead of underscore "_". You have to convert all of them which can be easily done using the "Replace" command of wordpad. In summary, you should change node names like: node-0 to node_0 Good luck! Jurgen Van

Re: [JAVA3D] VRML Loader

2002-05-03 Thread Jurgen Vansteelant
is it possible to give me a link or to post any convertor ? I've used Polytrans to convert but it is a trial version and it leaves every 5th polygon out of my object. Thanx Jurgen - Original Message - From: "Jason Taylor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, May 03,

Re: [JAVA3D] VRML Loader

2002-05-03 Thread Jason Taylor
The I used to use came from the Cosmo VRML browser. Try http://ca.com/cosmo/ Jason. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, se

Re: [JAVA3D] Stereo experience: Summary

2002-05-03 Thread Simeon H.K. Fitch
> From the nVidia web site, it appears that the way the stereo > driver works is > that it recognizes the application being run and configures itself to that > application. The driver apparently has an application database > and knows the > details of how each application sets up its viewing para

Re: [JAVA3D] Stereo experience: Summary

2002-05-03 Thread Simeon H.K. Fitch
Many many thanks for sharing your experience! > * Success however with Direct X in fullscreen mode. In this setting the > graphic What mechanism did you use for putting Java3D in fullscreen mode? Were you using the Java 1.4 fullscreen exclusive mode? If so, did you create a Window or a Frame

Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Yazel, David J.
Thanks for the demo! I have never understood how spherical and cube environment mapping could be used in anything other than the very smallest demo since it requires multiple offscreen rendering to get the surrounding textures. Your demo just creates the surrounding textures and fills them with

Re: [JAVA3D] Stereo experience: Summary

2002-05-03 Thread Simeon H.K. Fitch
To follow up on myself, here's a page with some more info on the nVidia stereo driver settings: http://www.stereo3d.com/news/news0062.html Looks like you can actually control the type of page flipping that is done, allowing compatibility with a wide range of glasses. Simeon

Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Smith, Daniel
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List Enviromental mapping could use a pre-rendered texture (like a 50% sky/50% ground horizon type of image), which gives decent results for simple things (clouds reflecting off water or shiny objects)... I've done this qu

Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Yazel, David J.
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List I agree with all of that... but for a dynamic scene there is no "prerendered texture" that would make sense.  If the sky is constantly changing but the reflection is not, then it will look wrong.  As far as the cube map

Re: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List

2002-05-03 Thread Smith, Daniel
Title: RE: [JAVA3D] Demo for TextureCubeMap posted on Java3d Discussion List I agree.  In an immediate mode renderer, though, where you can more easily control what gets rendered in each frame,  what I've considered is leaving out all less important objects for the additional renderings, leaving

[JAVA3D] BufferedImage.flush(), garbage collection

2002-05-03 Thread Tom Rink
Hello, Is BufferedImage.flush() supposed to release some internal memory? Is there a reason why BufferedImages returned by ImageComponent2D.getImage() would never be garbage collected? --- Tom Rink University of Wisconsin-Madi

Re: [JAVA3D] texture quality

2002-05-03 Thread Giles
João Paulo Menegatti wrote: > how I do to get more quality in the texture (file .png) ? > > > I assume you mean without providing more pixels. You can always make the texture larger as needed but its expensive in memory usage. Another route is to change the minification and magnification filter

Re: [JAVA3D] How can I obtain the frustum

2002-05-03 Thread Enrique Dumas
If you are using j3d 1.3 beta, take a look at the Viewfrustrum class from the j3d.org repository. Hope that helps   Oyarzun <[EMAIL PROTECTED]> wrote: Hello,    I need to obtain the ecuations of the planes that limit the viewfrustum. I am doing it starting from the multiplication of the projec

Re: [JAVA3D] Stereo problem

2002-05-03 Thread Kelvin Chung
>Date: Fri, 03 May 2002 11:57:34 +1000 >From: GB Liu <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Stereo problem >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Content-transfer-encoding: 7bit >X-Priority: 3 >X-MSMail-priority: Normal >Delivered-t

Re: [JAVA3D] TextureCubeMap

2002-05-03 Thread Kelvin Chung
Try this.. >Date: Fri, 03 May 2002 09:46:21 +0200 >From: "Schäfer, Peter" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] TextureCubeMap >To: [EMAIL PROTECTED] >MIME-version: 1.0 >Delivered-to: [EMAIL PROTECTED] > >> >> Hi Rob >> >> > Does anyone have a quick-and-dirty demo of the new TextureCubeMap

[JAVA3D] How long is a pickray?

2002-05-03 Thread Chad Zalkin
I created my application to implement gravity.  I'm sending a pickray directly down from the viewplatform.  If the ray hits the ground, and the ground is below the "feet" you "fall" down the y axis.    The problem is that when the avatar is far from any pickable objects, the ray fails to pic

Re: [JAVA3D] How long is a pickray?

2002-05-03 Thread Smith, Daniel
Not sure why that doesn't work, but try using a segment instead of a ray, with values from your player, down far enough you know you'll get something back... I would think a pick segment might be faster than a ray as well (??)   Scott [Smith, Daniel]  -Original Message-From: Chad Zalkin

[JAVA3D] How can I apply a texture?

2002-05-03 Thread Smalfatti
I am importing a dxf file, how can I apply texture??? /* SILVANO MALFATTI COMPUTER SCIENCE - URI University / URI Campus Santo Angelo-RS www.urisan.tche.br ===