You may wish to have a look at our product Excelsior JET:
http://www.excelsior-usa.com/jet.html
It will compile your entire game into a true Windows EXE file and bind
resources (images, audio clips, etc.) to it.
IMPORTANT: please read this FAQ section regarding runtime requirements
first:
http
Hi,
You're definitely right that 10,000 spheres is too many! However, if I
complile the root transfrom group for them, performance is fine.
What I really need to know is what is the best way to introduce anisotropic
effects into the default sphere geometry... I need to be able to do more
than sc
hello java3d people,
i am new to the 3d world. my requirement is very small. i
have added around 100 cylinders to branchgroup. i now want to take
action on mouseclicks. as a person viewing my application clicks
on a cylinder, another class has to be invoked. how do i do
this?
can someone
hi all,
I'm writting an OffScreen Rendering Demo, but
got two problems:
1. rotating the main camera (Arrow Keys) makes the
Offscreen Images disappear - why ?
2. the main View and the others have equal
properties, also TransformGroups the ViewPlattforms, which are attached,
have equal tra
This is not needed but the parade is not really efficient, at this time I'm using indexed triangle strip array geometry to
minimize memory and increase performances of my app but as I have to draw borders of quads (from two triangles) so I have
others geometry to handle, this is not complex but I
Hi,
I wrote a while back about having problems with the ImageComponent2D constructor. I am
still stuck on this. I was told that a NullPointerException occurred as the ColorModel
was set to null for my image. I tried to fix that by setting a ColorModel for the
object. I read that the ColorModel
Hi all,
We have found that using webstart to deploy applications or applets has
totally simplified every aspect of deployment. It is getting better!!!
Or you can pay for Install Anywhere but after lots of research there is
no reason to go any other way than webstart.
David Grace.
-Origi