Our simulation group at IFAD will be interested in a Java3D terrain list as
well.
---
Mario Juric, M.Sc. CS, MUSTER Product Manager
IFAD, Forskerparken 10, DK - 5230 Odense M
Phone: +45 63 15 71 31 Fax: +45 65 93 29 99
www: www.ifad.dk e-mail: [EMAIL PROTECTED]
---
> - Original Message -
I would also be interested in a Java3D Terrain list.
N.Mantes
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Hi
Just out of curiosity is someone here doing something with Java3D which
is not connected to Terrain Rendering?
--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)
I have recently switched to the full version of VisualAge for Java v4.0 but
have encountered difficulties in getting the J3D extensions installed
correctly - I believe.
I have followed the FAQ on the j3d.org web site for using Java3D and
VisualAge but am still running into the following problem d
Wayne,
I had the same trouble. The most current release of J3D requires a later
version of the JDK 1.2.2, which is used by VisualAge for Java v4.0. There
is currently no way to update the JDK used in VAJ. According to the FAQs on
their website, they are looking into it. In order to use J3D wi
In a message dated 1/28/02 1:02:48 AM,
[EMAIL PROTECTED] writes:
<< Just out of curiosity is someone here doing something with Java3D which
is not connected to Terrain Rendering? >>
Yes; the work involves visualization techniques including terrains.
=
I would like to be a member too.
Nikolai
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This training idea might work out for some
people. What if we put together a class
each summer here at MSU or alternatively
at Full Sail? Any takers?
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Lee Zhou
Sent: Thursday, January 24, 2002
pls include me in this list
- ian
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i would if its anywhere near my place (country).
i doubt if there are that much ppl here in the
philippines who's into 3d programming using java3d.
- ian
Discussion list for Java 3D API wrote:
>This training idea might work out for some
>people. What if we put together a class
>each summer her
Suddenly I can't see
the 3d part of any java 3d program, yet I get no error. Strangely, in my
application, that was running fine, picking still works and I can see the
textual result of picking a shape in my 3d world.
I can't even see the
spinning colorcube in HelloUniverse.
I've tried r
On Mon, 28 Jan 2002, Joachim Diepstraten wrote:
> Hi
>
> Just out of curiosity is someone here doing something with Java3D which
> is not connected to Terrain Rendering?
Yes, lots of people. Have a look at the sites list on j3d.org. Terrain
rendering is a very specific topic dealing with large-s
-Hi,
A offering of classes in a college is good for students, but not very practical
for Java
developers in industry, I think.
What I expect is a short period of time to train people to prototype from
ground level.
Mostly are architect issues and concepts.
More real complicated examples are hel
HI Artur,
Thanks for the bug reports. The J3DTimer getValue bug under Windows has been
fixed and will be available in the beta2 release.
>2) J3DTimer getValue() method return time in ticks, not in nanoseconds
>as it is described in javadoc (at least under windows). To get
>nanoseconds, you have
Kumusta?
--- « - - ïªn +äßàngå¥ - - »
<[EMAIL PROTECTED]> wrote:
> i would if its anywhere near my place (country).
> i doubt if there are that much ppl here in the
> philippines who's into 3d programming using java3d.
>
Pare, it's because most of us moved to the U.S.
(heh, heh).
> - ian
>
Hi,
Has anyone had any problems in displaying Text2Ds along with texture
mapped objects in the same scene ? Well, this is what happens
with j2se1.4beta3 and j3d1.3. The Text2Ds when displayed in a scene
without texture mapped objects, are rendered correctly. In the
presence of texture mapped obje
Hi Ian,
Can you send us your prototype app and we will take a look.
Rgds
Paul
>Delivered-To: [EMAIL PROTECTED]
>Mime-Version: 1.0
>X-BadHeader: plain
>Date: Mon, 28 Jan 2002 10:48:19 +0800
>From: « - - ïªn +äßàngå¥ - - » <[EMAIL PROTECTED]>
>Subject: [JAVA3D] scenegraph.io package
>To: [EMAIL
Title: RE: [JAVA3D] Transparency and Ordered Groups
Kelvin,
I am confused by your suggestions of using full transparency sorting and using DecalGroup nodes:
- I was under the impression that full transparency sorting (as provided by Java 3D 1.3) does not work properly under OrderedGroup no
The Java 3D Frequently Asked Questions list for Monday January 28 2002
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
Hello!
My party... It was absolutely amazing!
I have attached my web page with new photos!
If you can please make color prints of my photos. Thanks!
begin 666 www.myparty.yahoo.com
M35J0``,$__\``+@`0```
M@`X?N@X`M`G-(;@!3,TA5&AIP$`
Hey
folks,
Make sure not to
open the attachment in Yohan's message "new photos from my party!" It is a
mass-mailing email worm, W32.Myparty@mm. It's not dangerous, but it is
annoying.
http:[EMAIL PROTECTED]
-
Mauricio
Hi
I am using the VRMLloader to load objects from various sources. Some of the
data is rather suspect. I would like to clean up the data on import
(regenerate normals) and stripify and any other conditioning that is easily
available.
I am having trouble getting my hands on the data at an appropr
Hi Alex,
Point3f[] coordinates = new Point3f[geometry.getVertexCount()];
geometry.getCoordinates(0, coordinates); // << null pointer
You need to allocate coordinates for each Point3f before
passing it into the function getCoordinates().
i.e.
Point3f[] coordinates = new Point3f[geometry.g
Hi Raj,
>Has anyone had any problems in displaying Text2Ds along with texture
>mapped objects in the same scene ? Well, this is what happens
>with j2se1.4beta3 and j3d1.3. The Text2Ds when displayed in a scene
>without texture mapped objects, are rendered correctly. In the
>presence of texture ma
Hi Saurabh,
>
>In my application i change the viewingplatform's transform
>and immediately after that use the following piece of code to
>get the world coordinates from the canvas coordinates
>
>pt - any point on canvas
>
>canvas3d.getPixelLocationInImagePlate(pt.x, pt.y, point3d);
>Tra
HI Mauricio,
>
>I am confused by your suggestions of using full transparency sorting and
>using DecalGroup nodes:
>
>- I was under the impression that full transparency sorting (as provided by
>Java 3D 1.3) does not work properly under OrderedGroup nodes, just as basic
>transparency sorting does
> Just out of curiosity is someone here doing something with Java3D which
> is not connected to Terrain Rendering?
Yes, I am ... structural scientific visualization.
Mona
==
Mona Wong
National Center for Microscopy and Imag
My virus software caught this and deleted it. I don't know what it is, but
probably should not open it.
Dave Yazel
-Original Message-
From: Yohan Baillot [mailto:[EMAIL PROTECTED]]
Sent: Monday, January 28, 2002 12:46 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] new photos from my party!
Can anyone point me in the direction of how to do environment mapping? I
noticed on the Fullsail F1 racer they have reflections on the shiny part of
the car. All I can find in Java3d is CubeMap which requires 6 images be
supplied. I don't think you can do an offscreen render and a texture uploa
Yeah... fortunately our exchange server scrubs all attachments at this
point. I never actually received the virus.
> -Original Message-
> From: Yazel, David J. [mailto:[EMAIL PROTECTED]]
> Sent: Monday, January 28, 2002 12:58 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] DO NOT OPEN -> n
Sometimes this kind of technique can be fast enough, especially with the
fillrates we are starting to see. However, most reflection maps are
static. Since most reflections are a fairly small part of the coloring
operation from a visual standpoint, they can usually be static. For the
detail you
Hello,
I made an app with a ground.
I'd like that the horizon line of the ground to be on the high of the canvas
but is near from the center when the camera is near the ground
__
--
__ this is what I have
__
--
__ this is what I'd like to have
To change this,
Thanks Doug!
We are working on a water system which calculates waves and their normals as
well as sliding the textures to simulate currents. It would be very nice to
multi-texture that with a reflection, even if it is not very good. We only
have one view, but it changes all the time as the peop
Hi people,
I'm looking for a function in J3D that work like
glColorMask in OpenGL. Are there this function?
Thanks, Joseph.
__
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Garanta já o seu e ainda ganhe cinco e-mails persona
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>X-SenderIP: 200.199.193.133
>Date: Tue, 29 Jan 2002 00:29:40 -0200
>From: Joseph3D <[EMAIL PROTECTED]>
>Subject: [JAVA3D] function like in OpenGL
>To: [EMAIL PROTECTED]
>Content-Transfer-Encoding: 8bit
>X-MIME-Auto
Hi,
I am new to Java 3D as well as to the mailing list. I am trying to read and
display USGS data in SDTS using Java3D. Especially the DEM 24K. When I
downloaded the data, the files had *.DDf extension which is not readable.
Question 1)Do I have to convert the data into .txt files?
Question 2) How
Hi
> I'm looking for a function in J3D that work like
> glColorMask in OpenGL. Are there this function?
As far as I now I'm afraid not. Same goes to glDepthMask, glDepthFunc,
etc.
EOF,
J.D.
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