On Fri, 26 Oct 2001 12:36:41 -0700
John Nelson <[EMAIL PROTECTED]> wrote:
> Well I guess I'm not being very clear here. Let's say I'm an applet
> developer and the only operating system that I have is Linux. The new SDK
> isn't available for Linux, only Windows and since it's an SDK, the upgrad
Hi!
As I told you before, trying to mask an avent with a mouse event wont
work. I have tried it.
You need to use Behavior Post.
Take care,
Joao Francisco
***
*JOAO MANUEL DE OLIVEIRA FRANCISCO*
*
Hello, I am having difficulty running any Java3D apps on Ultra5 machines.
They are installed with Solaris 8 + very recent patches. I installed Java
1.3 SDK from Sun's website, then followed the instruction for Java3D
(including installing some more patches before installing java3d).
There wasn't
OK, here's what I know about the plugin converter. I don't use
it. The best thing to do is just take one of the _plugin.html
files from the Java 3D demos and hand edit it for your needs.
The problem with the HTML converter is that it will make your
applet require that version of Java. So if yo
The Java 3D Frequently Asked Questions list for Monday October 29 2001
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If t
Thanks Paul... my comments below...
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Paul Pantera
> Sent: Monday, October 29, 2001 9:22 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] jdk1.3.1_01a, IE5 and Netscape 6.1
>
>
> OK, her
Works fine in Mozilla .95 on Linux for me too... but Mozilla is only one
browser.
-- John
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Gerd Mueller
> Sent: Monday, October 29, 2001 1:38 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JA
Hi there,
I'm trying to implement a ray casting using PickTool object. I've got
several meshes representing parts of an object. Each mesh has been
generated with a TriangleArray structure,as follows:
triangle[n] = new TriangleArray(point[n],
(TriangleArray.COORDINATES)
| (TriangleAr
Hi Alex:
Thank you for your demo program. It works well in my PC. By the way, I am still struggling on rendering different images to left / right eyes separately. Do you have any idea about how to do this? or could any one help me? Thank you a lot!Guang Bin Liu
> > > Hi--
> > >
> > > A week
hi
I have got two problems : -
1. I have a scenegraph with around 100 thousand triangles
To rotate/translate the model i tested both View Platform behaviors
and mouse behaviors attached to the scenegraph.
The frame rate that i got in the two cases was same. This was quite
surprising, as it is o
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