This is mostly likely being caused by the winding of the points on your
terrain, coupled with a culling of backfacing polygons. Try setting the
rendering attributes of your terrain to not cull backfacing polygons. If
that works then you will need to fix the winding of your data points.
David Ya
I've been unable to get the picking working in compatibility
mode. Looking through the archive this is a known problem
with no posted solutions. Is there any plan to rectify this
problem or has anyone discovered a solution?
Regards.
Anthony.
--
Dr. Anthony Ashbrook
3
Does anybody from java3d team works on possible opengl 2.0 spec ? A lot
of stuff mentioned in 3dlabs presentation seems very similar to what
java3d 1.4 is trying to do (especially shader language stuff). I think
it would be great if same stuff could be reused - even if this would
mean kind of movi
Artur Biesiadowski wrote:
>
> Does anybody from java3d team works on possible opengl 2.0 spec ? A lot
> of stuff mentioned in 3dlabs presentation seems very similar to what
> java3d 1.4 is trying to do (especially shader language stuff).
So you've been reading /. too? :)
I took a read through th
Hi,
THis is caused clearly by the ordering of the points
on your plane when compared to the ordering of the
texture coordinates of the plane.
If you take a look you are ordering the plane
(QuadArray) points like this in a clockwise manner.
_
| |
Whereas the texture coordinates are mapped on
Justin Couch wrote:
> As the GL4Java folks can atest to, Java doesn't really work well for the
> sort of issues that OpenGL is good for. JNI sucks for doing a lot of
> rapid call processing, such as the OpenGL API currently uses. Java
> bindings really suit the scene graph style architecture whe
Hi John,
If you need the vrml97.jar, just let me know, I could send it attached to
you. ยง:0). Rgds,
Thomas
>From: John Richardson <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] x3d VRMLLoader versus vrml97.jar
Hi Artur
> Does anybody from java3d team works on possible opengl 2.0 spec ? A lot
> of stuff mentioned in 3dlabs presentation seems very similar to what
> java3d 1.4 is trying to do (especially shader language stuff). I think
Well it something everyone is trying to work on. Check Standford's wor
Hi Justin,
I'd tried to use your NavigationHandler.
I used the code below:
nh = new NavigationHandler();
nh.setWorldInfo(worldBG,worldBG);
nh.setNavigationSpeed(4f);
nh.setViewInfo(simU.getViewer().getView(), viewTransform);
nh.setButtonNavigation(MouseEvent.BUTTON1_MASK,NavigationSta
How can i put objects 3D in a SimpleUniverse on real time!?
Like:
I have a SimpleUniverse and before that i link a BranchGroup to this
SimpleUniverse i can get insert lot of objects 3D.
After i link a BranchGroup to the SimpleUniverse ..
(univ.addBranchGroup(branchGroup))
I can put no more objec
Hello,
My current research project involves displaying a 3D
body model from the dataset I have. My dataset is vtk
ASCII, contains only polydata. I am familiar with Java
but not very much with Java 3D. I would be very much
appreciated if someone could kindly give me some suggestions or provide me
Manuel Braun wrote:
> But If I want to walk through my scene, I'm still walking through my
> terrain and other objects.
> do you know what is wrong?
Are you able to send me a demo app and test file privately? There's
nothing immediately obvious, but you may have forgotten other things -
such as
Hi
> How can i put objects 3D in a SimpleUniverse on real time!?
> Like:
Hmm this question pops up very often is this already included in the
J3D FAQ? If not I highly recommend it to be included in the next version
> After i link a BranchGroup to the SimpleUniverse ..
> (univ.addBranchGroup(bra
Some of us on the Java 3D team work very closely with the OpenGL group
at Sun. And Sun is active with regards to the OpenGL ARB. We are aware of
the work that 3dlabs is doing. I think it is pretty safe to say that
just about every company that makes 3d graphics hardware is doing research
in thi
Hi!
The figure I am drawing in Java3D is not appearing on the screen. After checking I
found out that It is being drawn outside the screen. Also the origin of the
coordinates is in the center of the screen.
Is there anyway can I have my drawing fit in to the screen? eg by changing scale or
sco
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