That means that in mixed mode transparent objects still cannot be rendered
correctly, since transparent objects in immediate mode can only be rendered before
or after transparent objects have been rendered in retained mode ?
regards
Paul
Uma Sabada schrieb:
> Java3D does not depth sort the Shap
Hi
> "Apple: If you support Java3D in OS X, I'll buy a new Mac."
Well if they put a Mouse with more than one button withit I would
think about it :)
EOF,
J.D.
--
Realtime Raytracer in JAVA
(http://www.antiflash.net/raytrace)
any comments from SUN on this topic ?
regards
Paul
Joachim Diepstraten schrieb:
> Hi Paul
>
> > Example:
> > RGB values: SRC Color (1.0,0.0,0.0) DST: Color: x,y,z
> >
> > f_src = BLEND_ZERO
> > f_dest= BLEND_SRC_COLOR (not avilable in J3D)
> >
> > final color:
> > r: 0.0 * 1.0 + 1.0 * x = x
>
i found xj3d vrml loader in this directory "c:\xj3d\examples\loader".
So i try to load various wrl files.
all wrl file's header started by <#VRML V2.0 utf8>
to load simple wrl file have no problem.
But human wrl files(ex nancy.wrl and so on) with standard H-anim humanoid are failed.
T.T
BeomEun Kim wrote:
>
> i found xj3d vrml loader in this directory "c:\xj3d\examples\loader".
> So i try to load various wrl files.
> all wrl file's header started by <#VRML V2.0 utf8>
>
> to load simple wrl file have no problem.
> But human wrl files(ex nancy.wrl and so on) with standard H-anim h
Hi there!
I'm writing a 3D application and I'm trying to find out what is best to
use : Java and OpenGL for Java, or just Java3D.
Which of the to choises is faster and gives better results? Which one is
simpler ?
Thanks in advance
Nasos
=
You're not loading the variable 'texture' up with the texture you loaded in
from TextureLoader.
Replace this line:
Texture2D texture = new Texture2D(Texture.BASE_LEVEL,
Texture.RGBA,image.getWidth(), image.getHeight());
with this one:
Texture texture = loader.getTexture();
Hi Carlos,
Try this:
Scene s = null;
VrmlLoader loader = new VrmlLoader();
try { s = loader.load(filename_wrlObj[0]); }catch (Exception e) { System.err.println(e); System.out.println("Problem to read VR ac
Sounds like you already know the answer from the questions your asking!
Java3d is simpler and faster to learn for basic 3d work, however, using
opengl with java allows greater flexibility and access to much greater
functionality including the nurbs and trimmed surface libraries built into
opengl,
Java 3D team,
I have an example that uses multiple Locales within a VU (Java 3D 1.2.1). I
am occasionally seeing the following fatal exception:
java.lang.NullPointerException
at
javax.media.j3d.RenderMolecule.translate(RenderMolecule.java:1735)
at
javax.media.j3d.RenderMolecule.u
Title: RE: [JAVA3D] latest MacOSX news???
But you can attach any multibutton mouse to a OSX Mac and it handles it just fine.
> -Original Message-
> From: Joachim Diepstraten
> [mailto:[EMAIL PROTECTED]]
> Sent: Friday, September 07, 2001 4:21 AM
> To: [EMAIL PROTECTED]
> Subject: Re:
Title: RE: [JAVA3D] latest MacOSX news???
From Apple's perspective, a better slogan might be:
"Apple: If you support Java3D in OSX - I will be able support you by writing more applications and games for your platform"
While I plan on getting a Dual 800 when they support Java3D, our numbers
Wayne, Mantes and others -
Java 3D is currently available on:
Solaris/SPARC from Sun
Windows (various flavors) from Sun
HP-UX from HP
IRIX from SGI (coming up to 1.2.1 soon)
AIX from IBM
Linux from Blackdown
Our web pages points to all of them.
Regarding using Java 3D, remember it is a scen
Hi,
I created a model clipping plane parallel to y-Axis at the origin:
Vector4d: (0.0, 0.0, 1.0, 0.0)
Then I rotated and translated this plane.
The Transform3D looks like that for example:
-0.33915486098382286, 0.0, 0.9407305566797773, -102.0
0.0, 1.0, 0.0, -102.0
-0.9407305566797773, 0.0, -0
All -
It is great to see so much demand for Java 3D on the Mac, OS X. Keep contacting
Apple regarding this. You are their customers and customers have the most
important voice. I believe they do understand the importance of Java 3D, but may
need to be reminded from time to time. There is alot of
I believe Transform3D.transform( Vector4d ) will do what you are looking
for.
Hope this helps.
Ciao,
Joe
-Original Message-
From: Desiree Hilbring [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 07, 2001 11:35 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Math
Hi,
I created a model
On Fri, 7 Sep 2001, Michael Schulman wrote:
> All -
>
> It is great to see so much demand for Java 3D on the Mac, OS X. Keep contacting
> Apple regarding this. You are their customers and customers have the most
Anyone know what the move effective contact/email address within Apple is
to direct
On Fri, 7 Sep 2001, Ted Halmrast wrote:
> On Fri, 7 Sep 2001, Michael Schulman wrote:
>
> > It is great to see so much demand for Java 3D on the Mac, OS X. Keep contacting
> > Apple regarding this. You are their customers and customers have the most
>
> Anyone know what the move effective contact
Try contacting them at the Apple Developer Connection number:
1-800-633-2152. I did. :) But be nice, of course. No need to tie up their
phones lines too much.
Todd
-Original Message-
From: Ted Halmrast [mailto:[EMAIL PROTECTED]]
Sent: Friday, September 07, 2001 10:03 AM
To: [EMAIL PR
Actually, a developer from Apple came to the Sun booth at Siggraph
to take a look at the Xtivia Reality Server. He mentioned that he was
responsible for the J3D port and he was interested in looking at sample
J3D applications.
-isie
At 10:26 PM 9/6/2001 -0700, you wrote:
>At JavaOne, I spoke wi
Thanks Ive just tried this.
It unfortulately does not work.
I thought I was loading in the image with the lines
ImageComponent2D image = loader.getImage();
Texture2D texture = new
Texture2D(Texture.BASE_LEVEL,Texture.RGBA,image.getWidth(),
image.getHeight());
and finally.
texture.setImage(0, im
I just looked over your code again. Yes, I think the way you're setting the
texture in the Appearance object will work. I don't do it that way.
But you've also got this line:
// shape3D.setAppearance(appearance); // does not have to be done
Yes, it does. You have to tell the shape what i
I'm trying to run Java3D applications on Linux Red Hat 7.1. I've installed
the SDK and Java3D distros from Blackdown. Unfortunately, when I run my
application, or even just the demos, not only does Java crash, but so does
XWindows and I have to log back in. Beyound the README file that I've
actual
This should probably be in the faq on j3d.org (if it isn't) but this was
posted back on 7/31/01:
What we've noticed with RedHat 7.1 is that if you launch with a
shared context it will not crash the X server. Launch your app like
this:
java -Dj3d.sharedctx=false Myprogram
Where Myprogram is th
I am working on a program that requires tens of thousands of images to
be grabbed from an offscreen Canvas3D. I have got it working so that it
does exactly what I want, using the waitForOffscreenRendering() method
during each iteration. For some reason, though, after many, many cycles
(10,000 -
Hi Desiree,
If I understand your problem correctly, you could just multiply
the upper 3x3 of your transformation matrix with the old normal.
Translating the plane will not affect the orientation of the
normal.
Also, it is perhaps quite efficient to simply expand and
write out the [3x3] [3x1] mat
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