Re: [JAVA3D] question to version 1.3 and mixed mode

2001-09-07 Thread Dipl. Ing. Paul Szawlowski
That means that in mixed mode transparent objects still cannot be rendered correctly, since transparent objects in immediate mode can only be rendered before or after transparent objects have been rendered in retained mode ? regards Paul Uma Sabada schrieb: > Java3D does not depth sort the Shap

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Joachim Diepstraten
Hi > "Apple: If you support Java3D in OS X, I'll buy a new Mac." Well if they put a Mouse with more than one button withit I would think about it :) EOF, J.D. -- Realtime Raytracer in JAVA (http://www.antiflash.net/raytrace)

Re: [JAVA3D] Wanted: more Blend functions

2001-09-07 Thread Dipl. Ing. Paul Szawlowski
any comments from SUN on this topic ? regards Paul Joachim Diepstraten schrieb: > Hi Paul > > > Example: > > RGB values: SRC Color (1.0,0.0,0.0) DST: Color: x,y,z > > > > f_src = BLEND_ZERO > > f_dest= BLEND_SRC_COLOR (not avilable in J3D) > > > > final color: > > r: 0.0 * 1.0 + 1.0 * x = x >

[JAVA3D] human parsing error in vrml (including H-anim character)

2001-09-07 Thread BeomEun Kim
i found xj3d vrml loader in this directory "c:\xj3d\examples\loader". So i try to load various wrl files. all wrl file's header started by <#VRML V2.0 utf8> to load simple wrl file have no problem. But human wrl files(ex nancy.wrl and so on) with standard H-anim humanoid are failed. T.T

Re: [JAVA3D] human parsing error in vrml (including H-anim character)

2001-09-07 Thread Justin Couch
BeomEun Kim wrote: > > i found xj3d vrml loader in this directory "c:\xj3d\examples\loader". > So i try to load various wrl files. > all wrl file's header started by <#VRML V2.0 utf8> > > to load simple wrl file have no problem. > But human wrl files(ex nancy.wrl and so on) with standard H-anim h

[JAVA3D] Java3D and OpenGL

2001-09-07 Thread Mantes Athanasios
Hi there! I'm writing a 3D application and I'm trying to find out what is best to use : Java and OpenGL for Java, or just Java3D. Which of the to choises is faster and gives better results? Which one is simpler ? Thanks in advance Nasos =

Re: [JAVA3D] Texture problem for newbe

2001-09-07 Thread Kevin Duling
You're not loading the variable 'texture' up with the texture you loaded in from TextureLoader. Replace this line: Texture2D texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA,image.getWidth(), image.getHeight()); with this one: Texture texture = loader.getTexture();

Re: [JAVA3D]

2001-09-07 Thread Thomas Gilbert Giusepe
Hi Carlos, Try this:     Scene s = null;      VrmlLoader loader = new VrmlLoader();     try    {   s = loader.load(filename_wrlObj[0]);    }catch (Exception e)        {   System.err.println(e);    System.out.println("Problem to read VR ac

Re: [JAVA3D] Java3D and OpenGL

2001-09-07 Thread Wayne Glanfield
Sounds like you already know the answer from the questions your asking! Java3d is simpler and faster to learn for basic 3d work, however, using opengl with java allows greater flexibility and access to much greater functionality including the nurbs and trimmed surface libraries built into opengl,

[JAVA3D] NullPointerException using multiple Locales

2001-09-07 Thread Daniel Selman
Java 3D team, I have an example that uses multiple Locales within a VU (Java 3D 1.2.1). I am occasionally seeing the following fatal exception: java.lang.NullPointerException at javax.media.j3d.RenderMolecule.translate(RenderMolecule.java:1735) at javax.media.j3d.RenderMolecule.u

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] latest MacOSX news??? But you can attach any multibutton mouse to a OSX Mac and it handles it just fine. > -Original Message- > From: Joachim Diepstraten > [mailto:[EMAIL PROTECTED]] > Sent: Friday, September 07, 2001 4:21 AM > To: [EMAIL PROTECTED] > Subject: Re:

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Pierce, Gregory (TBS)
Title: RE: [JAVA3D] latest MacOSX news??? From Apple's perspective, a better slogan might be: "Apple: If you support Java3D in OSX - I will be able support you by writing more applications and games for your platform" While I plan on getting a Dual 800 when they support Java3D, our numbers

Re: [JAVA3D] Java3D and OpenGL

2001-09-07 Thread Michael Schulman
Wayne, Mantes and others - Java 3D is currently available on: Solaris/SPARC from Sun Windows (various flavors) from Sun HP-UX from HP IRIX from SGI (coming up to 1.2.1 soon) AIX from IBM Linux from Blackdown Our web pages points to all of them. Regarding using Java 3D, remember it is a scen

[JAVA3D] Math

2001-09-07 Thread Desiree Hilbring
Hi, I created a model clipping plane parallel to y-Axis at the origin: Vector4d: (0.0, 0.0, 1.0, 0.0) Then I rotated and translated this plane. The Transform3D looks like that for example: -0.33915486098382286, 0.0, 0.9407305566797773, -102.0 0.0, 1.0, 0.0, -102.0 -0.9407305566797773, 0.0, -0

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Michael Schulman
All - It is great to see so much demand for Java 3D on the Mac, OS X. Keep contacting Apple regarding this. You are their customers and customers have the most important voice. I believe they do understand the importance of Java 3D, but may need to be reminded from time to time. There is alot of

Re: [JAVA3D] Math

2001-09-07 Thread Joe Boccanfuso
I believe Transform3D.transform( Vector4d ) will do what you are looking for. Hope this helps. Ciao, Joe -Original Message- From: Desiree Hilbring [mailto:[EMAIL PROTECTED]] Sent: Friday, September 07, 2001 11:35 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Math Hi, I created a model

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Ted Halmrast
On Fri, 7 Sep 2001, Michael Schulman wrote: > All - > > It is great to see so much demand for Java 3D on the Mac, OS X. Keep contacting > Apple regarding this. You are their customers and customers have the most Anyone know what the move effective contact/email address within Apple is to direct

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Ted Halmrast
On Fri, 7 Sep 2001, Ted Halmrast wrote: > On Fri, 7 Sep 2001, Michael Schulman wrote: > > > It is great to see so much demand for Java 3D on the Mac, OS X. Keep contacting > > Apple regarding this. You are their customers and customers have the most > > Anyone know what the move effective contact

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Jenkins, Todd (HOU)
Try contacting them at the Apple Developer Connection number: 1-800-633-2152. I did. :) But be nice, of course. No need to tie up their phones lines too much. Todd -Original Message- From: Ted Halmrast [mailto:[EMAIL PROTECTED]] Sent: Friday, September 07, 2001 10:03 AM To: [EMAIL PR

Re: [JAVA3D] latest MacOSX news???

2001-09-07 Thread Isie Masri
Actually, a developer from Apple came to the Sun booth at Siggraph to take a look at the Xtivia Reality Server. He mentioned that he was responsible for the J3D port and he was interested in looking at sample J3D applications. -isie At 10:26 PM 9/6/2001 -0700, you wrote: >At JavaOne, I spoke wi

Re: [JAVA3D] Texture problem for newbe

2001-09-07 Thread Adrian Meekings
Thanks Ive just tried this. It unfortulately does not work. I thought I was loading in the image with the lines ImageComponent2D image = loader.getImage(); Texture2D texture = new Texture2D(Texture.BASE_LEVEL,Texture.RGBA,image.getWidth(), image.getHeight()); and finally. texture.setImage(0, im

Re: [JAVA3D] Texture problem for newbe

2001-09-07 Thread Kevin Duling
I just looked over your code again. Yes, I think the way you're setting the texture in the Appearance object will work. I don't do it that way. But you've also got this line: // shape3D.setAppearance(appearance); // does not have to be done Yes, it does. You have to tell the shape what i

[JAVA3D] Java3D Crashes XWindows on Linux Red Hat 7.1

2001-09-07 Thread Michael Schnieders
I'm trying to run Java3D applications on Linux Red Hat 7.1. I've installed the SDK and Java3D distros from Blackdown. Unfortunately, when I run my application, or even just the demos, not only does Java crash, but so does XWindows and I have to log back in. Beyound the README file that I've actual

Re: [JAVA3D] Java3D Crashes XWindows on Linux Red Hat 7.1

2001-09-07 Thread Mark Ferneau
This should probably be in the faq on j3d.org (if it isn't) but this was posted back on 7/31/01: What we've noticed with RedHat 7.1 is that if you launch with a shared context it will not crash the X server.  Launch your app like this: java -Dj3d.sharedctx=false Myprogram Where Myprogram is th

[JAVA3D] waitForOffscreenRendering hanging problem

2001-09-07 Thread Rich Bragg
I am working on a program that requires tens of thousands of images to be grabbed from an offscreen Canvas3D. I have got it working so that it does exactly what I want, using the waitForOffscreenRendering() method during each iteration. For some reason, though, after many, many cycles (10,000 -

Re: [JAVA3D] Math

2001-09-07 Thread R Vegan
Hi Desiree, If I understand your problem correctly, you could just multiply the upper 3x3 of your transformation matrix with the old normal. Translating the plane will not affect the orientation of the normal. Also, it is perhaps quite efficient to simply expand and write out the [3x3] [3x1] mat