Hi
> The solutions that occur to me are the following
>
> 1. Detach/Re-attach.
Yes that's the only real way to do.
> 2. Use a show/hide switch (that I am missing?)
AFAIK doesn't exist
> 3. Use a bounding object to set bounds (I've tried
> this on a Shape3D, but it doesn't work).
Depends on where
>From: Lan Wu-Cavener <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Executing java 3D Fly Through ?
>Date: Fri, 24 Aug 2001 12:15:37 -0400
>
>I found it.
>
>
>At 11:56 AM 8/24/2001 -0400, you wrote:
>>Hi,
>>
>>Where
Hi there,
I'm getting this error which is a huge problem as it completely kills my
application and I don't know what to do. Submission deadline for my work
is in just under 2 weeks and this is the last major problem I have. I
can greatly limit my program to 4 internal frames to avoid this bug, bu
Thanks, I figured as much!
--- Joachim Diepstraten
<[EMAIL PROTECTED]> wrote:
> Hi
>
> > The solutions that occur to me are the following
> >
> > 1. Detach/Re-attach.
> Yes that's the only real way to do.
>
> > 2. Use a show/hide switch (that I am missing?)
> AFAIK doesn't exist
> > 3. Use a bound
Hi,
I'm using a GeometryInfo on my objects for two
purposes: strippify and calculate normals. Can I still
make use of GeomtryInfo is the locations (but not the
topology) of my vertices are changing? Obviously, the
normals need to be recalculated while strippification
remains in tact.
My hope is
> > > 3. Use a bounding object to set bounds (I've tried
> > > this on a Shape3D, but it doesn't work).
have you already tried s.th. like that:
// very important, because without this method call, setBounds(..) is useless
shape.setBoundsAutoCompute(false);
// then try to set bounds to a value ne
I've been trying to send my last message 3 times but it hasn't appeared
so I'll send a short test message.. is there a limit on email size??
Spencer
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
Hi there,
I'm getting this error which is a huge problem as it completely kills my
application and I don't know what to do. Submission deadline for my work
is in just under 2 weeks and this is the last major problem I have. I
can greatly limit my program to 4 internal frames to avoid this bug, bu
Original Message:
> The solutions that occur to me are the following
>
> 1. Detach/Re-attach.
Yes that's the only real way to do.
> 3. Use a bounding object to set bounds (I've tried
> this on a Shape3D, but it doesn't work).
Depends on where your viewer is located
>
Hello!
Could someboby inform me how can I use a graphics card
for texture mapping. I mean what is the performance
difference when we are doing texture mapping with and
without graphics card. I am using wildcat 4200
graphics card but don't know how to use it to get
better performance with both Jav
UPDATE:
Although I just found on
http://java.sun.com/products/java-media/3D/java3d-bugs.html
Core Bugs (j3d and vecmath) 4359764 Java3D do not support > 32 canvas
This is fine by me... 32 is enough
HOWEVER, it still doenst explain why I'm getting an error with only 4
canvases
I couldn't find the
Thanks, I figured as much!
--- Joachim Diepstraten
<[EMAIL PROTECTED]> wrote:
> Hi
>
> > The solutions that occur to me are the following
> >
> > 1. Detach/Re-attach.
> Yes that's the only real way to do.
>
> > 2. Use a show/hide switch (that I am missing?)
> AFAIK doesn't exist
You might want to
Hi,
Since I started this thread, I would like to relate
back some of my experiences following the people's
advice (for which I am thankful).
1. Detach/Re-attach. Predictably, this works but for
some reason this was slower than the setVisible()
alternative (3).
2. Make Bounds small or empty, thu
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