Re: [JAVA3D] Turning objects on and off

2001-08-25 Thread Joachim Diepstraten
Hi > The solutions that occur to me are the following > > 1. Detach/Re-attach. Yes that's the only real way to do. > 2. Use a show/hide switch (that I am missing?) AFAIK doesn't exist > 3. Use a bounding object to set bounds (I've tried > this on a Shape3D, but it doesn't work). Depends on where

Re: [JAVA3D] Executing java 3D Fly Through ?

2001-08-25 Thread Luis Fabio Magalhães
>From: Lan Wu-Cavener <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Executing java 3D Fly Through ? >Date: Fri, 24 Aug 2001 12:15:37 -0400 > >I found it. > > >At 11:56 AM 8/24/2001 -0400, you wrote: >>Hi, >> >>Where

[JAVA3D] Canvas3D in JInternalFrames on JDesktopPane: Explain the stacktrace / BUG

2001-08-25 Thread Spencer Goh
Hi there, I'm getting this error which is a huge problem as it completely kills my application and I don't know what to do. Submission deadline for my work is in just under 2 weeks and this is the last major problem I have. I can greatly limit my program to 4 internal frames to avoid this bug, bu

Re: [JAVA3D] Turning objects on and off

2001-08-25 Thread Dola Woolfe
Thanks, I figured as much! --- Joachim Diepstraten <[EMAIL PROTECTED]> wrote: > Hi > > > The solutions that occur to me are the following > > > > 1. Detach/Re-attach. > Yes that's the only real way to do. > > > 2. Use a show/hide switch (that I am missing?) > AFAIK doesn't exist > > 3. Use a bound

[JAVA3D] GeomInfo useful to me?

2001-08-25 Thread Dola Woolfe
Hi, I'm using a GeometryInfo on my objects for two purposes: strippify and calculate normals. Can I still make use of GeomtryInfo is the locations (but not the topology) of my vertices are changing? Obviously, the normals need to be recalculated while strippification remains in tact. My hope is

Re: [JAVA3D] Turning objects on and off

2001-08-25 Thread Michael Nischt
> > > 3. Use a bounding object to set bounds (I've tried > > > this on a Shape3D, but it doesn't work). have you already tried s.th. like that: // very important, because without this method call, setBounds(..) is useless shape.setBoundsAutoCompute(false); // then try to set bounds to a value ne

[JAVA3D] Test

2001-08-25 Thread Spencer Goh
I've been trying to send my last message 3 times but it hasn't appeared so I'll send a short test message.. is there a limit on email size?? Spencer === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

[JAVA3D] Canvas3D in JInternalFrames on JDesktopPane: Explain the stacktrace / BUG

2001-08-25 Thread Spencer Goh
Hi there, I'm getting this error which is a huge problem as it completely kills my application and I don't know what to do. Submission deadline for my work is in just under 2 weeks and this is the last major problem I have. I can greatly limit my program to 4 internal frames to avoid this bug, bu

Re: [JAVA3D] Turning objects on and off

2001-08-25 Thread Spencer Goh
Original Message: > The solutions that occur to me are the following > > 1. Detach/Re-attach. Yes that's the only real way to do. > 3. Use a bounding object to set bounds (I've tried > this on a Shape3D, but it doesn't work). Depends on where your viewer is located >

[JAVA3D] Graphics Card!

2001-08-25 Thread Ashish Aggarwal
Hello! Could someboby inform me how can I use a graphics card for texture mapping. I mean what is the performance difference when we are doing texture mapping with and without graphics card. I am using wildcat 4200 graphics card but don't know how to use it to get better performance with both Jav

Re: [JAVA3D] Canvas3D in JInternalFrames on JDesktopPane: Explain the stacktrace / BUG

2001-08-25 Thread Spencer Goh
UPDATE: Although I just found on http://java.sun.com/products/java-media/3D/java3d-bugs.html Core Bugs (j3d and vecmath) 4359764 Java3D do not support > 32 canvas This is fine by me... 32 is enough HOWEVER, it still doenst explain why I'm getting an error with only 4 canvases I couldn't find the

Re: [JAVA3D] Turning objects on and off

2001-08-25 Thread Pedro Estrada
Thanks, I figured as much! --- Joachim Diepstraten <[EMAIL PROTECTED]> wrote: > Hi > > > The solutions that occur to me are the following > > > > 1. Detach/Re-attach. > Yes that's the only real way to do. > > > 2. Use a show/hide switch (that I am missing?) > AFAIK doesn't exist You might want to

[JAVA3D] Turning objects on and off: my experience

2001-08-25 Thread Dola Woolfe
Hi, Since I started this thread, I would like to relate back some of my experiences following the people's advice (for which I am thankful). 1. Detach/Re-attach. Predictably, this works but for some reason this was slower than the setVisible() alternative (3). 2. Make Bounds small or empty, thu