Hi All,
I wish to know how i could write a custom
behavior class which would invoke MouseClicked, MouseDragged and MouseReleased
events.
Thanks in advance
Vijayan.
Hi all,
can you help me?
I wish to know how i could write a very little Text3d
modifying the parameters of Font or Font3d Constructor
which requires only "int size".
Thanks in advance.
Gianni
Hi All,
I wish to know how i could write a custom
behavior class which would invoke MouseClicked, MouseDragged and MouseReleased
events.
Thanks in advance
Vijayan.
Hi,
I've attached some skeleton code.
--Renoir
Vijayan Pandalai wrote:
I wish to know how
i could write a custom behavior class which would invoke MouseClicked,
MouseDragged and MouseReleased events.
--
Renoir Sewjee
Software Engineer
ISS International (Welkom)
Tel: +27 (0)57 912 2702
Fax: +27
Hello !!
What java.exe is being executed ? Make sure your path is set first to the one provided
by JRE and not the one in windows directory.
Hope this helps
Dani
I am trying to execute the J3D Fly Through (in the official Java 3D page)and
Thanks a lot Renoir..I will try out the code in my
applet and get back. Thanks once again.
regards
Vijayan.
- Original Message -
From:
Renoir
Sewjee
To: [EMAIL PROTECTED]
Sent: Monday, August 20, 2001 4:02
PM
Subject: Re: [JAVA3D] Custom Behavior
class.
Hi,
Thanks a lot Renoir..I will try out the code in my
applet and get back. Thanks once again.
regards
Vijayan.
- Original Message -
From:
Renoir
Sewjee
To: [EMAIL PROTECTED]
Sent: Monday, August 20, 2001 4:02
PM
Subject: Re: [JAVA3D] Custom Behavior
class.
Hi
Hi Renior, The code works absolutely fine. Thanks a
lot. There is one problem though. The points that i am getting after
clicking don't seem to be right. I need to get the points on the canvas3D. If i
try drawing a line with the coordinates i get then i am not able to see
anything. However i
My application icon works fine. But the icon for every pop up window when
clicking scene is java icon. Is there any way to change it?
Thanks!
Lan
At 02:10 PM 8/13/2001 -02-30, you wrote:
>Patrik:
>
>If your application is of class MyClass, and your icon is "myIcon.gif"
>in the same folder as
I have some transparent objects with some other
non-transparent objects in a scene. At random places in the scene, whenever I
move the scene around(using the OrbitBehavior), the transparent objects seem to
lose there color and turn white. Can anyone tell me what is going
wrong?
Thank you f
Is it possible to find out what frame rate a Java3D app is running at? It
seems like an obvious thing that almost every Java3D programmer would want
to use at some point, but I've been searching around for one without
success...
Thanks
- Fergus C. Murray
http://fergusmurray.members.beeb.net/
hi
you could for instance use a frame triggered behavior which updates
your fps var every ,for example, 60frames
i believe i saw once a behavior class for this on the newsgroup...
it seems you can also handle it in the postswap method?
you may want to check the archive too
greets,
mattie
8/2
Search the java3d archives.
- Original Message -
From: "Fergus Murray" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 20, 2001 7:55 AM
Subject: [JAVA3D] Getting the frame rate
> Is it possible to find out what frame rate a Java3D app is running at? It
> seems like an
Some suggestions:
Check out you have J3D files (j3daudio.jar, j3dcore.jar, j3dutils.jar, vecmath.jar,
J3D.dll, j3daudio.dll) where they should be:
"C:\JBuilder3\jdk1.2.2\jre\lib\ext". -> JAR files.
"C:\JBuilder3\jdk1.2.2\jre\bin". -> DLL files.
Add JAR files to your p
Hello everybody
I wish you could help me with this problem :
I have an application with a button that creates spheres at runtime,
everytime a sphere is created, it's appearance change by it's diffuse
component.
The problem is when I move the viewingplatform around the spheres using the
OrbitBeha
Hello,
Is it possible for you to provide me with the Spaceball 4000 drivers?
Your help would be greatly appreciated. Thank you.
Mojtaba
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Hi
all
I have a question
about Java3D.
If I have for
example 4 Shapes stored in an Array and I rotate these by a
roationInterpolator.
Can I get the actual
position of these Shapes back from the rotationInterpolator, so that I am able to
update the Array in which the x,y,z Position are st
Hi
I suddenly got following StackTrace/Exception which I can't explain.
As I can't find an entry level in my own code
java.lang.NullPointerException
at javax.media.j3d.RenderAtom.updateObject(RenderAtom.java:271)
at javax.media.j3d.RenderBin.updateObject(RenderBin.java:446)
I've been running Java3D code in JBuilder 3 successfully. I am able to use all of the
routines. I now have a problem when I tried downloading Java3D to another machine. On
the new machine, I receive the following errors
===
Sorry for the error in the previous post. I pressed the return key and it submitted
the message before I had completed it.
Here is the full message.
I've been running Java3D code in JBuilder 3 successfully on one of my two machines
under NT. I downloaded the openGL version. I am able to use al
Hi Joachim,
Seems that you are using v1.2.1_01 from the line number.
Please upgrade the Java3D version to v1.2.1_02. If the
bug can be reproduced please send us a test case to
investigate.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Mon
Hello Paul, sorry for asking you this personally,
but no one has already answered my question in the Java3d discussion List
I wish you could help me with this problem :
I have an application with a button that creates spheres at runtime,
everytime a sphere is created, it's appearance change by i
From: Patrik Müller
Sent: Monday, August 20, 2001 12:37 PM
> If I have for example 4 Shapes stored in an Array and I rotate
these by a
> roationInterpolator. Can I get the actual position of these
Shapes back from
> the rotationInterpolator, so that I am able to update the
Array in which the x,y
Suppose I have a big scene, which only part appears
on the screen at a time.
I was wondering about how Java3D does clipping. Is
it worth dividing the scene
into several different branchgroups? Or should it
stay on one node only?
Is there any performance gain on separating the
scene into se
I know the
WakeupOnCollisionEntry can't be used for terrain following or collision
avoidance.
I'm just detecting a
standard collision. I've searched the FAQs, tutorials, etc and haven't
found an answer to this.
When I get a
WakeupOnCollisionEntry event, how do I tell what object coll
I'd
been wondering about the internals of how this worked myself. From a pure graph
standpoint, however, it seems that it would be better to have a balanced tree -
but since Java3D maintains an internal rendergraph (if I understand the compile
process correctly), the performance doesn't seem to
Hi everyone,
I am not sure how to implement this requirement. Please help me.
I need to display a JTextArea followed by an object on a Canvas3D and
another JTextArea followed by a different object on another Canvas3D. The
objects on the two canvaes are not dependant on each other.
I can't
I'm trying to figure out what is the best way to move the camera so that it
"follows" the cube I have that is flying though space. By follow, I don't
mean just look at, but follow in the sence that it is like a chase plane.
(I've already figured out how to "point" the camera to my object using
lo
I would prefer 2, since you don't have to do anything after placing the camera
under the TransformGroup of the cube. Use this stucture
TG1 - cube
|_TG2 _ camera
with TG1 you change the position of the cube (+ inherently also the camera).
Use TG2 to set the position of the camera relative to
SimpleUniverse is, as its name says, for simple applications. Use VirtualUniverse if
you want complete control over the scene graph structure. I think there are some
example about the minimum code needed in the archives.
Jyothi Mohan schrieb:
> Hi everyone,
> I am not sure how to imple
In cases like this check the positio of the camera and the position of you
objects. You know how the axes of the coordinate system are like the following
(your position is looking into the screen) : positive x axis to the right,
positive y axis up, positive z axis coming out of the monitor. Defaul
I tried with PositionInterpolator but it only
moves my object on X-axis.
I used an Alpha object and after PositionInterpolator
but It only moves on X-axis...
thanks.
===
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