[JAVA3D] Custom Behavior class.

2001-08-20 Thread Vijayan Pandalai
Hi All,   I wish to know how i could write a custom behavior class which would invoke MouseClicked, MouseDragged and MouseReleased events.   Thanks in advance Vijayan.    

[JAVA3D]

2001-08-20 Thread Gianni Riccio
Hi all,  can you help me? I wish to know how i could write a  very little Text3d modifying the parameters of Font or Font3d Constructor which requires only "int size".   Thanks in advance.   Gianni

[JAVA3D] Custom Behavior class.

2001-08-20 Thread Vijayan Pandalai
Hi All,   I wish to know how i could write a custom behavior class which would invoke MouseClicked, MouseDragged and MouseReleased events.   Thanks in advance Vijayan.    

Re: [JAVA3D] Custom Behavior class.

2001-08-20 Thread Renoir Sewjee
Hi, I've attached some skeleton code. --Renoir Vijayan Pandalai wrote: I wish to know how i could write a custom behavior class which would invoke MouseClicked, MouseDragged and MouseReleased events. -- Renoir Sewjee Software Engineer ISS International (Welkom) Tel: +27 (0)57 912 2702 Fax: +27

Re: [JAVA3D] Executing java 3D Fly Through ?

2001-08-20 Thread Daniel Moscoso
Hello !! What java.exe is being executed ? Make sure your path is set first to the one provided by JRE and not the one in windows directory. Hope this helps Dani I am trying to execute the J3D Fly Through (in the official Java 3D page)and

Re: [JAVA3D] Custom Behavior class.

2001-08-20 Thread Vijayan Pandalai
Thanks a lot Renoir..I will try out the code in my applet and get back. Thanks once again.   regards Vijayan. - Original Message - From: Renoir Sewjee To: [EMAIL PROTECTED] Sent: Monday, August 20, 2001 4:02 PM Subject: Re: [JAVA3D] Custom Behavior class. Hi,

Re: [JAVA3D] Custom Behavior class.

2001-08-20 Thread Vijayan Pandalai
Thanks a lot Renoir..I will try out the code in my applet and get back. Thanks once again.   regards Vijayan. - Original Message - From: Renoir Sewjee To: [EMAIL PROTECTED] Sent: Monday, August 20, 2001 4:02 PM Subject: Re: [JAVA3D] Custom Behavior class. Hi

[JAVA3D] Re :Custom Behavior Class.

2001-08-20 Thread Vijayan Pandalai
Hi Renior, The code works absolutely fine. Thanks a lot. There is one problem though. The points that i am getting after clicking don't seem to be right. I need to get the points on the canvas3D. If i try drawing a line with the coordinates i get then i am not able to see anything. However i

Re: [JAVA3D] Icon

2001-08-20 Thread Lan Wu-Cavener
My application icon works fine. But the icon for every pop up window when clicking scene is java icon. Is there any way to change it? Thanks! Lan At 02:10 PM 8/13/2001 -02-30, you wrote: >Patrik: > >If your application is of class MyClass, and your icon is "myIcon.gif" >in the same folder as

[JAVA3D] Transparent Objects.

2001-08-20 Thread Zak Nixon
I have some transparent objects with some other non-transparent objects in a scene. At random places in the scene, whenever I move the scene around(using the OrbitBehavior), the transparent objects seem to lose there color and turn white. Can anyone tell me what is going wrong?   Thank you f

[JAVA3D] Getting the frame rate

2001-08-20 Thread Fergus Murray
Is it possible to find out what frame rate a Java3D app is running at? It seems like an obvious thing that almost every Java3D programmer would want to use at some point, but I've been searching around for one without success... Thanks - Fergus C. Murray http://fergusmurray.members.beeb.net/

Re: [JAVA3D] Getting the frame rate

2001-08-20 Thread matthias sweertvaegher
hi you could for instance use a frame triggered behavior which updates your fps var every ,for example, 60frames i believe i saw once a behavior class for this on the newsgroup... it seems you can also handle it in the postswap method? you may want to check the archive too greets, mattie 8/2

Re: [JAVA3D] Getting the frame rate

2001-08-20 Thread Corysia Taware
Search the java3d archives. - Original Message - From: "Fergus Murray" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 20, 2001 7:55 AM Subject: [JAVA3D] Getting the frame rate > Is it possible to find out what frame rate a Java3D app is running at? It > seems like an

Re: [JAVA3D] JBuilder3 compilation errors in HellowJava3Db.java

2001-08-20 Thread Víctor
Some suggestions: Check out you have J3D files (j3daudio.jar, j3dcore.jar, j3dutils.jar, vecmath.jar, J3D.dll, j3daudio.dll) where they should be: "C:\JBuilder3\jdk1.2.2\jre\lib\ext". -> JAR files. "C:\JBuilder3\jdk1.2.2\jre\bin". -> DLL files. Add JAR files to your p

Re: [JAVA3D] Depth problems

2001-08-20 Thread Juan Miguel
Hello everybody I wish you could help me with this problem : I have an application with a button that creates spheres at runtime, everytime a sphere is created, it's appearance change by it's diffuse component. The problem is when I move the viewingplatform around the spheres using the OrbitBeha

Re: [JAVA3D] 3D Studio Loaders & Spaceballs & VR & Networking

2001-08-20 Thread Mojtaba Hosseini
Hello, Is it possible for you to provide me with the Spaceball 4000 drivers? Your help would be greatly appreciated. Thank you. Mojtaba === To unsubscribe, sen

[JAVA3D]

2001-08-20 Thread Patrik Müller
Hi all   I have a question about Java3D. If I have for example 4 Shapes stored in an Array and I rotate these by a roationInterpolator. Can I get the actual position of these Shapes back from the rotationInterpolator, so that I am able to update the Array in which the x,y,z Position are st

[JAVA3D] What does this StackTrace mean?

2001-08-20 Thread Joachim Diepstraten
Hi I suddenly got following StackTrace/Exception which I can't explain. As I can't find an entry level in my own code java.lang.NullPointerException at javax.media.j3d.RenderAtom.updateObject(RenderAtom.java:271) at javax.media.j3d.RenderBin.updateObject(RenderBin.java:446)

[JAVA3D] JBuilder errors

2001-08-20 Thread Mark A. Tapia
I've been running Java3D code in JBuilder 3 successfully. I am able to use all of the routines. I now have a problem when I tried downloading Java3D to another machine. On the new machine, I receive the following errors ===

[JAVA3D] JBuilder3 compilation errors in HellowJava3Db.java

2001-08-20 Thread Mark A. Tapia
Sorry for the error in the previous post. I pressed the return key and it submitted the message before I had completed it. Here is the full message. I've been running Java3D code in JBuilder 3 successfully on one of my two machines under NT. I downloaded the openGL version. I am able to use al

Re: [JAVA3D] What does this StackTrace mean?

2001-08-20 Thread Kelvin Chung
Hi Joachim, Seems that you are using v1.2.1_01 from the line number. Please upgrade the Java3D version to v1.2.1_02. If the bug can be reproduced please send us a test case to investigate. Thanks. - Kelvin Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Mon

[JAVA3D] Depth problems

2001-08-20 Thread Juan Miguel
Hello Paul, sorry for asking you this personally, but no one has already answered my question in the Java3d discussion List I wish you could help me with this problem : I have an application with a button that creates spheres at runtime, everytime a sphere is created, it's appearance change by i

[JAVA3D] Actual position of Shapes (was [JAVA3D] )

2001-08-20 Thread Fred Klingener
From: Patrik Müller Sent: Monday, August 20, 2001 12:37 PM > If I have for example 4 Shapes stored in an Array and I rotate these by a > roationInterpolator. Can I get the actual position of these Shapes back from > the rotationInterpolator, so that I am able to update the Array in which the x,y

[JAVA3D] Several branchgroups or just a big one?

2001-08-20 Thread Miguel Branco
Suppose I have a big scene, which only part appears on the screen at a time. I was wondering about how Java3D does clipping. Is it worth dividing the scene into several different branchgroups? Or should it stay on one node only?   Is there any performance gain on separating the scene into se

[JAVA3D] Collisions using default J3D WakeupOnCollisionEntry behavior

2001-08-20 Thread Kevin Williams
I know the WakeupOnCollisionEntry can't be used for terrain following or collision avoidance.    I'm just detecting a standard collision.  I've searched the FAQs, tutorials, etc and haven't found an answer to this.   When I get a WakeupOnCollisionEntry event, how do I tell what object coll

Re: [JAVA3D] Several branchgroups or just a big one?

2001-08-20 Thread Pierce, Gregory (TBS)
I'd been wondering about the internals of how this worked myself. From a pure graph standpoint, however, it seems that it would be better to have a balanced tree - but since Java3D maintains an internal rendergraph (if I understand the compile process correctly), the performance doesn't seem to

[JAVA3D] Multiple canvas

2001-08-20 Thread Jyothi Mohan
Hi everyone, I am not sure how to implement this requirement. Please help me. I need to display a JTextArea followed by an object on a Canvas3D and another JTextArea followed by a different object on another Canvas3D. The objects on the two canvaes are not dependant on each other. I can't

[JAVA3D] moving camera to follow object?

2001-08-20 Thread Michael P. McCutcheon
I'm trying to figure out what is the best way to move the camera so that it "follows" the cube I have that is flying though space. By follow, I don't mean just look at, but follow in the sence that it is like a chase plane. (I've already figured out how to "point" the camera to my object using lo

Re: [JAVA3D] moving camera to follow object?

2001-08-20 Thread Dipl. Ing. Paul Szawlowski
I would prefer 2, since you don't have to do anything after placing the camera under the TransformGroup of the cube. Use this stucture TG1 - cube |_TG2 _ camera with TG1 you change the position of the cube (+ inherently also the camera). Use TG2 to set the position of the camera relative to

Re: [JAVA3D] Multiple canvas

2001-08-20 Thread Dipl. Ing. Paul Szawlowski
SimpleUniverse is, as its name says, for simple applications. Use VirtualUniverse if you want complete control over the scene graph structure. I think there are some example about the minimum code needed in the archives. Jyothi Mohan schrieb: > Hi everyone, > I am not sure how to imple

Re: [JAVA3D] Depth problems

2001-08-20 Thread Dipl. Ing. Paul Szawlowski
In cases like this check the positio of the camera and the position of you objects. You know how the axes of the coordinate system are like the following (your position is looking into the screen) : positive x axis to the right, positive y axis up, positive z axis coming out of the monitor. Defaul

[JAVA3D] how I can animate an object verticaly?

2001-08-20 Thread Casanova Robert
I tried with PositionInterpolator but it only moves my object on X-axis. I used an Alpha object and after PositionInterpolator but It only moves on X-axis... thanks. === To unsubscribe, send email to [EMAIL PROTECTED] and i