hi
I posted this querry some time back also
but may be my question was not clear enough
I want to draw a shape3d (in the scenegraph), always
on top of others, even if its coordinates are behind some other shape3ds
in the scenegraph
Is it possible ?? how ?
will highly appreciate any help
saurab
Hi Doug!
Thanks for answering! I checked my pickTolerance and I saw that I was using
the default value(2.0). But even though I try set it higher my picking (of
lines) still not work.
I have included some of my code. Maybe I´m doing something wrong somewhere?
Thanks for helping me.
Todda
public
You can use OrderedGroups to force the order of rendering.
Dave Yazel
- Original Message -
From: Saurabh Akhauri <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 23, 2001 4:06 AM
Subject: [JAVA3D] rendering one shape3d on top of other
hi
I posted this querry some time bac
Thanks a lot Charles, Corysia...
I've now deleted the Classpath entry thoughtlessly inserted by QuickTime,
and it's all working fine. How infuriating (yet characteristic) that
Micro$oft completely changed the procedure for editing Classpath, while
leaving the old method apparently available but
Hello
I have a problem concerning the orbitbehavior class. When I move the mouse for some
time (rotate and zoom) , suddenly no more movement is possible, so the app
"freezes". I added the boundingleaf of the behavior to the platformgeometry, so the
behavior should be always on.
I haven't been a
Hello
everybody:
I
want to ask a question a had asked before, only if someone else has noticed
something like this.
This is an Java3D application running over IE 5.0 with, Java 3D 1.2.1 OpenGL
running over W2K. When I minimize the panel within the Java3D canvas and I
Maximize i
Hi, all
I built polyhedrons using IndexedTriangleArray, the normal for each
vertex point is (0.0, -1.0, 0.0). I used the following code to set the
appearance:
PolygonAttributes pa = new PolygonAttributes();
pa.setCullFace(PolygonAttributes.CULL_NONE);
pa.setB
Hi, all
Sorry for sending this message without finishing it.
I built some polyhedrons using IndexedTriangleArray, the normal for each
vertex point is (0.0, -1.0, 0.0). I used the following code to set the
appearance:
PolygonAttributes pa = new PolygonAttributes();
pa.setCullFace(Polygo
I crossed somewhere that the default size of Java heap is 16MB. You will
need to use the command parameter to increase the max. heap size. But I
have not found a development tool that I can set the parameter in advance.
Does anyone have better luck?
Thanks!
At 08:18 AM 7/19/2001 -0600, you wr
public class Slave extends Behavior{
WakeupCondition wakeup;
private Runnable task;
public void initialize(){
wakeup = new WakeupOnBehaviorPost( this, 0 );
wakeupOn( wakeup );
}
public void processStimulus( Enumeration criteria ){
task.run();
wa
7/23/01 4:44:56 PM, gaoming fu <[EMAIL PROTECTED]> wrote:
>
>I built some polyhedrons using IndexedTriangleArray, the normal for each
>vertex point is (0.0, -1.0, 0.0). I used the following code to set the
>appearance:
i don't really understand why you let all your normals point downwards? m
Hi, Mattie:Thank you very much. My understanding is that the NormalGenerator works only for GeometryInfo and GeometryInfo does not support setCapability(). Is this true? I want to give the users opportunity to change the color of side faces and height of polyhedrons. So I used IndexedTriangleArr
hi gaoming,
i believe you misunderstand the use of the geometryinfo class :
you can give your indexedtrianglearray as input to a geometryinfo object
do some processing on your array (ie generate normals)
then retrieve the modified version of your indexedtrianglearray from
the geometryinfo object
Yeah, I use JCreator. Once you have all your .java files in a project, then Go to the
Project menu and choose project settings. There, you choose the JDK Tools tab. In
the Select Tool Type pull-down, choose Run Application. If you are going to change
the default then highlight it and click
I am having problems loading materials into my .obj
models. The .mtl are in the same directory so are the jpg images, what
could I be doing wrong?
Clive
There's a bug where you have to specify the directory of the obj
file, even if it's in the same directory. Like this:
java ObjLoad ./galleon.obj
LMK if that's not your problem.
-Paul
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-MimeOLE:
I'd like to announce a new release of the Xj3D Open Source API for
X3D/VRML97 development is available. It can be accessed at
http://www.web3d.org/TaskGroups/source/xj3d.html
Major changes in this release include:
JSAI Scripting support
Pluggable Event Models
5 new nodes
Please send me the complete source code for this problem and I'll look
into it. This code does contain the createSceneGraph() method. Thanks!
andrea
matthias sweertvaegher wrote:
>
> Hello
>
> I have a problem concerning the orbitbehavior class. When I move the mouse for some
>time (rotate a
Hi all,
I have this problem right from the day I started working on Java3D
(about a month).! This happens too often these days and is quite annoying.
My system freezes at times when I execute my Java3D application. I am
running a very simple program that just draws boxes and allows the use
If you were using Visual Age 4 Java, you can achieve this using the
Properties page of the class you are running, and set the parameter in the
"Command Line Arguments" textbox.
Adrian.
Lan Wu-Cavener <[EMAIL PROTECTED]>@JAVA.SUN.COM> on 23/07/2001 10:54:02 PM
Please respond to Discussion list
Lan,
I use Kawa (which uses the SUN JDK command line tools). It is simple, pretty
reliable and it's reassuring to know you're not buying into a monolithic
development environment. You could also try one of the free 100% Java
alternatives (Forte CE/NetBeans) which are getting more and more promisi
Hi,
It could be that your front clip distance is too big, try making it smaller
using the
setFrontClipDistance method of the view class.
Hope this helps,
Renoir
gaoming fu wrote:
> Hi, all
>
> Sorry for sending this message without finishing it.
>
> I built some polyhedrons using Ind
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