Thank you John, I'd have to save some money to buy new hardware :)
Carolina
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, July 07, 2001 3:04 PM
Subject: Re: [JAVA3D] Textures & hardware
> Carolina,
>
> The standard answer is y
On Sun, 8 Jul 2001 16:12:16 -0400
David Yazel <[EMAIL PROTECTED]> wrote:
> Been a while since we posted any screenshots to this group. Java3d
> continues to an amazing technology and every day we are very happy to be
> using it.
>
> Here are a couple of screenshots showing some of our more recen
Hi Ishwari
You may try that:
long bits=0;
for (int i=0; i<8; i++)
{
bits = (bits << 8) | getByte();
}
double value = Double.longBitsToDouble(bits);
Martin.
- Message d'origine -
De
: ishwari
Envoyé : lundi 9 juillet 2001
04:23
Objet : Need of Equival
Hi!
I'm doing some tasks with Java3D without too much knowledge about theory and
state of the art
of 3d graphics methodology.
I'd like to get advanced tutorials about 3d graphics on the Internet.
My main interest posts on:
Procedural Textures: How can I optimize this task? Where can I f
Hi all !!
I'm currently testing PickRotateBehavior. It works fine with primitives and simple
Shape3D's (the object is rotated around its center). If I test it with a 3ds loaded
model, (made with different sub-objects), the objects rotate around another different
point (sometimes the origin).
Hi all !!
I have tested several file loaders, such OBJ loader from java3d API, Starfire 3ds
loader or VRML loader.
The problem I had before was to testing them from applets, because navigators don't
allow to read files from the local file system. Now the problem is solved, reading the
model fi
Hello,
i'm plannig to implement an 'realtime' oscilloscope for a simulation
engine.
Would it be a bad idea to use java3D for doing this?
Here, not the 3D features itself would be of interest, but the speed of
the graphics.
Assume e.g. a 1000 points timeseries ("amplitude", "temperature" etc.)
bei
Hi all !!
I want to implement applets that display a file model (3ds model with sub-objects).
The Starfire 3ds loader builds an scene graph like this:
BG (Main model BranchGroup)
|
/ | \
/ | \
Hi Martin,
Thanks for ur reply. What I want is conversion for
an array of byte values not a single value.. is it possible?
Regards,
ishwari
- Original Message -
From:
Martin Desruisseaux
To: [EMAIL PROTECTED]
Sent: Monday, July 09, 2001 4:07 PM
Subject: Re: [JAVA3
The computer is a 700 MHz PIII / 128 MB Mem and the vid card is a GeforceII
GTS with 32 MB memory.
Dave
- Original Message -
From: Gerd Mueller <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 09, 2001 3:41 AM
Subject: Re: [JAVA3D] Screenshots
On Sun, 8 Jul 2001 16:12:16 -
Thanks Martin.. I understood the logic from ur
code. But this code is not working correctly. Like, for eg for a value of 4.0
the converted value is 2.0. I tried the sample in c++ and jave and found this
problem. The bits value is correct in both the cases. So the problem is only
because of l
I have not tried his code, but you should get a better idea looking at it
like this...
byte arr[8];
long bits=0;
double db;
for(i=0;i<8;i++)
arr[i] = getbyte();
for(i=0;i<8;i++)
bits = (bits << 8) | arr[i];
db = Double.longBitsToDouble(bits);
basicly convert the array of bytes to a si
Hi All,
I want to draw on the canvas certain entities like
line, circle etc. For accomplishing this, i wish to capture the mouse
clicks and get the points. For eg. for drawing a line, I want the user to select
a point on the screen, then select another point and then draw the line from the
The problem may be because its backwards. That is, it may be an issue of big
endian and little endian... I'm not sure if this will work... try reversing
the process and looking at the bits by using the function
Double.doubleToLongBits...
Also as a quicky you can try reversing the byte order dont
I am currently using OrbitBehavior to translate, scale and rotate the
objects on the screen:
OrbitBehavior behavior = new OrbitBehavior (canvas3D,
OrbitBehavior.REVERSE_ALL);
behavior.setSchedulingBounds(new BoundingSphere(new Point3d(0,0,0),10.0));
simpleU.getViewingPlatform().setViewPlatformBeh
A couple of comments:
1) You should be successful with Java3D but you will need to carefully
optimize performance.
2) Java2D would be a disaster as it is very slow compared to Java3D.
I will admit the possibility that some very clever programming MIGHT
give you adequate performance but I will say
From: "maik lutterklas"
<[EMAIL PROTECTED]>
Sent: Monday, July 09, 2001 5:41 AM
> Hello,
>
> i'm plannig to implement an 'realtime' oscilloscope for a
simulation
> engine.
> Would it be a bad idea to use java3D for doing this?
> Here, not the 3D features itself would be of interest, but the
spee
...
> but Java just doesn;t seem to hack it.
Ack !
" Piano / Oscilloscope / Synthesiser "
-
http://www.frontiernet.net/~imaging/play_a_piano.html
Works in a browser with Java 1.1.
Science Rules !
>
> 3) You will need to have an adequate g
> " Piano / Oscilloscope / Synthesiser "
> -
> http://www.frontiernet.net/~imaging/play_a_piano.html
>
> Works in a browser with Java 1.1.
>
> Science Rules !
cool dude!
how's that made, is it Java3D?
is it yours?
btw: is the audio signal JSyn - do
Hi
I've got some problems setting up a background node which just
contains a different background color than black. (For printing reasons
I want a white background). But no matter where I set add the background
node it seems to have no effect. I tried following things:
Add a background node to t
Hello,
>At 11:41 AM 7/9/2001 +0200, you wrote:
>>Hello,
>>
>>i'm plannig to implement an 'realtime' oscilloscope for a simulation
>>engine.
>>Would it be a bad idea to use java3D for doing this?
>>Here, not the 3D features itself would be of interest, but the speed of
>>the graphics.
>>Assume e.g
"Slow" oscilloscopes with sound & sythesizer can be
done in Java 1.1 and run in a web browser on relatively
slow machines with simple AWT drawing.
Java can play ".au" audio files, and can also create
them and play them in memory so you can create
and play them on-the-fly, and draw them ...
M
Hi Tina,
>X-Unix-From: [EMAIL PROTECTED] Tue Jul 3 08:24:33 2001
>Delivered-To: [EMAIL PROTECTED]
>X-Sender: ceetm2@odin
>MIME-Version: 1.0
>Date: Tue, 3 Jul 2001 16:24:16 +0100
>From: Tina Manoharan Valappil <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Non-Congruent Transform Error !!
>To: [EMAIL PR
Hi Raffi,
Current implementation will buffer the AWT event when behavior
disable to prevent any loss of events. Behavior disable can only
disable behavior scheduler to run user processStimulus().
To workaround this, you may want ignore part of the event
in the first processStimulus call when be
Are you calling setApplicationBounds() on the Background?
-Roy
Joachim Diepstraten wrote:
> Hi
>
> I've got some problems setting up a background node which just
> contains a different background color than black. (For printing reasons
> I want a white background). But no matter where I set a
> Date: Wed, 4 Jul 2001 11:44:17 +0200
> From: Alvaro Zabala <[EMAIL PROTECTED]>
> Subject: [JAVA3D] MULTITEXTURE QUESTIONS.
> To: [EMAIL PROTECTED]
>
> Hello, all!
>
> I'm making some multitexture probes, and I have some question that I hope
> Java3d's gurus would be so kind to solve me.
>
> F
Hi Jyothi,
Which version of Java3D are you using (DirectX/OpenGL) ?
DirectX version have special challenge to implement Quad
in wireframe mode. It is because DirectX don't support
Quad at all. To simulate it, we break Quad into two triangles
and rendering it by building an index (so vertex w
Justin mentioned to me that someone posted a piece of code to compact a
loaded scenegraph of extraneous BranchGroups. I can't find this code in
the archives. Can someone send me a copy? I'd like to include it in
the Xj3D work as a useful utility for compacting a loaded scene.
--
Alan Hudson
Pre
Thanks for your reply Leyland, Your idea worked. Thanks once
again.
regards
Vijayan Pandalai.
---Original Message---
From: Leyland Needham
Date: Monday, July 09,
2001 06:21:24 PM
To: [EMAIL PROT
Thanks a lot Leyland. Ur code is very useful to us and it helped us to
proceed further.. Thanks again.
Regards,
ishwari
- Original Message -
From: "Leyland Needham" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, July 09, 2001 8:51 PM
Subject: Re: [JAVA3D] Need of Equivalent co
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