Re: [JAVA3D] Textures & hardware

2001-07-09 Thread Carolina Prieto Muñiz
Thank you John, I'd have to save some money to buy new hardware :) Carolina - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, July 07, 2001 3:04 PM Subject: Re: [JAVA3D] Textures & hardware > Carolina, > > The standard answer is y

Re: [JAVA3D] Screenshots

2001-07-09 Thread Gerd Mueller
On Sun, 8 Jul 2001 16:12:16 -0400 David Yazel <[EMAIL PROTECTED]> wrote: > Been a while since we posted any screenshots to this group. Java3d > continues to an amazing technology and every day we are very happy to be > using it. > > Here are a couple of screenshots showing some of our more recen

Re: [JAVA3D] Need of Equivalent code in Java

2001-07-09 Thread Martin Desruisseaux
Hi Ishwari   You may try that:  long bits=0; for (int i=0; i<8; i++) {     bits = (bits << 8) | getByte(); } double value = Double.longBitsToDouble(bits);         Martin.       - Message d'origine - De : ishwari Envoyé : lundi 9 juillet 2001 04:23 Objet : Need of Equival

[JAVA3D] Request for tutorials.

2001-07-09 Thread Alvaro Zabala
Hi! I'm doing some tasks with Java3D without too much knowledge about theory and state of the art of 3d graphics methodology. I'd like to get advanced tutorials about 3d graphics on the Internet. My main interest posts on: Procedural Textures: How can I optimize this task? Where can I f

[JAVA3D] PickRotateBehavior

2001-07-09 Thread Daniel Moscoso
Hi all !! I'm currently testing PickRotateBehavior. It works fine with primitives and simple Shape3D's (the object is rotated around its center). If I test it with a 3ds loaded model, (made with different sub-objects), the objects rotate around another different point (sometimes the origin).

[JAVA3D] NCSA Portfolio - Testing from an applet.

2001-07-09 Thread Daniel Moscoso
Hi all !! I have tested several file loaders, such OBJ loader from java3d API, Starfire 3ds loader or VRML loader. The problem I had before was to testing them from applets, because navigators don't allow to read files from the local file system. Now the problem is solved, reading the model fi

[JAVA3D] Realtime Oscilloscope?!

2001-07-09 Thread maik lutterklas
Hello, i'm plannig to implement an 'realtime' oscilloscope for a simulation engine. Would it be a bad idea to use java3D for doing this? Here, not the 3D features itself would be of interest, but the speed of the graphics. Assume e.g. a 1000 points timeseries ("amplitude", "temperature" etc.) bei

[JAVA3D] PositionInterpolator

2001-07-09 Thread Daniel Moscoso
Hi all !! I want to implement applets that display a file model (3ds model with sub-objects). The Starfire 3ds loader builds an scene graph like this: BG (Main model BranchGroup) | / | \ / | \

Re: [JAVA3D] Need of Equivalent code in Java

2001-07-09 Thread ishwari
Hi Martin,   Thanks for ur reply. What I want is conversion for an array of byte values not a single value.. is it possible?   Regards, ishwari   - Original Message - From: Martin Desruisseaux To: [EMAIL PROTECTED] Sent: Monday, July 09, 2001 4:07 PM Subject: Re: [JAVA3

Re: [JAVA3D] Screenshots

2001-07-09 Thread David Yazel
The computer is a 700 MHz PIII / 128 MB Mem and the vid card is a GeforceII GTS with 32 MB memory. Dave - Original Message - From: Gerd Mueller <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, July 09, 2001 3:41 AM Subject: Re: [JAVA3D] Screenshots On Sun, 8 Jul 2001 16:12:16 -

Re: [JAVA3D] Need of Equivalent code in Java

2001-07-09 Thread ishwari
Thanks Martin.. I understood the logic from ur code. But this code is not working correctly. Like, for eg for a value of 4.0 the converted value is 2.0. I tried the sample in c++ and jave and found this problem. The bits value is correct in both the cases. So the problem is only because of l

Re: [JAVA3D] Need of Equivalent code in Java

2001-07-09 Thread Leyland Needham
I have not tried his code, but you should get a better idea looking at it like this... byte arr[8]; long bits=0; double db; for(i=0;i<8;i++) arr[i] = getbyte(); for(i=0;i<8;i++) bits = (bits << 8) | arr[i]; db = Double.longBitsToDouble(bits); basicly convert the array of bytes to a si

[JAVA3D] Mouse Capturing...

2001-07-09 Thread Vijayan Pandalai
Hi All,   I want to draw on the canvas certain entities like line, circle etc. For accomplishing this, i wish to capture the mouse clicks and get the points. For eg. for drawing a line, I want the user to select a point on the screen, then select another point and then draw the line from the

Re: [JAVA3D] Need of Equivalent code in Java

2001-07-09 Thread Leyland Needham
The problem may be because its backwards. That is, it may be an issue of big endian and little endian... I'm not sure if this will work... try reversing the process and looking at the bits by using the function Double.doubleToLongBits... Also as a quicky you can try reversing the byte order dont

[JAVA3D] Picking

2001-07-09 Thread Tor Einar Kjørkleiv
I am currently using OrbitBehavior to translate, scale and rotate the objects on the screen: OrbitBehavior behavior = new OrbitBehavior (canvas3D, OrbitBehavior.REVERSE_ALL); behavior.setSchedulingBounds(new BoundingSphere(new Point3d(0,0,0),10.0)); simpleU.getViewingPlatform().setViewPlatformBeh

Re: [JAVA3D] Realtime Oscilloscope?!

2001-07-09 Thread Jim Schatzman
A couple of comments: 1) You should be successful with Java3D but you will need to carefully optimize performance. 2) Java2D would be a disaster as it is very slow compared to Java3D. I will admit the possibility that some very clever programming MIGHT give you adequate performance but I will say

Re: [JAVA3D] Realtime Oscilloscope?!

2001-07-09 Thread Fred Klingener
From: "maik lutterklas" <[EMAIL PROTECTED]> Sent: Monday, July 09, 2001 5:41 AM > Hello, > > i'm plannig to implement an 'realtime' oscilloscope for a simulation > engine. > Would it be a bad idea to use java3D for doing this? > Here, not the 3D features itself would be of interest, but the spee

Re: [JAVA3D] Realtime Oscilloscope?!

2001-07-09 Thread P. Flavin
... > but Java just doesn;t seem to hack it. Ack ! " Piano / Oscilloscope / Synthesiser " - http://www.frontiernet.net/~imaging/play_a_piano.html Works in a browser with Java 1.1. Science Rules ! > > 3) You will need to have an adequate g

Re: [JAVA3D] Realtime Oscilloscope?!

2001-07-09 Thread maik lutterklas
> " Piano / Oscilloscope / Synthesiser " > - > http://www.frontiernet.net/~imaging/play_a_piano.html > > Works in a browser with Java 1.1. > > Science Rules ! cool dude! how's that made, is it Java3D? is it yours? btw: is the audio signal JSyn - do

[JAVA3D] When to set a background node?

2001-07-09 Thread Joachim Diepstraten
Hi I've got some problems setting up a background node which just contains a different background color than black. (For printing reasons I want a white background). But no matter where I set add the background node it seems to have no effect. I tried following things: Add a background node to t

Re: [JAVA3D] Realtime Oscilloscope?!

2001-07-09 Thread John Richardson
Hello, >At 11:41 AM 7/9/2001 +0200, you wrote: >>Hello, >> >>i'm plannig to implement an 'realtime' oscilloscope for a simulation >>engine. >>Would it be a bad idea to use java3D for doing this? >>Here, not the 3D features itself would be of interest, but the speed of >>the graphics. >>Assume e.g

Re: [JAVA3D] Realtime Oscilloscope?!

2001-07-09 Thread P. Flavin
"Slow" oscilloscopes with sound & sythesizer can be done in Java 1.1 and run in a web browser on relatively slow machines with simple AWT drawing. Java can play ".au" audio files, and can also create them and play them in memory so you can create and play them on-the-fly, and draw them ... M

Re: [JAVA3D] Non-Congruent Transform Error !!

2001-07-09 Thread Kelvin Chung
Hi Tina, >X-Unix-From: [EMAIL PROTECTED] Tue Jul 3 08:24:33 2001 >Delivered-To: [EMAIL PROTECTED] >X-Sender: ceetm2@odin >MIME-Version: 1.0 >Date: Tue, 3 Jul 2001 16:24:16 +0100 >From: Tina Manoharan Valappil <[EMAIL PROTECTED]> >Subject: [JAVA3D] Non-Congruent Transform Error !! >To: [EMAIL PR

Re: [JAVA3D] Behavior processStimulus Bug

2001-07-09 Thread Kelvin Chung
Hi Raffi, Current implementation will buffer the AWT event when behavior disable to prevent any loss of events. Behavior disable can only disable behavior scheduler to run user processStimulus(). To workaround this, you may want ignore part of the event in the first processStimulus call when be

Re: [JAVA3D] When to set a background node?

2001-07-09 Thread Roy Duffy
Are you calling setApplicationBounds() on the Background? -Roy Joachim Diepstraten wrote: > Hi > > I've got some problems setting up a background node which just > contains a different background color than black. (For printing reasons > I want a white background). But no matter where I set a

Re: [JAVA3D] MULTITEXTURE QUESTIONS.

2001-07-09 Thread Paul Pantera
> Date: Wed, 4 Jul 2001 11:44:17 +0200 > From: Alvaro Zabala <[EMAIL PROTECTED]> > Subject: [JAVA3D] MULTITEXTURE QUESTIONS. > To: [EMAIL PROTECTED] > > Hello, all! > > I'm making some multitexture probes, and I have some question that I hope > Java3d's gurus would be so kind to solve me. > > F

Re: [JAVA3D] Problem with IndexedGeometryArray

2001-07-09 Thread Kelvin Chung
Hi Jyothi, Which version of Java3D are you using (DirectX/OpenGL) ? DirectX version have special challenge to implement Quad in wireframe mode. It is because DirectX don't support Quad at all. To simulate it, we break Quad into two triangles and rendering it by building an index (so vertex w

[JAVA3D] BranchGroup Compaction

2001-07-09 Thread giles
Justin mentioned to me that someone posted a piece of code to compact a loaded scenegraph of extraneous BranchGroups. I can't find this code in the archives. Can someone send me a copy? I'd like to include it in the Xj3D work as a useful utility for compacting a loaded scene. -- Alan Hudson Pre

Re: [JAVA3D] Need of Equivalent code in Java

2001-07-09 Thread Vijayan Pandalai
Thanks for your reply Leyland, Your idea worked. Thanks once again.   regards Vijayan Pandalai.    ---Original Message---   From: Leyland Needham Date: Monday, July 09, 2001 06:21:24 PM To: [EMAIL PROT

Re: [JAVA3D] Need of Equivalent code in Java

2001-07-09 Thread ishwari
Thanks a lot Leyland. Ur code is very useful to us and it helped us to proceed further.. Thanks again. Regards, ishwari - Original Message - From: "Leyland Needham" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, July 09, 2001 8:51 PM Subject: Re: [JAVA3D] Need of Equivalent co