[JAVA3D] Stereo effect .

2001-06-15 Thread Tor Einar Kjørkleiv
Hey! At the moment I´m operating in a coordinatesystem with range 100 000 to 400 000, and I want to scale this down to the range 1 to 10. At the moment I´m using the "setScale(double scale)" method in the Transform3D class, but I can not se any difference before and after using the method. After I

[JAVA3D] NIO buffers used after all

2001-06-15 Thread Artur Biesiadowski
Some of you probably already have seen that, but I find it strange it is mentioned in swing connection (not on java3d or i/o pages). http://java.sun.com/products/jfc/tsc/articles/jcanyon/ People are using NIO direct buffers to feed data to opengl. I really think it might be The Right Way (tm) to

Re: [JAVA3D] NIO buffers used after all

2001-06-15 Thread Yazel, David J.
Hmmm, this also might be very good for by-ref geometry. I have always thought java3d performed pretty well considering it is a scenegraph architecture, but faster is always better. Dave Yazel -Original Message- From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]] Sent: Friday, June 15, 2

Re: [JAVA3D] PrintCanvas3D.class does not work

2001-06-15 Thread gaoming fu
Hi, Amit:     Thank you very much for your message.   Actually I copied hand1.obj from folder Morphing to folder PrintCanvas3D. I can see one hand on the screen. If I select snapshot from the menu, I can see the hand again, which is enlarged three times. So there is no problem for the BufferedIma

[JAVA3D] Two problems and two questions relating to the VRML loader.

2001-06-15 Thread Alex Bowden
Hi I am trying to use the VRML loader which I downloaded from http://www.web3d.org/TaskGroups/source/xj3d.html using the Xj3dInstall(Min).exe. (I couldn't face 27 meg at my BT line speed). I have a two questions and two problems. First the questions... One -

Re: [JAVA3D] NIO buffers used after all

2001-06-15 Thread Kevin Rushforth
We're looking into using NIO buffers for Java 3D, mainly as an alternative to float[] or byte[] arrays for geometry and texture by-ref. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Fri, 15 Jun 2001 08:52:19 -0400 >From: "Yazel, David J." <[EMAIL PROTECTED]> >Subje

Re: [JAVA3D] Two problems and two questions relating to the VRMLloader.

2001-06-15 Thread Justin Couch
Alex Bowden wrote: > I am trying to use the VRML loader which I downloaded from > http://www.web3d.org/TaskGroups/source/xj3d.html using the > Xj3dInstall(Min).exe. (I couldn't face 27 meg at my BT line speed). OK, before we move to answer the questions - this is the M1 release from a couple of

Re: [JAVA3D] NIO buffers used after all

2001-06-15 Thread Artur Biesiadowski
Kevin Rushforth wrote: > > We're looking into using NIO buffers for Java 3D, mainly as > an alternative to float[] or byte[] arrays for geometry and texture > by-ref. I think that maybe aggreate format would be best - with geom/normal/tex data interwoven (sp?) - this would minimize amount of need

Re: [JAVA3D] NIO buffers used after all

2001-06-15 Thread Kevin Rushforth
Artur Biesiadowski wrote: >Kevin Rushforth wrote: >> >> We're looking into using NIO buffers for Java 3D, mainly as >> an alternative to float[] or byte[] arrays for geometry and texture >> by-ref. > >I think that maybe aggreate format would be best - with geom/normal/tex >data interwoven (sp?) -

[JAVA3D] java.exe/javaw error

2001-06-15 Thread Shaun Shepherd
Hi all, I am running a driving program that does some terrain intersection. It consists of a thread that loops continuously and initiates a Thread.sleep(...) every time through the loop. Every so often, ranging from 5 minutes to an hour and a half, a box appears say that the program must

Re: [JAVA3D]

2001-06-15 Thread Kelvin Chung
Hi Daniel, The tree you have drawn is essentially: s0 || s1 || s2 || (s0 && s1) The last term, s0 && s1, is redundant. It is possible that some runtime error occurs because the reference s0 is used more than once which we didn't make a copy internally (possible bug). To workaround it

[JAVA3D] Exceptions

2001-06-15 Thread Ben Arbel
Hey Guys   i keep wanting to send this out but always fail to remember.. : )) i get this exceptions sometimes (about once every 4 runs of my application)   the application im running always runs on the same configuration and on the same machine and im not sure i understand the source of

Re: [JAVA3D] Exceptions

2001-06-15 Thread Kelvin Chung
Hi Ben, Seems you are still using v1.2 from the line number, please upgrade it to v1.2.1 to see if the problem gone. Thanks. - Kelvin Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >Impor

[JAVA3D]

2001-06-15 Thread Ashish Aggarwal
Hello! I am working on Java 3D API. It's a wonderful set of API. But, I am facing one problem. Collision detection can be identified by changing color of involved objects or by playing a sound file during collision. What I need is that, when two objects collide they should not go inside each othe

Re: [JAVA3D]

2001-06-15 Thread Justin Couch
Ashish Aggarwal wrote: > Instead of this, they should just touch each other and > change color and even if user try to put one object in > other, he should not be able to do it. Is there any > method in Java 3D API, which will do it for me such as > no change in shape of involved objects in colli

Re: [JAVA3D] java.exe/javaw error

2001-06-15 Thread Shaun Shepherd
Hi John, Yes, I sent the code to Kelvin so hopefully he can find something to help us all out. I agree that 1.4 beta is a little flaky, I could not get Java3D 1.2.1 directx version to install into it. I'll let everyone know what is found about the current error. Have a great weekend eve

[JAVA3D] Overlay progress

2001-06-15 Thread David Yazel
Hi all... just thought I would update you on the progress on overlays. We just finished writing a scrolling overlay which manages a window consisting of borders with a set of fixed width and height lines. The test I just ran was with 10 lines 400 pixels wide and 16 high. The test inserted 1 lin