Ehlo Chris
>From memory in the triangle trip array the first three vertices make up the
I think you mean strip instead of trip. Thanks for you answer
unfortunately I was not talking about a strip but about the
TriangleArray. I'm aware how a strip is normally defined
EOF,
J.D.
--
A tribute to D
Ehlo PLUG
> 1. spotLifgt does not shine on objects with textures.
> 2. When add in scene spotLight, ambientLight don't shine.
>
> If anyone will help in these questions, shall be very grateful
Hmm do you mean by shine highlights? If yes maybe the specular term
isn't computed on textures this is o
Hi,
Get a look in Eric's Tutorial, it's extremely practical:
http://www.sigda.acm.org/Eric/
Rgds, |:0),
Adriano
"Jonathan Albert C. Vallar" schrieb:
> Hello!
>
> I am planning to create my own picking behavior. Should I implement all the
>methods:initialize(),processtimulus(),updatescene(
Ehlo Karsten
> is there a possibility to get around this?
Yep IIRC you can get from the MouseEvent-Object the clickCount just check
if it's below or equal 2
EOF,
J.D.
--
A tribute to Douglas Adams
(http://www.antiflash.net/raytrace/douglasadams.html)
==
Hello
Does anyone know how or when to get the
ViewingPlatform from the SimpleUniverse so that i can change the capabilities of
the ViewingPlatform. I always get a RestrictedAccessException because you
can't change the capabilities of al live or compiled object...
Or can anyone explain me
> Kris Korstjens wrote:
> Or can anyone explain me how to construct a Universe yourself instead
> of using the SimpleUniverse-class.
http://www.j3d.org/tutorials/raw_j3d/chapter1/
--
Justin Couch http://www.vlc.com.au/~justin/
Freelance Java Consultant
Ehlo
> Does anyone know how or when to get the ViewingPlatform from the SimpleUniverse so
>that i can change the capabilities of the ViewingPlatform. I always get a
>RestrictedAccessException because you can't change the capabilities of al live or
>compiled object...
Hmm that's interesting no
I have a n by m grids, each grid is devided into 2 triangles.
I used the TriangleStripArray(int vertexCount, int vertexFormat,
int[] stripVertexCounts).
vertexCount = n * m
vertexFormat = GeometryArray.COORDINATES | GeometryArray.NORMALS,
stripVertexCounts = {(m-1)*2, (m-1)*2, } (this array
Folks,
This is a really odd one that I just can't work out. I've got a bunch of
geometry classes that extend Shape3D. I can compile and create the
classes no problems. However, when I attempt to add an instance of
*some* of them to a Group node I get the verify error. Unfortunately
there isn't ev
Hi,
I just set the front clipping plane very far. That helped, but to examine
the viewer needs to zoom into the scene, I am using the MouseZoom
Behavior for that. During zooming the objects is clipped very to
early. Can I adjust the front and back clipping planes during zooming?
Tanks for your h
Hi,
currently I try to reset my clipping planes.
Until now I am calculating the necessary back clip distance (distance
to see entire scene + 1/4*distance to see entire scene) and then
calculating the front clip distance with a ratio somewhere between 500 and
3000 ( I tried some of them with no su
> From: Johhny S <[EMAIL PROTECTED]>
>
>I am working on volume rendering. I started
> with extracting 2D slices from a dataset 0f 512
> slices. Now I want to render the dataset into 3D
> image. I wanted to use texture mapping to do this.
There is an example of how to do this at
http://ww
I don't like about that is when I triangulate a
trimmed NURBS surface with holes in it, the
triangulation is correct but all the normals generated
are in the opposite direction of the NURBS surface.
In my case the BURBS surface has a normal (0,0,1.0)
but the normals generated by the triangulator
HI,
I'm writing a game using Java3D for my final year project at South BankUniversity in London.
I've found the KeyNavigator convenience package of immense use, but I'm curious about a simple detail. The calculation of the new position of the view port and the following update of the view por
I think most of the people use SimpleUniverse. We don't really use
SimpleUniverse, but I think it provides methods to project points onto
the view plane.
I took a brief look at the documentation and I think getVworldToImagePlate
sets a Transform3D that can be used to project the points. (please co
All -
I have fog working beautifully on some machines and not at all on
others. Even on the same machines with different OS's I get different
results. Clearly this tells me that the problems are likely driver
problems, but I saw this and wondered if it might be a related problem.
> You're rig
Hi Mark,
Which version OpenGL/DirectX of Java3D are you using ?
This bug is only relevant if you are using DirectX version
and is already fixed in latest release. If you are using
DirectX version, I believe what you see is due to
different fog implementation by driver. Note that
DirectX vers
Kelvin,
In the body of the email I indicated J3D (Java3D) 1.2.1_01 for both OGL and
D3D. I think, therefore, that this is a driver issue--although I see it
across different machines, boards, and operating systems. So essentially I
should probably not rely on fog looking reasonably consistent ac
>X-Sender: [EMAIL PROTECTED]
>Date: Thu, 17 May 2001 17:49:32 -0400
>To: Kelvin Chung <[EMAIL PROTECTED]>
>From: Mark Ferneau <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Fog (Linear) Differing Results
>Cc: [EMAIL PROTECTED]
>Mime-Version: 1.0
>
>Kelvin,
>
>In the body of the email I indicated J3D (
> MIME-Version: 1.0
> Date: Thu, 17 May 2001 11:54:47 -0700
> From: Rajamiyer Ravichandran <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Big problem with Triangulator
> Comments: To: Dan Petersen <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
>
> I don't like about that is when I triangulate a
> trimmed NU
Hey
folks,
Now that Java 1.3.1
has been released, are there any new issues (positive -or- negative)
between Java 1.3.1 and Java 3D 1.2.1 that Java 3D developers should be aware
of? For example, new bugs, new fixes, performance changes,
etc.
Thanks for any
information.
-
Mauricio
Did you do all the usual cache clearing and forced reloading/refreshing
of pages stuff?
If you're using a forward proxy it might have the old pages cached as
well.
I downloaded the files with no problems at 14:06 PST
-j
==
First
of all sun download center has to fix there link for 1.3.1 (windows verions)
becuase its still taking me to Version 1.3.0_02
-Original Message-From: Mauricio Vives
[mailto:[EMAIL PROTECTED]]Sent: Thursday, May 17, 2001 4:35
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D] Java
1.3
there are two important bits here:
1) report all driver bugs
2) D3D fog
1) report all driver bugs.
this is SO important. if all ISVs dont report driver bugs they find, the
quality of the drivers never gets better. please take the time to report
these.
Most IHVs do have helpful d
Hi Philip,
Great summary. The problem of non W-Friendly projection matrix
is fixed in v1.2.1 beta2 and later (that's bug 4402941 which
we use -1 instead of 1 in _m34). Java3D only set
D3DRENDERSTATE_FOGVERTEXMODE and corresponding values.
Do you mean
(1) If the driver did not support it,
Dir
Hi Kelvin.
glad you thought the post useful. I erred on the side of sending more
data rather than less. Usually a good thing :-).
no, D3D doesnt automatically fallback. I meant 2, as you indicate below
- that a smart application would examine the local configuration and
attempt to use the featur
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