I can't help you with this but you should update the date on your computer
- it is dated last
year and I only found your message by accident :)
Chirs
PLUG wrote:
Hi!
I have problems with
objects transparency with textures. Already 5 days. Below Uma Sabada has
written working (like) program. B
I am using j3d compression classes in my application. Everything
works fine, except that CompressedGeometry objects scale and offset
themselves to fit into [-1 --> 1] cube.
I found a few posts in this list with the same problem. I also
checked java3D utils src and confirmed that this is normal be
Me gustaria saber como puedo utilizar un objeto
VRML en JAVA3D. Os rogaria un pequeño ejemplo, y las clases q utilizo y
donde las debo poner.
Gracias
Hi!
I have problems with objects transparency with textures. Already 5
days. Below Uma Sabada has written working (like) program. But, again,
I have failled. Here is piece of code, can somebody will prompt in than
problem.
app = new Appearance(); Texture tex = new TextureLoader(texImage,
t
translated: i'd like to know how to use a VRML
object in Java3D. i don't suppose you could give me an example, and classes
used, and where to get them from.
thanks
- Original Message -
From:
Juan
To: [EMAIL PROTECTED]
Sent: Wednesday, April 11, 2001 8:36
AM
Subj
Hi, all
I think code samples is a very good thing for quick helps.
Why there isn't the same thing for java3D??
Have good day
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of the message "signoff
Hi,
I'm new at java3D and tried to draw a cube.
I have two classes named Tetrahedron and Cube which extends Shape3D. In
Tetrahedron i used TriangelArray and in Cube i used QuadArray. It shows the
back lines of Tetrahadron but it doesn't shows the back lines of the Cube.
Can you help me?
thanks
yes there are .. check under the path you installed j3d.. is should be under
demo / java3d
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of ousman
Sent: Wednesday, April 11, 2001 1:50 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Why we don't ha
Probably because show() is now deprecated to setVisible(true), try that.
Don't forget to set setDefaultLightWeightPopupEnabled(false) or equivalent if
you're using Swing components.
-John-
Timmy Tong wrote:
> Dear all,
>
> I am developing a 3D Stock chart, I want to have a tooltip showing the
Post the source code.
-John-
Tanju Gurel wrote:
> Hi,
>
> I'm new at java3D and tried to draw a cube.
> I have two classes named Tetrahedron and Cube which extends Shape3D. In
> Tetrahedron i used TriangelArray and in Cube i used QuadArray. It shows the
> back lines of Tetrahadron but it doesn
I'm confused. I've noticed that several people don't seem to know about the
examples included in the Java3D install.
Everyone, beginners especially, please note that there are some excellent
examples included in the standard Java3D install. I've only ever installed from
the SDK version so they ma
Yes, but let's say that the pickable object is hidden behind another
object. If I don't make all objects pickable, then I could pick through
occluding objects, right? This has been my experience.
I am not aware of the penalty for creating an exception object. In that
case, I should make almost
thanks
here are the codes
- Original Message -
From: "John Davies" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, April 11, 2001 2:23 PM
Subject: Re: [JAVA3D] does not show cube back lines
> Post the source code.
>
> -John-
>
> Tanju Gurel wrote:
>
> > Hi,
> >
> > I'm
Hi John,
I have sent yet to you a lot of example. So, I hope that you enyou it. |:0).
Rgds, Adriano
John Davies schrieb:
> I'm confused. I've noticed that several people don't seem to know about the
> examples included in the Java3D install.
>
> Everyone, beginners especially, please note
You have the same in jfc also, but why are they make code samples?
John Davies a écrit :
>
> I'm confused. I've noticed that several people don't seem to know about the
> examples included in the Java3D install.
>
> Everyone, beginners especially, please note that there are some excellent
> examp
Sorry everyone else who doesn't speak French but I'm trying to help out
here with a few links for Java3D in French, I didn't understand the quesition...
Ousman,
Ecrit-moi en francais (email private) parce
que je n'ai rien compris en bas. Vous avez vu le site francais sur Java3d?
C'est n'est
Hi All!
I sent this email yesterday, but i did not appear ...!
I need to know how to get the coordinates of a point where I click with the
mouse
once my 3d shapes are displayed ...?
Thanks for any help
Firas
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Hi
You have to initialise a pick canvas object and reference it to the canvas3D
and the locale (or branch group) in your scene graph.
Then use pick result to get pick intersection information
from this you can get any information from the screen
If i remember this is the code- think it may be a l
Hi,
I have loaded an object (*.wrl file) using the VRMLloader.
I got its geometry like this
GeometryArray childGeom = (GeometryArray) childShape.getGeometry();
// where childShape is its Shape3D
Now in the VRML file I can see that the color of th
> Not sure which node you are asking for its children
It is a "Layer3D" somewhere in the middle of my scenegraph on the content
branch graph side.
but if you are using
> SimpleUniverse then it will add a few groups for navigation.
Really? I am using SimpleUniverse, and I did have a look in
Simp
Hi,
Try this. You may see the rendering of face not correct
since Java3D v1.2.1 don't do depth sort transparency.
However next version will have API to address this.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Wed Apr 11 00:14:45 2001
>MIME-Version:
Hi
you can make exe file from class file by this program.Jet
download it from
http://download.cnet.com/downloads/0-14493-108-62254.html
:)))
>From: Kyle Wayne Kelly <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D
I once had my app working like that. In my case it was not desirable, so I
had to fix it, but here is what I would suggest.
Create a seperate transformGroup for the translations than the rotations.
Add the translation as a child to the rotation group. Now the axis of your
translation will depend
Ok heres the deal. What I do is I create a LineArray
// class data members
static final int MaxPoints = 425;
int m_nLine = -1; // keep track of points in the line
array
Point3f m_p3 = new Point3f();
// what I do in the function
// I am creating a L
Hi Silvano,
as you may know, to keep track of an object's
rotation/scale/translation, you have to use a Matrix (or a transform3D). if your
entity is rotated around say yAxis 180 degrees and you want to
translate it 1 unit (meter) along the positive xAxis, you have to translate
a temporary m
Desiree Hilbring wrote:
>
> > Not sure which node you are asking for its children
>
> It is a "Layer3D" somewhere in the middle of my scenegraph on the content
> branch graph side.
>
> but if you are using
> > SimpleUniverse then it will add a few groups for navigation.
>
> Really? I am using Simp
Thought this might spice up the Java 3D games discussion.
These guys seem to be using Web 3D, nee VRML, for their game platform.$34M third
round.
Java is also mentioned, though how the two are intertwined is not.
My searching indicates there may be one rep for WildTangent on the list.
--
Hi,
I want to try stereo in PC, and need to know what kind of graphics cards
support Java3D stereo best. Can someone give me a list of names and their
pros and cons?
Thanks.
Xiaolong
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Hi,
I asked this question some days ago, but didn't get anything. I hope this
time someone can give me some help.
Does anyone know whether Java3D for SGI's IRIX supports stereo display
now? I tried to do it in my machine, an Indigo2 Impact 1000 with a High
Impact graphic engine, but was told tha
Tina Manoharan Valappil wrote:
>
> Hi,
>
> I have loaded an object (*.wrl file) using the VRMLloader.
> I got its geometry like this
>
> GeometryArray childGeom = (GeometryArray) childShape.getGeometry();
> // where childShape is its Shape3D
>
> Now
Brad Schrick wrote:
> These guys seem to be using Web 3D, nee VRML, for their game platform.$34M third
>round.
No they don't. They have their own proprietary format. Their modelling
tool allows the import of VRML97 but that is not the native format.
Their format support streamed geometry an
Hi Siliviere,
We would love to review your package. Please send us your form.
Its exciting times.
John Kirk
Silvere Martin-Michiellot wrote:
> Hello,
>
> We have designed a package to describe and animate avatars. It's
> written in Java3D, it's a beta, it's buggy. If you want to review i
> > Hi,
> >
> > I have loaded an object (*.wrl file) using the VRMLloader.
> > I got its geometry like this
> >
> > GeometryArray childGeom = (GeometryArray) childShape.getGeometry();
> > // where childShape is its Shape3D
> >
> > Now in the VRML fil
Hi,
(mail mostly to sun engineers)
I have a program where:
gestureKnots = new
float[((RotationPathInterpolator)gestureInterpolator).getArrayLengths(
)];
gestureQuats = new
Quat4f[((RotationPathInterpolator)gestureInterpolator).getArrayLengths
()];
((RotationPathInterpolator)gestureInterpolato
Check out http://www.blender.nl/index_community.php for an interesting free
tool (and business model).
Uses Python scripting.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
Sent: Thursday, April 12, 2001 7:49 AM
To: [EMAIL PRO
Hi Silvere,
gestureQuats = new Quat4f[len];
is not enough. You also need to new
individual Quad4f before calling getQuats()
i.e. for (int i=0; i < len; i++) {
gestureQuats[i] = new Quat4f();
}
- Kelvin
>X-Unix-From: [EMAIL PROTECTED] Wed Apr 11 16:55:51 2001
>Mime-Versi
Hi,
given by the VRML 97 spec:
Given a 3-dimensional point P and Transform node, P is transformed
into point P' in its parent's coordinate system by a series of
intermediate transformations. In matrix transformation notation,
where C (center), SR (scaleOrientation), T (translation), R
(rotation)
FYI, we're happy there is no performance problem with the Java3D rendering
(rotation by mouse) performance. We've profiled the test (using
OrbitBehavior), and most time is in the Canvas3D.callDisplayList method,
which we assume is just making native calls (OpenGL). Also, for our own
geometry (usi
I just picked up the
second edition of the Java3D spec. Excellent reference.
However, due to the
evolving nature of Java3D I was wondering if Sun could also produce an
electronic edition of the above, for sale of course.
It will save having
to refresh the bookshelf continually:-)
paul
Won't promise its optimal but here is the code from the Xj3D vrml
loader. Haven't really looked into optimizng this for the new release.
If others have sugesstions on how to improve this will glady take them.
void updateTransform() {
//System.out.println(this);
tempVec.x = -v
> Date: Wed, 11 Apr 2001 12:57:48 +0530
> From: Niraj Patkar <[EMAIL PROTECTED]>
>
> I am using j3d compression classes in my application. Everything
> works fine, except that CompressedGeometry objects scale and offset
> themselves to fit into [-1 --> 1] cube.
>
> I found a few posts in t
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