Re: [JAVA3D] [java3d] transparency

2001-04-11 Thread chris thorne
  I can't help you with this but you should update the date on your computer - it is dated last year and I only found your message by accident :) Chirs PLUG wrote: Hi! I have problems with objects transparency with textures. Already 5 days. Below Uma Sabada has written working (like) program. B

[JAVA3D] Scale & Offset in CompressedGeometryHeader

2001-04-11 Thread Niraj Patkar
I am using j3d compression classes in my application. Everything works fine, except that CompressedGeometry objects scale and offset themselves to fit into [-1 --> 1] cube. I found a few posts in this list with the same problem. I also checked java3D utils src and confirmed that this is normal be

[JAVA3D] VRML --> JAVA3D

2001-04-11 Thread Juan
Me gustaria saber como puedo utilizar un objeto VRML en JAVA3D. Os rogaria un pequeño ejemplo, y las clases q utilizo y donde las debo poner. Gracias

[JAVA3D] Texture transparency

2001-04-11 Thread PLUG
Hi! I have problems with objects transparency with textures. Already 5 days. Below Uma Sabada has written working (like) program. But, again, I have failled. Here is piece of code, can somebody will prompt in than problem. app = new Appearance(); Texture tex = new TextureLoader(texImage, t

Re: [JAVA3D] VRML --> JAVA3D

2001-04-11 Thread Shamim Khaliq
translated: i'd like to know how to use a VRML object in Java3D. i don't suppose you could give me an example, and classes used, and where to get them from. thanks - Original Message - From: Juan To: [EMAIL PROTECTED] Sent: Wednesday, April 11, 2001 8:36 AM Subj

[JAVA3D] Why we don't have jav3D code Samples

2001-04-11 Thread ousman
Hi, all I think code samples is a very good thing for quick helps. Why there isn't the same thing for java3D?? Have good day === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

[JAVA3D] does not show cube back lines

2001-04-11 Thread Tanju Gurel
Hi, I'm new at java3D and tried to draw a cube. I have two classes named Tetrahedron and Cube which extends Shape3D. In Tetrahedron i used TriangelArray and in Cube i used QuadArray. It shows the back lines of Tetrahadron but it doesn't shows the back lines of the Cube. Can you help me? thanks

Re: [JAVA3D] Why we don't have jav3D code Samples

2001-04-11 Thread Ben Arbel
yes there are .. check under the path you installed j3d.. is should be under demo / java3d -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of ousman Sent: Wednesday, April 11, 2001 1:50 PM To: [EMAIL PROTECTED] Subject: [JAVA3D] Why we don't ha

Re: [JAVA3D] Tooltips in a 3D Stock chart

2001-04-11 Thread John Davies
Probably because show() is now deprecated to setVisible(true), try that. Don't forget to set setDefaultLightWeightPopupEnabled(false) or equivalent if you're using Swing components. -John- Timmy Tong wrote: > Dear all, > > I am developing a 3D Stock chart, I want to have a tooltip showing the

Re: [JAVA3D] does not show cube back lines

2001-04-11 Thread John Davies
Post the source code. -John- Tanju Gurel wrote: > Hi, > > I'm new at java3D and tried to draw a cube. > I have two classes named Tetrahedron and Cube which extends Shape3D. In > Tetrahedron i used TriangelArray and in Cube i used QuadArray. It shows the > back lines of Tetrahadron but it doesn

Re: [JAVA3D] Why we don't have jav3D code Samples

2001-04-11 Thread John Davies
I'm confused. I've noticed that several people don't seem to know about the examples included in the Java3D install. Everyone, beginners especially, please note that there are some excellent examples included in the standard Java3D install. I've only ever installed from the SDK version so they ma

Re: [JAVA3D] Non Picking

2001-04-11 Thread J. Lee Dixon
Yes, but let's say that the pickable object is hidden behind another object. If I don't make all objects pickable, then I could pick through occluding objects, right? This has been my experience. I am not aware of the penalty for creating an exception object. In that case, I should make almost

Re: [JAVA3D] does not show cube back lines

2001-04-11 Thread Tanju Gurel
thanks here are the codes - Original Message - From: "John Davies" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, April 11, 2001 2:23 PM Subject: Re: [JAVA3D] does not show cube back lines > Post the source code. > > -John- > > Tanju Gurel wrote: > > > Hi, > > > > I'm

Re: [JAVA3D] Why we don't have jav3D code Samples

2001-04-11 Thread Adriano Cavalcanti Silva
Hi John, I have sent yet to you a lot of example. So, I hope that you enyou it. |:0). Rgds, Adriano John Davies schrieb: > I'm confused. I've noticed that several people don't seem to know about the > examples included in the Java3D install. > > Everyone, beginners especially, please note

Re: [JAVA3D] Why we don't have jav3D code Samples

2001-04-11 Thread ousman
You have the same in jfc also, but why are they make code samples? John Davies a écrit : > > I'm confused. I've noticed that several people don't seem to know about the > examples included in the Java3D install. > > Everyone, beginners especially, please note that there are some excellent > examp

Re: [JAVA3D] Why we don't have jav3D code Samples

2001-04-11 Thread John Davies
Sorry everyone else who doesn't speak French but I'm trying to help out here with a few links for Java3D in French, I didn't understand the quesition... Ousman, Ecrit-moi en francais (email private) parce que je n'ai rien compris en bas. Vous avez vu le site francais sur Java3d?  C'est n'est

[JAVA3D] Getting points from the screen

2001-04-11 Thread Firas MOHAMED
Hi All! I sent this email yesterday, but i did not appear ...! I need to know how to get the coordinates of a point where I click with the mouse once my 3d shapes are displayed ...? Thanks for any help Firas === To unsubs

Re: [JAVA3D] Getting points from the screen

2001-04-11 Thread darren cosker
Hi You have to initialise a pick canvas object and reference it to the canvas3D and the locale (or branch group) in your scene graph. Then use pick result to get pick intersection information from this you can get any information from the screen If i remember this is the code- think it may be a l

[JAVA3D] Geometry Array - VRMLloader

2001-04-11 Thread Tina Manoharan Valappil
Hi, I have loaded an object (*.wrl file) using the VRMLloader. I got its geometry like this GeometryArray childGeom = (GeometryArray) childShape.getGeometry(); // where childShape is its Shape3D Now in the VRML file I can see that the color of th

Re: [JAVA3D] TransformGroup

2001-04-11 Thread Desiree Hilbring
> Not sure which node you are asking for its children It is a "Layer3D" somewhere in the middle of my scenegraph on the content branch graph side. but if you are using > SimpleUniverse then it will add a few groups for navigation. Really? I am using SimpleUniverse, and I did have a look in Simp

Re: [JAVA3D] [java3d] transparency

2001-04-11 Thread Kelvin Chung
Hi, Try this. You may see the rendering of face not correct since Java3D v1.2.1 don't do depth sort transparency. However next version will have API to address this. - Kelvin Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Wed Apr 11 00:14:45 2001 >MIME-Version:

Re: [JAVA3D] General Question

2001-04-11 Thread Tonz .
Hi you can make exe file from class file by this program.Jet download it from http://download.cnet.com/downloads/0-14493-108-62254.html :))) >From: Kyle Wayne Kelly <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D

Re: [JAVA3D] Game Direction

2001-04-11 Thread Paraskevas Orfanides
I once had my app working like that. In my case it was not desirable, so I had to fix it, but here is what I would suggest. Create a seperate transformGroup for the translations than the rotations. Add the translation as a child to the rotation group. Now the axis of your translation will depend

Re: [JAVA3D] LineStripArray Update at run time

2001-04-11 Thread Ahmed Shakil
Ok heres the deal. What I do is I create a LineArray // class data members static final int MaxPoints = 425; int m_nLine = -1; // keep track of points in the line array Point3f m_p3 = new Point3f(); // what I do in the function // I am creating a L

Re: [JAVA3D] Game Direction

2001-04-11 Thread Syrus Mesdaghi
Hi Silvano, as you may know, to keep track of an object's rotation/scale/translation, you have to use a Matrix (or a transform3D). if your entity is rotated around say yAxis 180 degrees and you want to translate it 1 unit (meter) along the positive xAxis, you have to translate a temporary m

Re: [JAVA3D] TransformGroup

2001-04-11 Thread giles
Desiree Hilbring wrote: > > > Not sure which node you are asking for its children > > It is a "Layer3D" somewhere in the middle of my scenegraph on the content > branch graph side. > > but if you are using > > SimpleUniverse then it will add a few groups for navigation. > > Really? I am using Simp

[JAVA3D] WildTangent wins Sony cash for Web games - Tech News - CNET.com

2001-04-11 Thread Brad Schrick
Thought this might spice up the Java 3D games discussion. These guys seem to be using Web 3D, nee VRML, for their game platform.$34M third round. Java is also mentioned, though how the two are intertwined is not. My searching indicates there may be one rep for WildTangent on the list. --

[JAVA3D] PC cards to support stereo

2001-04-11 Thread Xiaolong Zhang
Hi, I want to try stereo in PC, and need to know what kind of graphics cards support Java3D stereo best. Can someone give me a list of names and their pros and cons? Thanks. Xiaolong === To unsubscribe, send email to [EMAI

[JAVA3D] Stereo display in java3d (fwd)

2001-04-11 Thread Xiaolong Zhang
Hi, I asked this question some days ago, but didn't get anything. I hope this time someone can give me some help. Does anyone know whether Java3D for SGI's IRIX supports stereo display now? I tried to do it in my machine, an Indigo2 Impact 1000 with a High Impact graphic engine, but was told tha

Re: [JAVA3D] Geometry Array - VRMLloader

2001-04-11 Thread giles
Tina Manoharan Valappil wrote: > > Hi, > > I have loaded an object (*.wrl file) using the VRMLloader. > I got its geometry like this > > GeometryArray childGeom = (GeometryArray) childShape.getGeometry(); > // where childShape is its Shape3D > > Now

Re: [JAVA3D] WildTangent wins Sony cash for Web games - Tech News -CNET.com

2001-04-11 Thread Justin Couch
Brad Schrick wrote: > These guys seem to be using Web 3D, nee VRML, for their game platform.$34M third >round. No they don't. They have their own proprietary format. Their modelling tool allows the import of VRML97 but that is not the native format. Their format support streamed geometry an

Re: [JAVA3D] Our package to do some avatar descriptions and animations

2001-04-11 Thread JOHN KIRK
Hi Siliviere, We would love to review your package. Please send us your form. Its exciting times. John Kirk Silvere Martin-Michiellot wrote: > Hello, > > We have designed a package to describe and animate avatars. It's > written in Java3D, it's a beta, it's buggy. If you want to review i

Re: [JAVA3D] Geometry Array - VRMLloader

2001-04-11 Thread Tina Manoharan Valappil
> > Hi, > > > > I have loaded an object (*.wrl file) using the VRMLloader. > > I got its geometry like this > > > > GeometryArray childGeom = (GeometryArray) childShape.getGeometry(); > > // where childShape is its Shape3D > > > > Now in the VRML fil

[JAVA3D] can't find the bug

2001-04-11 Thread Silvere Martin-Michiellot
Hi, (mail mostly to sun engineers) I have a program where: gestureKnots = new float[((RotationPathInterpolator)gestureInterpolator).getArrayLengths( )]; gestureQuats = new Quat4f[((RotationPathInterpolator)gestureInterpolator).getArrayLengths ()]; ((RotationPathInterpolator)gestureInterpolato

Re: [JAVA3D] WildTangent wins Sony cash for Web games - Tech News -CNET.com

2001-04-11 Thread Paul Cohen
Check out http://www.blender.nl/index_community.php for an interesting free tool (and business model). Uses Python scripting. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch Sent: Thursday, April 12, 2001 7:49 AM To: [EMAIL PRO

Re: [JAVA3D] can't find the bug

2001-04-11 Thread Kelvin Chung
Hi Silvere, gestureQuats = new Quat4f[len]; is not enough. You also need to new individual Quad4f before calling getQuats() i.e. for (int i=0; i < len; i++) { gestureQuats[i] = new Quat4f(); } - Kelvin >X-Unix-From: [EMAIL PROTECTED] Wed Apr 11 16:55:51 2001 >Mime-Versi

[JAVA3D] VRML 97 coordinates to Java3D

2001-04-11 Thread Silvere Martin-Michiellot
Hi, given by the VRML 97 spec: Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation)

Re: [JAVA3D] Performance Problem: Creating Scene Graph andRotation By Mouse

2001-04-11 Thread Geoff Morris
FYI, we're happy there is no performance problem with the Java3D rendering (rotation by mouse) performance. We've profiled the test (using OrbitBehavior), and most time is in the Canvas3D.callDisplayList method, which we assume is just making native calls (OpenGL). Also, for our own geometry (usi

[JAVA3D] Java 3D API Specification - electronic edition

2001-04-11 Thread Paul Cohen
I just picked up the second edition of the Java3D spec. Excellent reference.   However, due to the evolving nature of Java3D I was wondering if Sun could also produce an electronic edition of the above, for sale of course.   It will save having to refresh the bookshelf continually:-)   paul

Re: [JAVA3D] VRML 97 coordinates to Java3D

2001-04-11 Thread giles
Won't promise its optimal but here is the code from the Xj3D vrml loader. Haven't really looked into optimizng this for the new release. If others have sugesstions on how to improve this will glady take them. void updateTransform() { //System.out.println(this); tempVec.x = -v

Re: [JAVA3D] Scale & Offset in CompressedGeometryHeader

2001-04-11 Thread Mark Hood
> Date: Wed, 11 Apr 2001 12:57:48 +0530 > From: Niraj Patkar <[EMAIL PROTECTED]> > > I am using j3d compression classes in my application. Everything > works fine, except that CompressedGeometry objects scale and offset > themselves to fit into [-1 --> 1] cube. > > I found a few posts in t