What is the current story on openAL, I read somewhere of issues with openGL
and some other open*L variants ?
-Original Message-
From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
Sent: Friday, April 06, 2001 10:34 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] OpenAL
Has Sun (or anyone else) co
I also want to see if Java3D can cut it in a game environment ?
Been playing with a couple of ideas and started working on an
interface, but still learning a lot of the whole API and 3D graphics
in general.
-Original Message-
From: Ahmed Shakil [mailto:[EMAIL PROTECTED]]
Sent: Friday, A
I just have another question on the KeyNavigatorBehaviour that you may have
an idea of. If I use it together with my own mousebehaviour it seems like
the application builds up "lag" and just slows down. It looks like the
thread is locking some resources to keep my mousebehaviour from affecting
the
Hi,
I was just wondering... You know the way lots of people are looking for
loaders, well, is there any way of saving geometry created in Java3D to a
format, like .3ds for example? I saw on the FAQs that you cannot save the
scenegraph.
/Paula.
===
Zak,
The intersection problem - where there is tearing and flashing at the
intersection of two
surfaces as you move around - is something I am familiar with in VRML
- looks like
you have a similar problem in Java3d.
If this is what is happening it could be due to the precision of
the depth calcu
Dear all,
I am developing a 3D Stock chart, I want to have a tooltip showing the data
values when the mouse point over a point in the chart. I have tried Kovalan
Muniandy's code but when I compile it, the compiler can't resolves the show
method in the ToolTip class. Any other comments and sample
JMF only supports Flash 2... Flash is now up to version 5, so I don't
really consider that as good support just yet. It's up to the ppl at
Macromedia to provide a Java player I believe.
I agree with the comment about it depending on what you are doing, and
not just short-term. You need to decid
"Theron, Jannie" wrote:
>
> I just have another question on the KeyNavigatorBehaviour that you may have
> an idea of. If I use it together with my own mousebehaviour it seems like
> the application builds up "lag" and just slows down. It looks like the
> thread is locking some resources to keep my
What about using Macromedia Director to create your app?
If memory serves me correctly Director lets you save a shockwave movie as
straight Java.
Although I've never actually tried it...
Paul
-Original Message-
From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 09, 2001
Hi all,
Is there anyone who knows any tools to make exe file of java
files, so you don't have to install java on each computer you want to run your
program ?
Would be a big help,
Thanx in advance,
Koen
I'll wait and have a look at it.
What are the ad/disadvantages of AWT events vs behaviors for user
interaction,
especially movement ?
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 09, 2001 1:50 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Creating
"Theron, Jannie" wrote:
>
> I'll wait and have a look at it.
>
> What are the ad/disadvantages of AWT events vs behaviors for user
> interaction,
> especially movement ?
The j3d Behaviours are limited by the behaviour mechanism of Java3D.
This, as you have noticed, and with other annecdotal evide
Hi-
In checking out the MediaContainer documentation, I saw:
"In future releases media data will include references to Java Media Player
objects"
Is this on the horizon?
It seems that the computations for sound are fairly interesting but that the
ways to
get sound into Java3D are quite limited.
Paula,
J3DFly provides the ability to save a scenegraph to a file (not a
standard format and hence can't be read by any other 3D application).
- John Wright
Starfire Research
Paula Keohan wrote:
>
> Hi,
>
> I was just wondering... You know the way lots of people are looking for
> loaders, well,
Justin Couch wrote:
> By going with an AWT solution, this presents events and updates the J3d
> scenegraph structure outside of the normal renderer thread. Therefore
> updates are constantly provided without needing to hnave the renderer
> thread wait.
But what with thread safety ? For example
Chris,
The precision of the Z-buffer is dependent upon the graphics card /
driver not Java 3D. For a typical video card we assume 16 bits of
Z-Buffer and the recommendation of Sun for a 3000 ratio.
Note: the values that you set for front and back clip are NOT the actual
positions where the clipp
I have tried to apply any type of lighting to a
textured sphere. Is =there anything(capabilities, etc.) that I have to set
for the lights to =apply to the
texture?Thanks,Zak
Does this mean immediate mode have to be used when implementig this ?
According to my understanding this should solve the thread issue.
Jannie
-Original Message-
From: Artur Biesiadowski [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 09, 2001 4:14 PM
To: [EMAIL PROTECTED]
Subject: Re: [
Artur Biesiadowski wrote:
> But what with thread safety ? For example I want to modify Transform3D.
> If update will occur interleaved with render thread reading values
> transfor can point to some very strange place in other universe...
Nope, the transform is done on the viewplatform's transfor
I
found a lot regarding in the SphereMotion demo included.
Jannie
-Original Message-From: Sackmunky
[mailto:[EMAIL PROTECTED]]Sent: Monday, April 09, 2001 4:30
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
Texture lighting
I have tried to apply any type of lighting to a
texture
We definitely use sound in our application. We have some background
sounds, but also point sounds associated with doors opening & closing,
button clicks, people talking, etc.
We were in *desperate* need of JMF interfacing to Java3D, but it's not
there yet. We especially needed it because the lo
i've got these draggable glass prisms and lenses and a ray of light you can
point at them. now i want to refract the light. i'm very new to java3d, but
already have noticed there's no repaint(). can you think of any way for the
user to drag the glass objects they want onto the canvas, position the
I want to use the navigation on the view and objects in the content
scenegraph. To the same effect as 3rd person
view. Does this mean it *could* be unsafe to use it on content and I'll have
to go the behavior way ?
Jannie
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
"Theron, Jannie" wrote:
>
> Does this mean immediate mode have to be used when implementig this ?
No. All the examples I have run in pure-retained mode.
Haven't tried anything with immediate mode. Not sure that would work,
but I'm only guessing.
--
Justin Couch http://ww
You have to set the mode to "modulate" the default "replace" is not lit.
- John Wright
Starfire Research
> Sackmunky wrote:
>
> I have tried to apply any type of lighting to a textured sphere. Is =
> there anything(capabilities, etc.) that I have to set for the lights
> to =
> apply to the textu
"Theron, Jannie" wrote:
>
> I want to use the navigation on the view and objects in the content
> scenegraph. To the same effect as 3rd person
> view. Does this mean it *could* be unsafe to use it on content and I'll have
> to go the behavior way ?
The best answer I can give is "I don't know". I
Last Chance -
If some of you are working on interesting Java 3D applications and want to be
included on a list that I am producing, please reply directly to me regarding
this. For those of you that did respond to me, thanks and please do not respond
again.
- Begin Forwarded Message
Hello.
--- "Theron, Jannie" <[EMAIL PROTECTED]>
wrote:
> I also want to see if Java3D can cut it in a game
> environment ?
> Been playing with a couple of ideas and started
> working on an
> interface, but still learning a lot of the whole API
> and 3D graphics
> in general.
Depends on the
Are you running on Solaris? It sounds like you have an old version
of either OpenGL or the JDK. Run the following two programs to
verify the version of each:
java -version
/usr/openwin/demo/GL/ogl_install_check
Make sure that you are using at least OpenGL 1.2.1 and JDK 1.2.2 f
Hello Artur -
Modern graphics cards draw polygons to subpixel accuracy, and use strict rules
for deciding which pixels to draw. As you have surmised, a pixel is drawn if and
only if it is inside (or, in some cases, on the boundary of) a triangle. Drawing tiny
polygons will produce exactly the b
I have tried adding every type of light, even just to a primitive sphere,
yet to no avail. It doesnt even do the AMbient Light, which is crazy to me.
Can anyone help???
Zak
Plus, i set the cap to MODULATE, and still doesnt work
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]
What is the underlying color of the material? Do you have a "black"
material?
Sackmunky wrote:
>
> I have tried adding every type of light, even just to a primitive sphere,
> yet to no avail. It doesnt even do the AMbient Light, which is crazy to me.
>
> Can anyone help???
>
> Zak
>
> Plus, i se
In 1.2.1, setValidVertexCount() and setInitial{Vertex,Coord,Color,
Normal,TexCoord}Index are used only for GeometryArray. They are ignored for
Strips and Indexed Geometry Array.
setValidVertexCount() is applicable for both by-ref and by-copy geometry
array.
For by-ref geometry, setInitial{Coord,
At 12:45 AM 4/9/01 , chris thorne wrote:
>Hi Petros,
>
>Just a guess : it looks like you are trying to write to it too quickly - before it is
>finished the last render.
>If so then you could look at double buffering.
>However the fact it takes longer to crash if you stop rendering to other canvas
Before you say "J3D currently won't cut it for an FPS" you might want to
take a look at www.javagaming.org and the AVI movies that are there under
http://www.javagaming.org/News/NewsFlash/body_newsflash.html
I'm seeing some pretty neat overlays going on there. How do they do
that
- Ori
Hi Zak,
For ambient light, did you set the material
ambient color ?
Material
public void setAmbientColor(Color3f color)
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>X-Originating-IP: [216.180.63.156]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
OrbitBehavior orbit = new OrbitBehavior(canvas,
OrbitBehavior.REVERSE_ROTATE|
OrbitBehavior.REVERSE_TRANSLATE|
OrbitBehavior.REVERSE_ZOOM|OrbitBehavior.STOP_ZOOM);orbit.setMinRadius(1.3f);
I have set my orbit behavior like above, yet
whenever the minRadius has been reached, it ne
If you have a really cool demo (and I know that 3D is cooler than standard 2D
stuff), please check out:
http://servlet.java.sun.com/javaone/conf/keynotes/07696-sf2001.jsp
If you do want to submit a demo for a keynote, please copy me on your email.
Thanks.
---
Michael A. Schulm
I tried this out on one of our demo programs (ObjLoad) and it worked
fine. Are you sure you are using 1.2.1 FCS and not one of the beta
verisons?
andrea
> Sackmunky wrote:
>
> OrbitBehavior orbit = new OrbitBehavior(canvas,
> OrbitBehavior.REVERSE_ROTATE|
>OrbitBehavior.REVERSE_TRANSLAT
Hi All
I have a bunch of triangles (generated NOT by the Triangulator)
represented by a coordinate array and an indexing array.
I am interested in generating the normals
for these triangles. So I put them in a GeometryInfo and pass that
to a NormalGenerator. I then retrieve an IndexedTriangleArra
Justin Couch wrote:
> Even if the TG changes, the view platform's matrix does not
> so you never end up with any odd shearing effects.
I'm not worried about TG being accessed two times with different values.
I worry about case where matrix data is copied value by value and
preemptiveness kick in
Some discussion was done on various forms of view control lately. I
would like to touch one more subject - mouse freelook type of navigation
(known from most FPS). I know how to hide cursor, but I have no idea how
to prevent it from going out of bounds of window (or in case of
fullscreen sticking
In java3d API of com.sun.j3d.utils.geometry.Triangulator, three
constants EARS_SEQUENCE,
EARS_RANDOM and EARS_SORTED have been documented, which could be used
for the
constructor of Triangulator(int earOrder).
My problem is, where are these constants defined or what are the values
of these constan
Hello:
We're evaluating Java 3D for an internal project
and was wondering whether anybody else is facing
similar issues.
The animations in the zoomed mode seems to be
really slow or geomtry updates don't work
properly. Even the Java 3D 'gear' demo,
looks fine normal view, but gemometry updates
a
I don't have an answer as to why this is happening. I would guess that's
the way they implemented it in order to avoid concurency problems (i.e. the
scene changing before the saving of this scene is over). I would guess
that, if that's the case, there isn't much of a work-around, except to slow
I was wondering if anyone could clarify the explanation below on adding and
removing shapes to a compiled or live BranchGroup. As far as I can tell
only the BranchGroup class has an ALLOW_DETACH capability bit, so how do
you set it for the node that you want to add in? Does this mean that you
ca
What you're describing is differences between Windowed view and what you'd
expect in Fullscreen view.
In order for applications to perform well in a fullscreen view, the desktop
resolution has to be changed. Under DirectX, this is simply a parameter
passed in at runtime. But this isn't possible
Hi:
I need to implement a gui slider which changes the projection of the
viewed objects between perspective and orthographic ... I need help. I've
looked through faqs and docs and am do not find the info that I am looking for.
I am confused as to whether I should use view or tra
Forgive me for my ignorance in the subject, but I have a couple of
questions about the subject (just trying to expand my knowledge).
What exactly are you trying to accomplish by keeping the (hidden) cursor in
bounds? I can see some possible purposes for a windowed app, but for
full-screen? Would
Unfortunately, your assumption that you can only add another branchgroup is
correct, given that you have a compiled or live branchgroup.
You CAN create the transformGroup on the fly, but in order to add it to the
live branchGroup you must 1) create another (new) branch group, 2) add your
transform
Paraskevas Orfanides wrote:
>
> Forgive me for my ignorance in the subject, but I have a couple of
> questions about the subject (just trying to expand my knowledge).
> What exactly are you trying to accomplish by keeping the (hidden) cursor in
> bounds? I can see some possible purposes for a win
Danny,
To add a sphere to the live scene. Create a BranchGroup, add your
transform group, add your sphere and then add this BG to the live BG
(root BG).
rootBG (live)
|
addBG (not live until added)
|
TG
|
sphere
- John Wright
Danny Kahn wrote:
>
> I was wondering if anyone could clarif
Hello,
I have set the capabilities for all my nodes and node components before
I added the branch to my live scenegraph. But when I try to get the
coloring attributes of my Appearance object it gives me can error saying
no capability to get or set Coloring Attributes. This is what I did , can
s
Artur,
There is a call in the Robot class. ( Robot.mouseMove(x, y))
You may run into some issues, but the bottom line is that I was able to make
an fps motion model that works on "most" machines. For additional
information read my reply to Ralph,
Re: [JAVA3D] Question regarding navigation
Take C
Hello,
We have designed a package to describe and animate avatars. It's
written in Java3D, it's a beta, it's buggy. If you want to review it,
send me an e-mail.
You will have to fill in a form (about ten questions) to tell if this
product is worth the effort to be sold. You will have the right t
Hi-
In checking out the MediaContainer documentation, I saw:
"In future releases media data will include references to Java Media Player
objects"
Is this on the horizon?
It seems that the computations for sound are fairly interesting but that the
ways to
get sound into Java3D are quite limited.
Okay, to be more specific: "multiplayer FPS".
Yes, I contact the Fullsail guys from time to
time on topics like Humid. I even beta-tested for
Roboforge. They're both wonderful projects. But you
don't see the limitations from just the demos.
The Humid team has FPS down pat. Their b
Back from the programming dead (sort of).
I've recently started maze-building. I have a
working prototype of a random orthogonal maze (the
grid type most people are used to) and it shouldn't
take long (about the time needed to finish a difficult
programming homework assignment) to hack out
Thats good info Cromwell.
If I can just interject a note here
Its my personal opinion that Java3d is capable of providing adequate
technology for a rich multi-user gaming environment (of course I am going to
say that). While it is true that handling networked N-body collisions is a
problem,
Thanks for keeping me straight. I guess I painted too
bleak a picture.
> http://www.cosm-game.com
So that's where you're hiding all that great
stuff!
Cromwell
__
Do You Yahoo!?
Get email at your own domain wit
It would not be hard to write a simple C wrapper
that does what you want.
/** * Kyle Wayne Kelly * Computer Science
Student * University of New Orleans * 504-391-3985
* http://www.cs.uno.edu/~kkelly
* Glory to God! * El temor del hombre pondra lazo; * Mas el
que confia en Jehova
Sure, pass the code and I'll see what I can do.
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Monday, April 09, 2001 5:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Creating shapes at runtime???
"Theron, Jannie" wrote:
>
> I want to use the navigation on the
Just a thought ...
Could you detach a branchgroup, add a TG with Shape3D and reattach the BG ?
Jannie
-Original Message-
From: Paraskevas Orfanides [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, April 10, 2001 12:47 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Creating shapes at runtime???
63 matches
Mail list logo