[JAVA3D] Triangulator source

2001-04-05 Thread Jordi López
Hello,   I would take a look to Triangulator.java class but is not included in java3d-utils-src.jar. Where can I find this source file?   thank you in advance   Jordi Lopez - Original Message - From: Syrus Mesdaghi To: [EMAIL PROTECTED] Sent: Monday, April 02, 2001

[JAVA3D] YAZEL,DAVID J

2001-04-05 Thread alvaro zabala
Please, David, would you be so kind of send me an example of a behavior which calculates the transformation increment on each frame. -Mensaje original- De: Yazel, David J. <[EMAIL PROTECTED]> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Fecha: jueves 8 de marzo de 2001 17:02 Asunto: Re

Re: [JAVA3D] simple question

2001-04-05 Thread Yazel, David J.
If there is any reference to your frame object then it will stick around. You cannot "delete" an object in Java, instead you do it indirectly by removing all references to it. So if you want to remove a camera frame, make sure you remove the references to it made by its sibling camera frames. BT

[JAVA3D] Virus

2001-04-05 Thread Sackmunky
Why are you sending this virus to everyone? Zak - Original Message - From: "Tang Yuguan" <> To: <[EMAIL PROTECTED]> Sent: Sunday, March 25, 2001 10:53 PM Subject: [JAVA3D] Problem with VRML normals ! (A little OT) > -- Virus Warning Message (on scan1) > > Found vir

Re: [JAVA3D] UI Components in 3d

2001-04-05 Thread Yazel, David J.
I don't believe so. While simple on concept, it would be a fairly extensive undertaking to do it right. I think Daniel Selman or Lee Dixon said they had used swing componants and mirrored them into the 3d world, but if thats so then the code is probably proprietary. Dave Yazel -Original Me

[JAVA3D] Virus problems

2001-04-05 Thread Yazel, David J.
The e-mail administrator here at work is a little peeved at me because of the viruses coming from this list. If this continues they are going to ask me to un-subscribe from the list. That will reduce my contributions to this list to the evening hours. Dave Yazel ===

[JAVA3D] j3d.org down again

2001-04-05 Thread Justin Couch
Folks, I've just taken down the site and all the domains on that machine. Was digging around it today and came across some rather suspicious looking things running that have only been on there for the last couple of days. Now this is rather intriguing to me as I've got the box pretty tightly lock

Re: [JAVA3D] UI Components in 3d

2001-04-05 Thread J. Lee Dixon
Dave/Artur, I have a homegrown toolkit where I have made a few user interface classes. As of now, I have TextField (complete with keyboard cursor), ScrollList (with selectable text list items), 3D button, Radio button (which uses 3D buttons), slider, toggle, and something I call an indicator ligh

Re: [JAVA3D] UI Components in 3d

2001-04-05 Thread Bill Hibbard
> Is there any available library/toolkit with 3d ui components using > java3d ? I'm thinking about 3d parallels for normal ui components - > sliders, menu system, buttons etc. Of course everything done with real > 3d parts, not just swing objects overdrawn on J3DGraphics2D. The VisAD system inclu

[JAVA3D] 3 Axis

2001-04-05 Thread Leandro Lorenzet Dihl - Informatica
Hi!! I'm working on a game in which the user needs to move an object around a 3D "room", allowing 6 degrees of freedom. The object has a DOF (direction of flight) and Up vector to define its direction of movement. I need to allow the user a set of operations such as rotation along the 3 axis (X,

Re: [JAVA3D] com.sun....OrbitBehavior problem

2001-04-05 Thread Josh Richmond
Hi Andrea,   Thanks for the reply. What I would like to see is that when I select a new center of rotation, and then use the mouse to rotate, the view does not immediately re-center on (i.e., translate to) the new center of rotation.   For example, consider points A and B shown in the view w

Re: [JAVA3D] UI Components in 3d

2001-04-05 Thread Artur Biesiadowski
"J. Lee Dixon" wrote: > I'm not sure how a menu system would have a 3D counterpart though... I think about 3d menu as about chain of 3d popup panels. For example one button which extends plate with few extra buttons when pressed (and they in turn can extend another ones - 'submenus'). It is seco

Re: [JAVA3D] 3 Axis

2001-04-05 Thread Artur Biesiadowski
Leandro Lorenzet Dihl - Informatica wrote: > > Hi!! > > I'm working on a game in which the user needs to move an object around > a 3D "room", allowing 6 degrees of freedom. The object has a DOF > (direction of flight) and Up vector to define its direction of > movement. I need to allow the user a

Re: [JAVA3D] com.sun....OrbitBehavior problem

2001-04-05 Thread Eric Reiss
Josh, you might want to look at my orbit behavior. It does not snap the view so that the new center is in the middle of the view. Of you want to orbit an object that is centered in the view, you must translate the view so that the object is centered and then you can orbit the object as if it was

Re: [JAVA3D] Virus problems

2001-04-05 Thread Justin Couch
"Yazel, David J." wrote: > > The e-mail administrator here at work is a little peeved at me because of > the viruses coming from this list. If this continues they are going to ask > me to un-subscribe from the list. That will reduce my contributions to this > list to the evening hours. Easiest

Re: [JAVA3D] Virus problems

2001-04-05 Thread Josh Richmond
Personally I think attachments are useful in this type of forum. Especially when a jpg is worth a hundred lines of code ;-)   Can we not just block messages from the offending email address: [EMAIL PROTECTED] ?   This seems the best solution to me. It's likely he doesn't know he's affected a

Re: [JAVA3D] 3 Axis

2001-04-05 Thread Peter Balmforth
You may wish to keep your own Matrix3d object along with a Point3d object. You use these to reset your Transform3D object (I think there is a set method that takes these as an argument). Your rotation should be applied from the right not the left to rotate the matrix/object about its own axes inst

Re: [JAVA3D] com.sun....OrbitBehavior problem

2001-04-05 Thread Josh Richmond
Hi Eric,   I am currently using a variation of your behaviour. Unfortunately, a bug in the Transform3D code in the newest release of J3D is causing some problems. Kelvin assured me that this bug will be fixed in the next service patch, but in the meantime I thought I'd try the new orbit beha

Re: [JAVA3D] com.sun....OrbitBehavior problem

2001-04-05 Thread Eric Reiss
Unfortunately, I haven't had time to work on it much this spring.  And I haven't tried the newest J3D release. At 10:09 AM 04/05/2001 -0400, you wrote: Hi Eric,   I am currently using a variation of your behaviour. Unfortunately, a bug in the Transform3D code in the newest release of J3D is ca

[JAVA3D] Textured objects when intersected

2001-04-05 Thread Sackmunky
I have posted an image and the question here:   Question     If there are any solutions or hints, please send your response to the list.   Thank you guys for your time and help,   Zak

Re: [JAVA3D] Textured objects when intersected

2001-04-05 Thread J. Lee Dixon
I have two things I would suggest by looking at your snapshot: 1. The jagged edge instersection between the cone and the earth is probably caused by Z-buffer resolution. You may need to change your near/far clipping plane settings. See the View class. 2. You probably want the political bound

[JAVA3D] Texture problems

2001-04-05 Thread Sackmunky
Please go here for the question and pictures:http://davidsonenterprises.tripod.com/Question.htmlThank youZak

[JAVA3D] Collision Detection

2001-04-05 Thread Tonz .
hi there i read Colliosion Detection in http://www.j3d.org/implementation/collision.html but still don't know how to do it can anybody tell me where can i find anything about it how to detect the collison !!!??? Thanx _ Get Y

Re: [JAVA3D] PickBounds and picking for collision detection...

2001-04-05 Thread Chien Yang
Leyland, The following bug will prevent you from using PickCone or PickCylinder to do what you hope to achieve : BugId 4351050. - PickTool is partially broken for PickCone and PickCylinder : The current Shape3D.intersect() API doesn't return the distance for PickCone and PickCylinder.

Re: [JAVA3D] Virus problems

2001-04-05 Thread Ahmed Shakil
I do not think banning the attachments is a good idea. This list is also used to discuss source code which is usually an attachment. Maybe they should have a virus scan before any email is added to the list. And this "Tang Yuguan [[EMAIL PROTECTED]]" guy doesnt seem to be fixing his computer.

Re: [JAVA3D] Virus problems

2001-04-05 Thread Ahmed Shakil
Another solution could be limiting the attachments to .java, .class, .html, .jpeg etc.. and no executables are sent -Original Message-From: Josh Richmond [mailto:[EMAIL PROTECTED]]Sent: Thursday, April 05, 2001 7:13 AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Virus problem

Re: [JAVA3D] Textured objects when intersected

2001-04-05 Thread Ahmed Shakil
I am surprised sack monkey u asking us the problem. I thought you already have a problem and u need a solution for that. What is the problem u r having?   >I have LineStripArray drawing the political boundries over the textured globe. Also I have a transparent  cone going into the globe. There

[JAVA3D] enguard! Z Buffer fighting?

2001-04-05 Thread John Edward Bauer
Hi, I was wondering if someone could help me solve a problem with z buffer fighting on a vrml file I have. The water plane fights with the shorelines. It might be that the current vrml97 loader is the problem... there also appears to be other 'flaky' behavior while navigating through the model..

Re: [JAVA3D] enguard! Z Buffer fighting?

2001-04-05 Thread Paul Byrne
Hi John, I don't see any problems. What are your front a back clip distances set to ? If you do a 'show all' Fly Through will adjust the back clip distance so the entire world is visible, this may be outside the range that your graphics card can reasonably support. A good rule of thumb is to en

Re: [JAVA3D] Macintosh

2001-04-05 Thread Leyland Needham
>I was surprised that there is not a single email contact on apple's web site. They > really dont wanna give out their email addresses, something very personal for > them. But there were couple of form through which you are supposed to contact > them. just go on www.apple.com and follow the links

Re: [JAVA3D] Collision Detection

2001-04-05 Thread Leyland Needham
There is 2 diffrent ways you may want to do it... The first and autmated way is to use the default Java3D collision detection by setting up the objects and creating a behavior that wakes on collision entries and exits. An example of that can be found in the java3d demos directory under TickTockCo

[JAVA3D] Morph performance and Boned meshes...

2001-04-05 Thread Leyland Needham
Hi, Im curious to know if bones will be supported in future releases? The reason I would like to know is I am trying to decide whether I should continue using morph targets, or try to create objects that will extend Java3D to do Boned Meshes. I've done it before in my own engine, so it is not s

Re: [JAVA3D] Macintosh

2001-04-05 Thread Leyland Needham
This is just an FYI, in case some people here didnt know (I sure didnt). In looking through the mailing list archive... (if it asks for a name and password its archives and archives) http://lists.apple.com/mhonarc/java-dev/msg03369.html An Eric Albert posted in their mailing as saying on 2001 M

Re: [JAVA3D] Wireframes?

2001-04-05 Thread Kyle McDonald
So Nobody has any ideas? Has anyone ever seen this technique for only drawing some of the lines some of the time? -Kyle -- _ ---ooO( )Ooo--- Kyle J. McDonald (o o) Syst

[JAVA3D] Appeal for scaling info

2001-04-05 Thread Brian Eppert
Could one of you geniuses (good or evil, I don't mind), please take a second out of your development of that insanely good looking RPG with the overlays and the 7 layer textured landscape, or that molecule simulator that appears to be one step away from actually creating matter, or that desperate

[JAVA3D] j3d.org back

2001-04-05 Thread Justin Couch
OK, we're back online. Simple script kiddie exploit of the BIND problem. Interesting thing was that I had it patched within a day of the CERT advisory coming out but obviously that wasn't quick enough. Anyway, the result is a bunch of other updates to the system as well (new apache, kernel, sshd

Re: [JAVA3D] Appeal for scaling info

2001-04-05 Thread David
Interesting problem. Try this: On the shape which is your text: Transform3D t = new Transform3D(); shape.getLocalToVworld(t); Vector3d shapeScale = new Vector3d(); t.getScale(shapeScale); shapeScale.x = 1/shapeScale.x; shapeScale.y = 1/shapeScale.y; shapeScale.z = 1/shapeScale.z; then set the

Re: [JAVA3D] DirectX problem??

2001-04-05 Thread chris thorne
There was once a performance question on background texturing and I did not see an answer that resoloved the problem or showed a fix - see my mini-thread below: " When using an image background performance is reduced considerably! It became so slow that I had to use a simplestar geometry backgrou

[JAVA3D] background texture performance question

2001-04-05 Thread chris thorne
  I posted this with an incorrect subject line - (abuse of the reply-to) sorry, Chris chris thorne wrote: There was once a performance question on background texturing and I did not see an answer that resoloved the problem or showed a fix - see my mini-thread below: " When using an image backgrou

[JAVA3D] test - please ignore

2001-04-05 Thread chris thorne
Just a test - I've been getting duplicate messages This Email may contain confidential and/or privileged information and is intended solely f

[JAVA3D] BoundingPolytope problem

2001-04-05 Thread Vahe Shahinian
Hello, I have a BoundingPolytope problem, and I would appreciate any help/suggestions. When passing an array of Vector4d[] to the constructor of the BoundingPolytope class. The array defines the planes of my 3D shape (which are simple prisms and pyramids). Often right at the construction time I

[JAVA3D] how to use java3D in jbuiler4.0 ?

2001-04-05 Thread qxp
can anyone explain in details how to set the environment in jbuilder? I have problems  in compiling my java3D project: cannot access com.sun.j3d.utils.* I try to set classpath in win2000, but it fails. thanks in advance.  

Re: [JAVA3D] how to use java3D in jbuiler4.0 ?

2001-04-05 Thread Saurabh Akhauri
go to configure libraries make a library name it as java3D then include the java3D jar files in that   the order shud be - java3d-utils-src java3dutils j3d core j3d audio     and inculde that library in your project   saurabh - Original Message - From: qxp To: [EMAIL PR