Hello,
I would take a look to Triangulator.java class but
is not included in java3d-utils-src.jar.
Where can I find this source file?
thank you in advance
Jordi Lopez
- Original Message -
From:
Syrus
Mesdaghi
To: [EMAIL PROTECTED]
Sent: Monday, April 02, 2001
Please, David, would you be so kind of send me an example of a behavior
which calculates the transformation increment
on each frame.
-Mensaje original-
De: Yazel, David J. <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: jueves 8 de marzo de 2001 17:02
Asunto: Re
If there is any reference to your frame object then it will stick around.
You cannot "delete" an object in Java, instead you do it indirectly by
removing all references to it. So if you want to remove a camera frame,
make sure you remove the references to it made by its sibling camera frames.
BT
Why are you sending this virus to everyone?
Zak
- Original Message -
From: "Tang Yuguan" <>
To: <[EMAIL PROTECTED]>
Sent: Sunday, March 25, 2001 10:53 PM
Subject: [JAVA3D] Problem with VRML normals ! (A little OT)
> -- Virus Warning Message (on scan1)
>
> Found vir
I don't believe so. While simple on concept, it would be a fairly extensive
undertaking to do it right. I think Daniel Selman or Lee Dixon said they
had used swing componants and mirrored them into the 3d world, but if thats
so then the code is probably proprietary.
Dave Yazel
-Original Me
The e-mail administrator here at work is a little peeved at me because of
the viruses coming from this list. If this continues they are going to ask
me to un-subscribe from the list. That will reduce my contributions to this
list to the evening hours.
Dave Yazel
===
Folks,
I've just taken down the site and all the domains on that machine. Was
digging around it today and came across some rather suspicious looking
things running that have only been on there for the last couple of days.
Now this is rather intriguing to me as I've got the box pretty tightly
lock
Dave/Artur,
I have a homegrown toolkit where I have made a few user interface
classes. As of now, I have TextField (complete with keyboard cursor),
ScrollList (with selectable text list items), 3D button, Radio button
(which uses 3D buttons), slider, toggle, and something I call an
indicator ligh
> Is there any available library/toolkit with 3d ui components using
> java3d ? I'm thinking about 3d parallels for normal ui components -
> sliders, menu system, buttons etc. Of course everything done with real
> 3d parts, not just swing objects overdrawn on J3DGraphics2D.
The VisAD system inclu
Hi!!
I'm working on a game in which the user needs to move an object around
a 3D "room", allowing 6 degrees of freedom. The object has a DOF
(direction of flight) and Up vector to define its direction of
movement. I need to allow the user a set of operations such as
rotation along the 3 axis (X,
Hi Andrea,
Thanks for the reply. What I would like to see is that when I
select a new center of rotation, and then use the mouse to rotate, the view does
not immediately re-center on (i.e., translate to) the new center of
rotation.
For example, consider points A and B shown in the view w
"J. Lee Dixon" wrote:
> I'm not sure how a menu system would have a 3D counterpart though...
I think about 3d menu as about chain of 3d popup panels. For example one
button which extends plate with few extra buttons when pressed (and they
in turn can extend another ones - 'submenus'). It is seco
Leandro Lorenzet Dihl - Informatica wrote:
>
> Hi!!
>
> I'm working on a game in which the user needs to move an object around
> a 3D "room", allowing 6 degrees of freedom. The object has a DOF
> (direction of flight) and Up vector to define its direction of
> movement. I need to allow the user a
Josh, you might want to look at my orbit behavior.
It does not snap the view so that the new center is in the middle of the
view.
Of you want to orbit an object that is centered in the view, you must
translate the view so that the object is centered and then you can orbit
the object as if it was
"Yazel, David J." wrote:
>
> The e-mail administrator here at work is a little peeved at me because of
> the viruses coming from this list. If this continues they are going to ask
> me to un-subscribe from the list. That will reduce my contributions to this
> list to the evening hours.
Easiest
Personally I think attachments are useful in this type of
forum. Especially when a jpg is worth a hundred lines of code ;-)
Can we not just block messages from the offending email
address: [EMAIL PROTECTED] ?
This seems the best solution to me. It's likely he doesn't know he's
affected a
You may wish to keep your own Matrix3d object along with a Point3d object.
You use these to reset your Transform3D object (I think there is a set
method that
takes these as an argument).
Your rotation should be applied from the right not the left to rotate
the matrix/object about its own axes inst
Hi Eric,
I am currently using a variation of your behaviour. Unfortunately, a bug in
the Transform3D code in the newest release of J3D is causing some problems.
Kelvin assured me that this bug will be fixed in the next service patch, but in
the meantime I thought I'd try the new orbit beha
Unfortunately, I haven't had time to work on it much this spring.
And I haven't tried the newest J3D release.
At 10:09 AM 04/05/2001 -0400, you wrote:
Hi Eric,
I am currently using a variation of your behaviour. Unfortunately, a bug
in the Transform3D code in the newest release of J3D is ca
I have posted an image and the question here:
Question
If there are any solutions or hints, please send
your response to the list.
Thank you guys for your time and help,
Zak
I have two things I would suggest by looking at your snapshot:
1. The jagged edge instersection between the cone and the earth is
probably caused by Z-buffer resolution. You may need to change your
near/far clipping plane settings. See the View class.
2. You probably want the political bound
Please go here for the question and
pictures:http://davidsonenterprises.tripod.com/Question.htmlThank
youZak
hi there
i read Colliosion Detection in
http://www.j3d.org/implementation/collision.html
but still don't know how to do it
can anybody tell me where can i find anything about it
how to detect the collison !!!???
Thanx
_
Get Y
Leyland,
The following bug will prevent you from using PickCone or PickCylinder
to do what you hope to achieve :
BugId 4351050. - PickTool is partially broken for PickCone and PickCylinder :
The current Shape3D.intersect() API doesn't return the distance for
PickCone and PickCylinder.
I do not think banning the attachments is a good idea. This list is also used to
discuss source code which is usually an attachment. Maybe they should have a virus
scan before any email is added to the list.
And this "Tang Yuguan [[EMAIL PROTECTED]]" guy doesnt seem to be fixing his computer.
Another solution could be
limiting the attachments to .java, .class, .html, .jpeg etc.. and no executables
are sent
-Original Message-From: Josh Richmond
[mailto:[EMAIL PROTECTED]]Sent: Thursday, April 05, 2001 7:13
AMTo: [EMAIL PROTECTED]Subject: Re: [JAVA3D]
Virus problem
I am
surprised sack monkey u asking us the problem. I thought you already have a
problem and u need a solution for that. What is the problem u r
having?
>I have
LineStripArray drawing the political boundries over the textured globe. Also I
have a transparent cone going into the globe. There
Hi, I was wondering if someone could help me solve a problem with z buffer
fighting on a vrml file I have. The water plane
fights with the shorelines. It might be that the current vrml97 loader is
the problem... there also appears to be other 'flaky'
behavior while navigating through the model..
Hi John,
I don't see any problems.
What are your front a back clip distances set to ? If you do a
'show all' Fly Through will adjust the back clip distance so the entire
world is visible, this may be outside the range that your graphics card
can reasonably support.
A good rule of thumb is to en
>I was surprised that there is not a single email contact on apple's web
site. They
> really dont wanna give out their email addresses, something very personal
for
> them. But there were couple of form through which you are supposed to
contact
> them. just go on www.apple.com and follow the links
There is 2 diffrent ways you may want to do it...
The first and autmated way is to use the default Java3D collision detection
by setting up the objects and creating a behavior that wakes on collision
entries and exits. An example of that can be found in the java3d demos
directory under TickTockCo
Hi,
Im curious to know if bones will be supported in future releases?
The reason I would like to know is I am trying to decide whether I should
continue using morph targets, or try to create objects that will extend
Java3D to do Boned Meshes. I've done it before in my own engine, so it is not
s
This is just an FYI, in case some people here didnt know (I sure didnt).
In looking through the mailing list archive...
(if it asks for a name and password its archives and archives)
http://lists.apple.com/mhonarc/java-dev/msg03369.html
An Eric Albert posted in their mailing as saying on 2001 M
So Nobody has any ideas?
Has anyone ever seen this technique for only drawing some of the
lines some of the time?
-Kyle
--
_
---ooO( )Ooo---
Kyle J. McDonald (o o) Syst
Could one of you geniuses (good or evil, I don't mind), please take a
second out of your development of that insanely good looking RPG with
the overlays and the 7 layer textured landscape, or that molecule
simulator that appears to be one step away from actually creating
matter, or that desperate
OK, we're back online.
Simple script kiddie exploit of the BIND problem. Interesting thing was
that I had it patched within a day of the CERT advisory coming out but
obviously that wasn't quick enough. Anyway, the result is a bunch of
other updates to the system as well (new apache, kernel, sshd
Interesting problem. Try this:
On the shape which is your text:
Transform3D t = new Transform3D();
shape.getLocalToVworld(t);
Vector3d shapeScale = new Vector3d();
t.getScale(shapeScale);
shapeScale.x = 1/shapeScale.x;
shapeScale.y = 1/shapeScale.y;
shapeScale.z = 1/shapeScale.z;
then set the
There was once a performance question on background texturing and I did
not see
an answer that resoloved the problem or showed a fix - see my mini-thread
below:
"
When using an image background performance is reduced considerably!
It became so slow that I had to use a simplestar geometry backgrou
I posted this with an incorrect subject line - (abuse of the reply-to)
sorry,
Chris
chris thorne wrote:
There was once a performance question on background
texturing and I did not see
an answer that resoloved the problem or showed a fix - see my mini-thread
below:
"
When using an image backgrou
Just a test - I've been getting duplicate messages
This Email may contain confidential and/or privileged information and is
intended solely f
Hello,
I have a BoundingPolytope problem, and I would appreciate any help/suggestions.
When passing an array of Vector4d[] to the constructor of the
BoundingPolytope class. The array defines the planes of my 3D shape
(which are simple prisms and pyramids). Often right at the construction
time I
can anyone explain in details how to set the environment in
jbuilder?
I have problems in compiling my java3D project: cannot
access com.sun.j3d.utils.*
I try to set classpath in win2000, but it fails.
thanks in advance.
go to configure libraries
make a library name it as java3D
then include the java3D jar files in that
the order shud be -
java3d-utils-src
java3dutils
j3d core
j3d audio
and inculde that library in your project
saurabh
- Original Message -
From:
qxp
To: [EMAIL PR
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