Ok, since it was rather painless port of my old code, I created an extended
class the Matrix4d, that basicly adds the compound transform functions
attached to this email as Matrix4dPipe.java. This should be a good solution
for now, until Java3D incorporates something similar.
But here is its usag
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Leyland Needham wrote:
>
> Ok, since it was rather painless port of my old code, I created an extended
> class the Matrix4d, that basicly adds the compound transform functions
> attached to this email as Matrix4dPipe.java. This should be a good solution
> for now, until Java3D incorporates somethi
Hi,
The setViewPolicy doesnt work after doing world.setLive
(false) so I had my virtual world in live sate all the time.
Now, I need change the PolygonalMode and setPolygonalMode
needs that the world is not in "live" state.
I dont understand anything... can you help
me?
My project
This is a question for the Sun engineers.
1. If you have two shapes which have different appearences, but the same
material, do you sort and then only send the material once if possible?
2. Do you sort materials, etc based on their values or the actual
instantiation of the Java object? So if I
I have an object in a viewer which I rotate by dragging either up/down (x
axis rotation) or left/right (y axis rotation).
How do I rotate the object relative to the world coordinates rather then its
local coordinates? No matter what rotation the object may have I still want
the drag effect match