I've created the model in max, and can export it in a number
of formats (DXF, X, ect). I'd really like to find a lightwave
exporter for max because (correct me if I'm wrong) thats a file
format that is supported by J3D without any additional stuff.
Right now, I'm exporting in DXF format and usin
Hej!
:) > I would like to ask if there are webpages or URLs that give examples of
:) > Robotic manipulators implemented in Java3d.
:) >
:) > Me and my classmates are going to make a 3-axis robotic simulator
:) > implemented in Java3D.
You could check out this page (it's in german though):
http:/
Hello,
I have the following very urgent question:
How can I get the heading, pitch and bank out of a quaternion or a matrix,
which I do need for the KBKeyFrame-Class which I want to use instead of
TCBKeyFrame whose corresponding TCB..Interpolator does not use cubic
interpolation for orientation.
hii :)i tried to run the *_plugin.html files in the demo/java3d directory. but it doesn't run there's an error apears on the Java Console .
java.lang.NoClassDefFoundError: javax/media/j3d/Group at java.lang.Class.newInstance0(Native Method) at java.lang.Class.newInstance(Unknown Sour
>From: Paul Pantera <[EMAIL PROTECTED]>
>Reply-To: Paul Pantera <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Java Plug-in
>Date: Wed, 28 Feb 2001 11:34:55 -0800
>
> > Date: Wed, 28 Feb 2001 18:01:19 -
> > From: "Tonz ." <[EMAIL PROTECTED]>
> > Subject: [JAVA3D] Java Plug
Hi, after my initial joy over solving this problem using the v1.2.1 beta2, I
soon discovered new problems were introduced, but since this is a beta, i
can perfectly understand that. Part of it has to do (or so it seems) with
the use of a specific Java SDK/JRE. I read 1.3 is recommendend, but in my
> Hi, after my initial joy over solving this problem using the v1.2.1 beta2,
> I soon discovered new problems were introduced, but since this is a beta,
> i can perfectly understand that. Part of it has to do (or so it seems)
> with the use of a specific Java SDK/JRE. I read 1.3 is recommendend, b
Kelvin Chung wrote:
>is return for USE_BOUNDS. Otherwise, for USE_GEOMETRY, current
>implemetation do a brute force O(n^2) check for each triangle.
>So the first pass is pretty quick but the second pass is very
>slow.
Ok, for the article - clarification point - even if you are have
USE_GEOMETRY,
Due to popular demand :) I took a bunch of the stuff over the last few
days about collision detection in J3D and wrote up a document about it.
It's relatively high level, but I hope that is will be useful enough for
the likes of Karin to take a peek at and help in their decision making
process.
T
I use PickTranslateBehavior to move a cube, it only works in XY plane, how to make it
work in Z direction?
Thanks for help!
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I use PickTranslateBehavior to move a cube, it only works in XY plane, how
to make it work in Z direction?
Thanks for help!
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff J
Robots & Human Animation are great for Java3d and
lots of cool stuff has been done with it ( and Java 1 ) ...
Lots of stuff ... James Gosling HimSelf can be seen
playing with Java controlled Lego Robots, a commercial
Robot Combat Game is in beta release with Java3d,
there's a ChessPlayer you can
Use the PickZoomBehavior for Z translations.
At 02:00 PM 03/02/2001 +0100, you wrote:
>I use PickTranslateBehavior to move a cube, it only works in XY plane, how
>to make it work in Z direction?
>Thanks for help!
>
>===
>To
Fiasco,
You could export to 3DS format and use our loader. Our loader does
support textures.
http://www.starfireresearch.com/services/java3d/inspector3ds.html
- John Wright
Starfire Research
Fiasco wrote:
>
> I've created the model in max, and can export it in a number
> of formats (DXF, X, ec
Bob,
Have you tried connecting an external monitor to the Toshiba laptop? It
sounds like you are comparing the visual quality of an analog monitor to
an LCD screen.
There are a number of reasons why a laptop might be slower than a
desktop of "equal specs". Laptop hard drives are typically slow
Well, I'm biting the bullet to perform real-time range ordering of my
transparency objects. (Can't wait until the next release.) Anybody
have some tips on doing this?
I've already got my transparent objects in OrderedGroup objects, and I
have written a RangeOrderingBehavior that is woken up whe
On Fri, 2 Mar 2001, J. Lee Dixon wrote:
> My problem is that I was expecting to make a call to Node.getBounds() to
> find the distance between the viewer and the transparent node, but the
> Bounds class has no generic way of getting the center of the bounds.
> I've noticed that the Bounds are (so
Hi,
I have a question on how to control the scene by a button. In my scene
graph, I used MouseRotate,MouseZoom,MouseTranslate Behaviors, when a user
use mouse to rotate,zoom,etc,the Shape3D in the scene, the angle and
position of the Shape3D will change. Now, I want to use a button to reset
th
I keep putting this off myself.
Depending on the complexity of your application and the quality you want to
provide, you may need to break up your geometry into small pieces to sort it
right. Also, center distance calculations might not be good enough if you
have non-symmetric alpha blended shap
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[EMAIL PROTECTED] and include in the body of the message "help".
Hi Harry,
What problem did you encounter when using v1.2.1 beta ?
Please send us a test case for investigation. I don't know
if there is workaround for this without using v1.2.1 beta2.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Date: Fri, 2 Mar 2
I am new to using the Fog Node. I was wondering how
I could use the =colored fog to fill in an object(I want to fog filled
ball). Can someone =shed some light on
this?Thanks,Zak
Hi Justin,
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Fri, 2 Mar 2001 20:14:13 +1100
>From: Justin Couch <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Oh No! More on Collision Detection!
>To: [EMAIL PROTECTED]
>
>Kelvin Chung wrote:
>
>>is return for USE_BOUND
This optimization is not possible. Collision is a rendering independent
feature. It only depends upon the geometry in the scene graph. Imagine
someone walking backwards with the view platform. Rendering based
semantics would prevent a collision from being detected behind the viewer.
Doug Twil
You will have to do something like;
Set the TransformGroup to the original Transform3D values
or
Keep a copy of the initial Transform3D of that TransformGroup and when u reset the
button just do tg.setTransform(t3d)
Ahmed
-Original Message-
From: david Xia [mailto:[EMAIL PROTECTED]]
Okay, let's try this from a different angle. I'm hearing basically
two separate complaints. First, the implementation is buggy. Second,
the documentation lacks much of the philospohy or architecture behind each
feature.
So, why is the implementation buggy. If you look at the history of
the im
I believe I misread this. Never Mind. :^)
Doug.
>Subject: Re: [JAVA3D] Oh No! More on Collision Detection!
>To: [EMAIL PROTECTED], [EMAIL PROTECTED]
>Mime-Version: 1.0
>Content-MD5: h0V9aPdMNZ+UdtNVFbjidA==
>
>This optimization is not possible. Collision is a rendering independent
>feature.
Bravo.
-Original Message-
From: Doug Twilleager [mailto:[EMAIL PROTECTED]]
Sent: Friday, March 02, 2001 2:54 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D Impressions & Documentation
Okay, let's try this from a different angle. I'm hearing basically
two separate complaints. F
Thanks a bunch!
Now if I could just find figure 2...
Cromwell
__
Do You Yahoo!?
Get email at your own domain with Yahoo! Mail.
http://personal.mail.yahoo.com/
===
> Date: Fri, 2 Mar 2001 09:48:12 -
> From: "Tonz ." <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] Java Plug-in
> To: [EMAIL PROTECTED]
>
> hii :)
> i tried to run the *_plugin.html files in the demo/java3d directory. but it
doesn't run
> there's an error apears on the Java Console .
> java.l
Cromwell Enage wrote:
> Now if I could just find figure 2...
Ah yes I need to draw that one up, got late last night and forgot
about it. Actually, was hoping someone out here with something like 3DS
would be able to help me out and make an appropriately sexy figure for
me. PaintShopPro
I wrote:
>
> Cromwell Enage wrote:
>
> > Now if I could just find figure 2...
> I'll give it a quick whirl as a 2D thing and toss that onto the site.
Done. We now have a clean figure 2.
Can you guess that I am not a graphic artist? :)
--
Justin CouchAut
Wow! Nice job on that doc!
Shawn
Justin Couch wrote:
> I wrote:
>
>> Cromwell Enage wrote:
>>
>>
>>> Now if I could just find figure 2...
>>
>
>> I'll give it a quick whirl as a 2D thing and toss that onto the site.
>
>
> Done. We now have a clean figure 2.
>
> Can you guess that I am not a
This is a pretty good synopsis of the overall features of the different
collision alternatives. I have a couple of comments on this. I'm sending
this to the interest list because some of the comments relate to behaviors
in general.
Behaviours Background
I was reading the OpenGL forum and they recommended disabling VSync in the
driver. I changed mine to "off always" and my framerate jumped up
considerably in my application.
I wonder what else is worth tweaking in the drivers
Dave Yazel
==
Doug Twilleager wrote:
>
> This is a pretty good synopsis of the overall features of the different
> collision alternatives. I have a couple of comments on this. I'm sending
> this to the interest list because some of the comments relate to behaviors
> in general.
Great, thanks. I pull these in
Yes, this is correct. The BehaviorScheduler is bounded by the Renderer
threads as well as the other way around. It is just for the reasons
that you mention. At one point in time (early 1.1 developement), we
let the BehaviorScheduler run wild, and had some really cool effects. :^)
Doug.
>Doug
David wrote:
>
> I was reading the OpenGL forum and they recommended disabling VSync in the
> driver. I changed mine to "off always" and my framerate jumped up
> considerably in my application.
Is this particular to a given card/driver? If not, mind sharing some
info on where to go to set these
Definitely add it to the FAQ. For the longest time I was convinced that
Java3D was not properly synching itself with the monitor. It turned out the
VSync option was disabled by default for my driver!
One thing to be aware of when disabling VSync, you may get better frame
rates, but your scene may
Justin, as far as I know Voodoo drivers have had this option for a few
years now (I haven't been able to find a way to do this on Matrox
cards). It is driver dependent. NVidia's detonator drivers allow you to
go into their advanced options; Additional Properties; to turn this on
or off (at least i
Thanks I'll go to that webpage :>
I hope I can get a good idea of what we can do
Thanks again!
Jonathan
Discussion list for Java 3D API wrote:
>Hej!
>
>:) > I would like to ask if there are webpages or URLs that give examples of
>:) > Robotic manipulators implemented in Java3d.
>:)
Thanks for your help!
Can I ask if there is a possibility that I can get the parent of the viewplatform and
modify the rotation component of the set transform3d.I want to simulate a set of
buttons that
show a rotation along the x and y axes by modifying the transformgroup above the
viewplatfor
Yes,it is a very interesting topic for Java3D to tackle on. And hope we be able to
make our own simulator and finish our course!
Thanks!I'll go to that page!
Discussion list for Java 3D API wrote:
>Robots & Human Animation are great for Java3d and
>lots of cool stuff has been done with it (
If I create a new Raster image and pass it an image and
imagecomponent2D, am I guaranteed that when I ask for them back that
they will be exactly the same instance?
BufferedImage img = new BufferedImage(rect.width,rect.height,
BufferedImage.TYPE_INT_RGB);
Im
Just a bunch more updates on the site:
A couple of example applets are now available to view 3D content on the
web. More are wanted so please send them in! We're particularly looking
for small applets that show one particular feature of j3d, not big ones
that demonstrate a complete CAD system ;)
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