Re: [JAVA3D] Newbie....geting my model into java

2001-03-02 Thread Fiasco
I've created the model in max, and can export it in a number of formats (DXF, X, ect). I'd really like to find a lightwave exporter for max because (correct me if I'm wrong) thats a file format that is supported by J3D without any additional stuff. Right now, I'm exporting in DXF format and usin

Re: [JAVA3D] Java3d Robotic Manipulator Simulation

2001-03-02 Thread Sven Hartmeier
Hej! :) > I would like to ask if there are webpages or URLs that give examples of :) > Robotic manipulators implemented in Java3d. :) > :) > Me and my classmates are going to make a 3-axis robotic simulator :) > implemented in Java3D. You could check out this page (it's in german though): http:/

[JAVA3D] KBKeyFrame

2001-03-02 Thread Chris Wewerka
Hello, I have the following very urgent question: How can I get the heading, pitch and bank out of a quaternion or a matrix, which I do need for the KBKeyFrame-Class which I want to use instead of TCBKeyFrame whose corresponding TCB..Interpolator does not use cubic interpolation for orientation.

Re: [JAVA3D] Java Plug-in

2001-03-02 Thread Tonz .
hii :)i tried to run the *_plugin.html files in the demo/java3d directory. but it doesn't run there's an error apears on the Java Console . java.lang.NoClassDefFoundError: javax/media/j3d/Group  at java.lang.Class.newInstance0(Native Method)  at java.lang.Class.newInstance(Unknown Sour

Re: [JAVA3D] Java Plug-in

2001-03-02 Thread Tonz .
>From: Paul Pantera <[EMAIL PROTECTED]> >Reply-To: Paul Pantera <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Java Plug-in >Date: Wed, 28 Feb 2001 11:34:55 -0800 > > > Date: Wed, 28 Feb 2001 18:01:19 - > > From: "Tonz ." <[EMAIL PROTECTED]> > > Subject: [JAVA3D] Java Plug

Re: [JAVA3D] disappearing texture

2001-03-02 Thread Stedum, Harry van
Hi, after my initial joy over solving this problem using the v1.2.1 beta2, I soon discovered new problems were introduced, but since this is a beta, i can perfectly understand that. Part of it has to do (or so it seems) with the use of a specific Java SDK/JRE. I read 1.3 is recommendend, but in my

[JAVA3D] FW: [JAVA3D] disappearing texture

2001-03-02 Thread Stedum, Harry van
> Hi, after my initial joy over solving this problem using the v1.2.1 beta2, > I soon discovered new problems were introduced, but since this is a beta, > i can perfectly understand that. Part of it has to do (or so it seems) > with the use of a specific Java SDK/JRE. I read 1.3 is recommendend, b

Re: [JAVA3D] Oh No! More on Collision Detection!

2001-03-02 Thread Justin Couch
Kelvin Chung wrote: >is return for USE_BOUNDS. Otherwise, for USE_GEOMETRY, current >implemetation do a brute force O(n^2) check for each triangle. >So the first pass is pretty quick but the second pass is very >slow. Ok, for the article - clarification point - even if you are have USE_GEOMETRY,

[JAVA3D] Collision Arch Doc up

2001-03-02 Thread Justin Couch
Due to popular demand :) I took a bunch of the stuff over the last few days about collision detection in J3D and wrote up a document about it. It's relatively high level, but I hope that is will be useful enough for the likes of Karin to take a peek at and help in their decision making process. T

[JAVA3D] PickTranslateBehavior in Z?

2001-03-02 Thread Ling
I use PickTranslateBehavior to move a cube, it only works in XY plane, how to make it work in Z direction? Thanks for help! === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

[JAVA3D] PickTranslateBehavior in Z?

2001-03-02 Thread Ling lu
I use PickTranslateBehavior to move a cube, it only works in XY plane, how to make it work in Z direction? Thanks for help! === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff J

[JAVA3D] Java3d Robotic Manipulator Simulation ... VRML & Interactive Web 3d

2001-03-02 Thread P Flavin
Robots & Human Animation are great for Java3d and lots of cool stuff has been done with it ( and Java 1 ) ... Lots of stuff ... James Gosling HimSelf can be seen playing with Java controlled Lego Robots, a commercial Robot Combat Game is in beta release with Java3d, there's a ChessPlayer you can

Re: [JAVA3D] PickTranslateBehavior in Z?

2001-03-02 Thread Eric Reiss
Use the PickZoomBehavior for Z translations. At 02:00 PM 03/02/2001 +0100, you wrote: >I use PickTranslateBehavior to move a cube, it only works in XY plane, how >to make it work in Z direction? >Thanks for help! > >=== >To

Re: [JAVA3D] Newbie....geting my model into java

2001-03-02 Thread John Wright
Fiasco, You could export to 3DS format and use our loader. Our loader does support textures. http://www.starfireresearch.com/services/java3d/inspector3ds.html - John Wright Starfire Research Fiasco wrote: > > I've created the model in max, and can export it in a number > of formats (DXF, X, ec

Re: [JAVA3D] Laptop update

2001-03-02 Thread John Wright
Bob, Have you tried connecting an external monitor to the Toshiba laptop? It sounds like you are comparing the visual quality of an analog monitor to an LCD screen. There are a number of reasons why a laptop might be slower than a desktop of "equal specs". Laptop hard drives are typically slow

[JAVA3D] Range ordering of transparent objects

2001-03-02 Thread J. Lee Dixon
Well, I'm biting the bullet to perform real-time range ordering of my transparency objects. (Can't wait until the next release.) Anybody have some tips on doing this? I've already got my transparent objects in OrderedGroup objects, and I have written a RangeOrderingBehavior that is woken up whe

Re: [JAVA3D] Range ordering of transparent objects

2001-03-02 Thread Fabrizio Nunnari
On Fri, 2 Mar 2001, J. Lee Dixon wrote: > My problem is that I was expecting to make a call to Node.getBounds() to > find the distance between the viewer and the transparent node, but the > Bounds class has no generic way of getting the center of the bounds. > I've noticed that the Bounds are (so

[JAVA3D] reset scene postion/angle

2001-03-02 Thread david Xia
Hi, I have a question on how to control the scene by a button. In my scene graph, I used MouseRotate,MouseZoom,MouseTranslate Behaviors, when a user use mouse to rotate,zoom,etc,the Shape3D in the scene, the angle and position of the Shape3D will change. Now, I want to use a button to reset th

Re: [JAVA3D] Range ordering of transparent objects

2001-03-02 Thread Yazel, David J.
I keep putting this off myself. Depending on the complexity of your application and the quality you want to provide, you may need to break up your geometry into small pieces to sort it right. Also, center distance calculations might not be good enough if you have non-symmetric alpha blended shap

[JAVA3D]

2001-03-02 Thread Shawn Kendall
=== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Re: [JAVA3D] disappearing texture

2001-03-02 Thread Kelvin Chung
Hi Harry, What problem did you encounter when using v1.2.1 beta ? Please send us a test case for investigation. I don't know if there is workaround for this without using v1.2.1 beta2. Thanks. - Kelvin -- Java 3D Team Sun Microsystems Inc. >MIME-Version: 1.0 >Date: Fri, 2 Mar 2

[JAVA3D] Fog Node

2001-03-02 Thread Sackmunky
I am new to using the Fog Node. I was wondering how I could use the =colored fog to fill in an object(I want to fog filled ball). Can someone =shed some light on this?Thanks,Zak

Re: [JAVA3D] Oh No! More on Collision Detection!

2001-03-02 Thread Kelvin Chung
Hi Justin, >X-Accept-Language: en >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: Fri, 2 Mar 2001 20:14:13 +1100 >From: Justin Couch <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Oh No! More on Collision Detection! >To: [EMAIL PROTECTED] > >Kelvin Chung wrote: > >>is return for USE_BOUND

Re: [JAVA3D] Oh No! More on Collision Detection!

2001-03-02 Thread Doug Twilleager
This optimization is not possible. Collision is a rendering independent feature. It only depends upon the geometry in the scene graph. Imagine someone walking backwards with the view platform. Rendering based semantics would prevent a collision from being detected behind the viewer. Doug Twil

Re: [JAVA3D] reset scene postion/angle

2001-03-02 Thread Ahmed Shakil
You will have to do something like; Set the TransformGroup to the original Transform3D values or Keep a copy of the initial Transform3D of that TransformGroup and when u reset the button just do tg.setTransform(t3d) Ahmed -Original Message- From: david Xia [mailto:[EMAIL PROTECTED]]

Re: [JAVA3D] Java 3D Impressions & Documentation

2001-03-02 Thread Doug Twilleager
Okay, let's try this from a different angle. I'm hearing basically two separate complaints. First, the implementation is buggy. Second, the documentation lacks much of the philospohy or architecture behind each feature. So, why is the implementation buggy. If you look at the history of the im

Re: [JAVA3D] Oh No! More on Collision Detection!

2001-03-02 Thread Doug Twilleager
I believe I misread this. Never Mind. :^) Doug. >Subject: Re: [JAVA3D] Oh No! More on Collision Detection! >To: [EMAIL PROTECTED], [EMAIL PROTECTED] >Mime-Version: 1.0 >Content-MD5: h0V9aPdMNZ+UdtNVFbjidA== > >This optimization is not possible. Collision is a rendering independent >feature.

Re: [JAVA3D] Java 3D Impressions & Documentation

2001-03-02 Thread Matthew Flagg
Bravo. -Original Message- From: Doug Twilleager [mailto:[EMAIL PROTECTED]] Sent: Friday, March 02, 2001 2:54 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D Impressions & Documentation Okay, let's try this from a different angle. I'm hearing basically two separate complaints. F

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Cromwell Enage
Thanks a bunch! Now if I could just find figure 2... Cromwell __ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ ===

Re: [JAVA3D] Java Plug-in

2001-03-02 Thread Paul Pantera
> Date: Fri, 2 Mar 2001 09:48:12 - > From: "Tonz ." <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] Java Plug-in > To: [EMAIL PROTECTED] > > hii :) > i tried to run the *_plugin.html files in the demo/java3d directory. but it doesn't run > there's an error apears on the Java Console . > java.l

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Justin Couch
Cromwell Enage wrote: > Now if I could just find figure 2... Ah yes I need to draw that one up, got late last night and forgot about it. Actually, was hoping someone out here with something like 3DS would be able to help me out and make an appropriately sexy figure for me. PaintShopPro

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Justin Couch
I wrote: > > Cromwell Enage wrote: > > > Now if I could just find figure 2... > I'll give it a quick whirl as a 2D thing and toss that onto the site. Done. We now have a clean figure 2. Can you guess that I am not a graphic artist? :) -- Justin CouchAut

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Shawn Kendall
Wow! Nice job on that doc! Shawn Justin Couch wrote: > I wrote: > >> Cromwell Enage wrote: >> >> >>> Now if I could just find figure 2... >> > >> I'll give it a quick whirl as a 2D thing and toss that onto the site. > > > Done. We now have a clean figure 2. > > Can you guess that I am not a

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Doug Twilleager
This is a pretty good synopsis of the overall features of the different collision alternatives. I have a couple of comments on this. I'm sending this to the interest list because some of the comments relate to behaviors in general. Behaviours Background

[JAVA3D] Vertical Sync

2001-03-02 Thread David
I was reading the OpenGL forum and they recommended disabling VSync in the driver. I changed mine to "off always" and my framerate jumped up considerably in my application. I wonder what else is worth tweaking in the drivers Dave Yazel ==

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Justin Couch
Doug Twilleager wrote: > > This is a pretty good synopsis of the overall features of the different > collision alternatives. I have a couple of comments on this. I'm sending > this to the interest list because some of the comments relate to behaviors > in general. Great, thanks. I pull these in

Re: [JAVA3D] Collision Arch Doc up

2001-03-02 Thread Doug Twilleager
Yes, this is correct. The BehaviorScheduler is bounded by the Renderer threads as well as the other way around. It is just for the reasons that you mention. At one point in time (early 1.1 developement), we let the BehaviorScheduler run wild, and had some really cool effects. :^) Doug. >Doug

Re: [JAVA3D] Vertical Sync

2001-03-02 Thread Justin Couch
David wrote: > > I was reading the OpenGL forum and they recommended disabling VSync in the > driver. I changed mine to "off always" and my framerate jumped up > considerably in my application. Is this particular to a given card/driver? If not, mind sharing some info on where to go to set these

Re: [JAVA3D] Vertical Sync

2001-03-02 Thread John Owen
Definitely add it to the FAQ. For the longest time I was convinced that Java3D was not properly synching itself with the monitor. It turned out the VSync option was disabled by default for my driver! One thing to be aware of when disabling VSync, you may get better frame rates, but your scene may

Re: [JAVA3D] Vertical Sync

2001-03-02 Thread John Wright
Justin, as far as I know Voodoo drivers have had this option for a few years now (I haven't been able to find a way to do this on Matrox cards). It is driver dependent. NVidia's detonator drivers allow you to go into their advanced options; Additional Properties; to turn this on or off (at least i

Re: [JAVA3D] Java3d Robotic Manipulator Simulation

2001-03-02 Thread Jonathan Albert C Vallar
Thanks I'll go to that webpage :> I hope I can get a good idea of what we can do Thanks again! Jonathan Discussion list for Java 3D API wrote: >Hej! > >:) > I would like to ask if there are webpages or URLs that give examples of >:) > Robotic manipulators implemented in Java3d. >:)

Re: [JAVA3D] About vectors

2001-03-02 Thread Jonathan Albert C Vallar
Thanks for your help! Can I ask if there is a possibility that I can get the parent of the viewplatform and modify the rotation component of the set transform3d.I want to simulate a set of buttons that show a rotation along the x and y axes by modifying the transformgroup above the viewplatfor

Re: [JAVA3D] Java3d Robotic Manipulator Simulation ... VRML &Interactive Web3d

2001-03-02 Thread Jonathan Albert C Vallar
Yes,it is a very interesting topic for Java3D to tackle on. And hope we be able to make our own simulator and finish our course! Thanks!I'll go to that page! Discussion list for Java 3D API wrote: >Robots & Human Animation are great for Java3d and >lots of cool stuff has been done with it (

[JAVA3D] Raster img handling

2001-03-02 Thread Justin Couch
If I create a new Raster image and pass it an image and imagecomponent2D, am I guaranteed that when I ask for them back that they will be exactly the same instance? BufferedImage img = new BufferedImage(rect.width,rect.height, BufferedImage.TYPE_INT_RGB); Im

[JAVA3D] j3d.org Updates

2001-03-02 Thread Justin Couch
Just a bunch more updates on the site: A couple of example applets are now available to view 3D content on the web. More are wanted so please send them in! We're particularly looking for small applets that show one particular feature of j3d, not big ones that demonstrate a complete CAD system ;)