Hi,
I am trying to break up a big geometry to small
BranchGraphs
and send them to client side incrementally so that
the client is able
see the part of drawing with the arrival of first
BranchGroup and the rest
of the drawing will be supplied incrementally to
have a streaming effect
Has any
hello,
I have this sceneGraph.
viewRoot
(BranchGroup)
||
tView1
(transformGroup)
||
view1 (View)
||
==> zoom1 (mouseBehavior)
Can you tell me the best way
I keep getting this error even though I've set all the capability bits
described in the documentation, as well as used the setCapabilities method
of PickCanvas.
Exception occurred during Behavior execution:
javax.media.j3d.CapabilityNotSetException: GeometryArray: no capability to
get vertex coun
I was just looking over the MathEngine site and noticed that they had a
pretty big list of resources that people on the list might be interested in.
Most of these are probably not Java if any are but they would probably be
great for just the knowledge. Here's the link:
http://dev.mathengine.com/_
Here is the response I just got from Toshiba support...
--
They (drivers for W2K) are not available yet. All I can say is soon. Toshiba is not
officially
supporting W2k on that machine. This is not my policy, so please don't attack
me on this I am only the messenger.
I don't kn
Bob,
Sounds like the same issues WinNT has had for years... lack of support.
Is there some reason why you want to use WinNT instead of Win98? Just
go with WinME as shipped and enjoy a nice laptop.
- John Wright
Starfire Research
RWGRAY wrote:
>
> Here is the response I just got from Toshiba s
> And again I'd like to compliment Sun's Java 3D engineers on providing
> first rate customer service! Too many companies treat customers like
> annoyances. Doug, Uma, Kelvin, Paul, Charmaine and company all give me
> the impression that they really care about us.
>
> - John Wright
> Starfire Res
Im having some problems finding the branch group of shapes picked in a program i've written which allows you to add shapes to a scene at run time.
To add shapes im adding a new branch group, transform group + geometry to my locale.
All my picking is carried out via the locale (i have set up a PickC
I'll chime in at the end. I feel a lot of love in this listserv. Group
hug. ;)
-Lee
P.S. Seriously though, support has been great. Thanks J3D team!
> -Original Message-
> From: Dipl. Ing. Paul Szawlowski
> [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, March 01, 2001 10:04 AM
> To: [
*hugs*
-Original Message-
From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 01, 2001 10:19 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java 3D Impressions & Documentation
I'll chime in at the end. I feel a lot of love in this listserv. Group
hug. ;)
-Lee
P.S.
Whoops, never mind. There was a rogue shape3d that was getting picked that
didn't have the properties set properly.
Daniel
-Original Message-
From: Dvorak, Daniel J. [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 01, 2001 8:31 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] pickTool.GEOMET
Right backatcha! :-)
Shawn.
Yazel, David J. wrote:
> *hugs*
>
> -Original Message-
> From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, March 01, 2001 10:19 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java 3D Impressions & Documentation
>
>
> I'll chime in at the end
I do other development in which I need IIS web server comes with Windows 200o
Professional).
-Original Message-
From: John Wright [SMTP:[EMAIL PROTECTED]]
Sent: Thursday, March 01, 2001 9:28 AM
To: [EMAIL PROTECTED]
Subject:Re: [JAVA3D] Laptop update
Bob,
Sounds like th
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charset="iso-8859-1"
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Have you set the ENABLE_PICK_REPORTING for your BranchGroup?=A0 All =
group
nodes have to have this enabled to be reported during picking.=A0 I
believe this i
Bob... yuck... dedicate a separate machine for the web server.
RWGRAY wrote:
>
> I do other development in which I need IIS web server comes with Windows 200o
>Professional).
>
> -Original Message-
> From: John Wright [SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, March 01, 2001 9:28 AM
The
way I did it was that;
-
Server sends the raw data to the client
-
Client processes the data and manipulates/extends the existing
geometry
Otherwise if u wanna do everything on the server side
then just stream out the final coordinates to the client. I dont see it being
very complicated
All -
The popular JavaOne conference in June 4-8 at the Moscone Center in San
Francisco. If you have never been to one, it is a very exciting event. There are
a number of sessions that are part of the program that talk about different
parts of the Java Media API's. The times and days have not bee
I'm looking for a VRML Loader newer that
VRML97.jar, where can I download this ?
Any help would be appreciated.
Luis Campos
http://www.j3d.org/utilities/loaders.html
-Original Message-From: Luis Campos
[mailto:[EMAIL PROTECTED]]Sent: Thursday, March 01, 2001 10:49
AMTo: [EMAIL PROTECTED]Subject: [JAVA3D] VRML
Loader
I'm looking for a VRML Loader newer that
VRML97.jar, where can I download this ?
Here you'll find all the loaders you
need...http://www.j3d.org/utilities/loaders.html
- Original Message -
From:
Luis
Campos
To: [EMAIL PROTECTED]
Sent: Thursday, March 01, 2001 6:49
PM
Subject: [JAVA3D] VRML Loader
I'm looking for a VRML Loader newe
I am trying to get the code collection off of
j3d.org. It is available on 'cvs' only. I was wondering if anyone has it and is
willing to send it to me.
Thanks
Zak
Allthough offtopic, I think that everyone here will appreciate the link :
http://www.dailyradar.com/features/game_feature_page_2363_1.html
Regards,
Nathan
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in
Hi Kelvin & Doug (& all you other fine Sun Engineers);
Let me start out by apologizing for probably being the cause of the barrage
of email you guys have had to deal with over the past couple of days.
Lesson learned! I will VERY carefully word my emails from this point on.
Let me say that I'm imp
> Sackmunky wrote:
>
> I am trying to get the code collection off of j3d.org. It is available
> on 'cvs' only. I was wondering if anyone has it and is willing to send
> it to me.
Ah, I'll have to let someone else do it ATM. My tree is a mess with a
whole bunch of new functionality partially done.
Hi Karen,
>
>Let me start out by apologizing for probably being the cause of the barrage
>of email you guys have had to deal with over the past couple of days.
>Lesson learned! I will VERY carefully word my emails from this point on.
>Let me say that I'm impressed with how fast you guys get back t
I have max and would like to start putting
my models in a Java3D viewer. My first model
contains two textures. I can get the model
into Java3D but can only seem to get one
texture on the model (incorrectly). Aren't
texture coordinates encluded in my model file?
A tutorial, example code a
Let me add this bit to Kelvin's answer.
>
>>* At a given time, are collision checks performed for all moveable
>>objects or do you perform some form of optimization that allows you to
>>ignore moveable objects that are far away from all other objects.
>
>Collision is performed when WakeupOn
> Fiasco wrote:
>
> I have max and would like to start putting my models in a Java3D
> viewer. My first model
> contains two textures. I can get the model into Java3D but can only
> seem to get one
> texture on the model (incorrectly). Aren't texture coordinates
> encluded in my model file?
Fi
Hi Siau,
This bug is related to .compile() which affect the inaccuracy.
If you disable the compile() in Java source code or start it
with
java -Dj3d.disablecompile TickTockCollision
The test program should work.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From
I have been experiencing some interesting behavior. I have
several BranchGroups representing individual levels in a
"give 2D objects 3D properties" style application. I use
LineArrays to represent the 2D objects.
The behavior arises when I zoom in close to one of the objects,
and don't touch i
on 2/28/01 07:59, John Wright at [EMAIL PROTECTED] wrote:
> I'm not sure that's fair though to call Java 3D "young". Java 3D has
> been around for about two years going on three now, correct? I skipped
2+ years is young. By comparison, Z-buffers have been around for 22 years,
and OpenGL has an
Hi!I would like to ask if there are webpages or URLs that give examples of
Robotic manipulators implemented in Java3d.
Me and my classmates are going to make a 3-axis robotic simulator
implemented in Java3D.
Thanks for your help!
Bam-Bam
Michael,
Thanks for your test program. We are able to reproduce it, and
will look into the bug.
- Chien Yang.
Java 3D Team.
> Mime-Version: 1.0
> Content-Disposition: inline
> User-Agent: Mutt/1.2.4i
> Date: Thu, 1 Mar 2001 15:18:01 -0800
> From: Rookie <[EMAIL PROTECTED]>
> Subject:
Hi Karen,
First let me say that although I work for Sun, I have
absolutely nothing to do with Java3D. Also like you I'm
investigating it for my own use and I have yet to write
a single line of code.
Now that that is out of the way, I think I might be able
Shawn,
I, and the rest of the Java 3D team, thank you for sticking up
for our interests.
As a large company, Sun is sensitive to engineers getting into
flame fights on public mail aliases. I am constantly reminding
my engineers to ignore criticism of their code and remain focused
on the product
I tried the drivers at the NVidia web site and I could not get the laptop
with the GeForce2 Go chip to work under Windows 2000 Professional
So, I reinstalled Windows ME and I guess I'll just have to life with it
until Toshiba puts out an upgrade for Windows 2000 Professional.
So, after the r
[one last comment on this thread. Only just got some of this now. My
mail client has been selectively not downloading emails on me for some
odd reason (well, I've been stuffing with sendmail over the last day or
so)]
Doug Twilleager wrote:
>
> that I made out of context and making a lot of as
Title: [JAVA3D] Alpha with loopCount = 0
Hi all.
I have developing a java3D based VRML browser.
---
DEF TimeS1 TimeSensor {cycleInterval 3 }
DEF TimeS2 TimeSensor {loop TRUE startTime
Justin et al,
I've just caught up on this thread after another long day at work. I also
don't have the luxury of working on Java 3D full time anymore - though I
think I have "paid my dues" and learnt the API by trial and error (while in
Beta) as someone described.
As most of you know I have been
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