Hi everybody,
Im new to this list.. Look forward to sharing ideas with all of you'll..
Regards
Vinay Menon
VisualSoft Technologies
Ext : 6010
Ph : 98491 61761
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Hi
Are there any beginners to Java Graphic Programming here ??
Regards
Vinay Menon
VisualSoft Technologies
Ext : 6010
Ph : 98491 61761
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To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the mes
Yes. Programming is life. Java is hobby. Would prefer the inverse but have had
little opportunity to apply other skills to this venue. So, I play and watch
and read the emails.
Nick Jury
PHP
ABQ, NM
02/15/2001 8:33:25 PM, Vinay Menon <[EMAIL PROTECTED]> wrote:
>Hi
>
> Are there any beginne
Vinay Menon a écrit :
>
> Hi
>
> Are there any beginners to Java Graphic Programming here ??
>
>
Yes, I just start with Java3D.
I want to use it as a visualization tool in a photogrammetric
software (http://www.arpenteur.net)
It look like fine but yet a bit esoteric.
regards.
---
Matthew Flagg wrote:
>
> Justin posts the the J3D FAQ about once a week.
"about" is probably the best way of describing it. Cron says it should
go out at midday Perth time (GMT +8) every monday. For some reason it
just falls into the bit bucket and never appears. No reject letter from
sun's lists
Hi guys,
I wanna start doing some 3d graphics just out of interest.. I also wanna
use the OpenGL library with Java... Can any one suggest what I can start
with and suggest a few sites that can help me with this and also some good
books you know off...
Regards
Vinay Menon
VisualSoft Technologie
Hi Menon,
OpenGL and Java directly (?)... so:
http://www.jausoft.com/gl4java/
About OpenGL book, the best is "OpenGL SuperBible".
But if you are looking to Java3D, you could take the tutorials:
http://java.sun.com/products/java-media/3D/collateral/class_notes/java3d.htm
http://developer.java.sun.
*laugh*
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Thursday, February 15, 2001 5:59 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Really Common Questions RE: [JAVA3D] Java 3D books
?
Matthew Flagg wrote:
>
> Justin posts the the J3D FAQ about once a week.
"
I am drawing lines using the LineStripArray .
Whenever I do this, there is a line that appears from the origin to the point
specified. Is there anyway to keep that from happening.
Zak
I just downloaded GL4Java for the Mac at the OpenGL web site. The web site
includes numerous references and suggestions for persons interested in
OpenGL. Since I use a Mac OS 9, I have downloaded reference materials from
Apple and Sun, which include ample information regarding Java and Java3D.
A simple question (I hope). Where can I get the latest openGL driver for
Windows NT 4.0? I've been to
http://www.opengl.org/users/downloads/index.html and followed the link to
opengl95.exe. Running that yields (among other things) an Opengl32.dll with
a modification date of Monday, July 29, 1996 1
Hi all
Well, not trouble maybe, rather "dont understand"
I've tried out the Lightwave loader, works
nicely, even loads behaviours. What I get is
a KBSplinePathInterpolator.
I try something like:
private void test(TransformGroup tg) {
Enumeration en = tg.getAllChildren();
while(en.hasMoreEle
> MIME-Version: 1.0
> Date: Thu, 15 Feb 2001 11:28:17 -0500
> From: "Kasparian, Raffi J." <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Where's the latest Opengl driver for WinNT 4.0?
> To: [EMAIL PROTECTED]
>
> A simple question (I hope). Where can I get the latest openGL driver for
> Windows NT 4.0? I
This example (as well as Java3D) will blend between two textures.
However, you can not set the amount of blend, it's always 50/50.
I think Michael is looking to control the blend function a little bit
more (so am I!).
Am I misinterpreting this?
And can you control the amount of blend/alpha (ex te
Shawn,
> This example (as well as Java3D) will blend between two textures.
> However, you can not set the amount of blend, it's always 50/50.
Yes, the example that I included in the previous mail is just meant to
show Mike how multiple textures can be applied to a shape node in Java3D.
> And c
Shawn,
No, you can't control the amount of alpha blending this way. I just
used it as a psuedo code example of what I would like to do.
Yes thanks, I am Very interested in blending the textures at different
values other than 50/50.
-Mike Smith
From: Shawn Kendall <[EMAIL PROTECTED]>
The problem with using DECAL is that the surface is not shaded in DECAL
mode.
Could you give more explaination of COMBINE as well as "advanced
texturing" coming in Java3D 1.3.
Are you guys looking in bump-mapping, cube environment-mapping,
projected textures, etc? These are all features that are
I have created a scene with some rectangular cubes (ie long tall ones)
However picking any of these is so inacurate that it's almost a complete
waste of time.
I'm crrently picking by bounds using..
pickCanvas.setMode(PickTool.BOUNDS);
pickCanvas.setShapeLocation(i, j);
> I tried picking by geometry but that [didn't work]
> I set up all the correct capabilities (or so I thought) but when i run it I
> get..
> Exception occurred during Behavior execution:
> javax.media.j3d.CapabilityNotSetException: Shape3D: no capability to allow
> intersect
> ...
>
> even though
| I have a dream ... And that dream can't be [ done on ]
| ... the web [ with the current browsers - ? - ] ...
| The *only* missing piece, is a Cosmo level
| _ open source _ VRML-97 stand alone browser ...
|
Sylvain wrote
|
http://nooz.org/comp.lang.vrml/msg01456.html
>
> The problem with using DECAL is that the surface is not shaded in DECAL
> mode.
True. You can only use MODULATE in the first texture unit state
to attenuate the texture color. Doing DECAL in the second
texture unit state will only control the amount of blend between
Well that sounds very nice indeed!
- Original Message -
From: Charmaine Lee <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, February 15, 2001 6:35 PM
Subject: Re: [JAVA3D] [Fwd: Re: [JAVA3D] texture map blending]
>
> The problem with using DECAL is that the surface is not sh
This stuff sounds great!
I have another one for you guys.
How about H/W texture compression?
I didn't see projected textures either. Sure would like to have that!
(for shadows, headlights, etc.)
I could go on. :-)
Charmaine Lee wrote:
>> The problem with using DECAL is that the surface i
Folks,
Went to do some tweaks to the FAQ generator code today. The core of the
FAQ is maintained in XML and then converted to HTML and plaintext. The
generator code was originally written using Sun's Project X code. That
has now become crimson and the emphasis is on JAXP and building generic
SAX/
"Yazel, David J." wrote:
>
> From Paul Pantera at Sun:
>
> > GeometryInfo does a lot in the background. If you put your geometry
> > into it as POLYGON_ARRAY and then immediately call getGeometryArray(),
Right, just pasted verbatim onto the site: Useful in a number of places
so I've put
Paul Pantera wrote:
>
> > 6. Null pointer exceptions from GeomInfoConverter
[snip]
> This is a strange FAQ since there's nothing in Java 3D called
> "GeomInfoConverter." Plus, the last sentence here is misleading.
I've trimmed this a little bit and fixed the title to talk about
Triangulator. A
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