Matthew Flagg wrote:
> Justin,
> Can you add a section under books for basic graphics or Java
> graphics books? When I finish the one above I'll try to post to the list
> and let everyone know if it's worth the purchase.
Sure. However I would need people to send me info on this. Depends
I am trying to set up a Background using a texture from a JPG file,
so I tried to adapt the BackgroundGeometry demo that comes with
Java 3D. This demo reads its texture from a file containing an image
of some clouds, maps it as a texture onto a unit sphere and then
applies this texture to the Back
Matthew,
It's not basic and it has nothing to do with Java but "Real-Time
Rendering" by Tomas Moller & Eric Haines is the best book I've read to
understand 3D graphics. I would consider this an "advanced" book but
about as easy to understand as this subject gets.
- John Wright
Starfire Research
I was wondering if any one could help me to return the indexes of faces of shapes picked from the shapes geometries? I can return the whole geometry of the shape through picking but what i need are the vertices for the specific face of a shape picked.
Any help would be appreciated.
Darren Cosker (C
In a message dated 2/10/01 19:02:01, [EMAIL PROTECTED] writes:
<< "Real-Time Rendering" by Tomas Moller & Eric Haines is the best book I've
read to understand 3D graphics. >>
May I interrupt? Would your book recommendation help in developing a the
solution to this challenge.
I have a challenge
Gerard,
I wouldn't say that "Real Time Rendering" is oriented towards what you
are asking. What it could do is help you solve alternative ways to
arrange and manipulate your geometry if Java 3D is too slow or otherwise
lacking. Basically I'd recommend "Real Time Rendering" to someone that
is wo
I am trying to compute the projection matrix Java3D uses based on the
information in mainly the View class, but it also depends on the Canvas3D,
Screen3D, Physical Body, and Physical Environment (and possibly more?).
My frustration is building up based on poor documentation and complicated
policie
Adriano,
This simply means that you've added this object to another parent already.
For example, if you have:
TransformGroup tgA = new TransformGroup();
BranchGroup bgA = new BranchGroup();
BranchGroup bgB = new BranchGroup();
bgA.addChild( tgA );
b
I don't have an answer to your question unforunately. I just wanted to say
we all feel your pain when it comes to documentation. Between the API doc
and the usage doc there is probably, what, 500 pages of docs? Yet it still
isn't enough. I wouldn't want to write it myself. The best thing we can