Re: [JAVA3D] Basic 3D programming books

2001-02-10 Thread Justin Couch
Matthew Flagg wrote: > Justin, > Can you add a section under books for basic graphics or Java > graphics books? When I finish the one above I'll try to post to the list > and let everyone know if it's worth the purchase. Sure. However I would need people to send me info on this. Depends

[JAVA3D] Textured backgrounds

2001-02-10 Thread Glenn Rowe
I am trying to set up a Background using a texture from a JPG file, so I tried to adapt the BackgroundGeometry demo that comes with Java 3D. This demo reads its texture from a file containing an image of some clouds, maps it as a texture onto a unit sphere and then applies this texture to the Back

Re: [JAVA3D] Basic 3D programming books

2001-02-10 Thread John Wright
Matthew, It's not basic and it has nothing to do with Java but "Real-Time Rendering" by Tomas Moller & Eric Haines is the best book I've read to understand 3D graphics. I would consider this an "advanced" book but about as easy to understand as this subject gets. - John Wright Starfire Research

[JAVA3D] Returning geometry indexes from picking

2001-02-10 Thread darren cosker
I was wondering if any one could help me to return the indexes of faces of shapes picked from the shapes geometries? I can return the whole geometry of the shape through picking but what i need are the vertices for the specific face of a shape picked. Any help would be appreciated. Darren Cosker (C

Re: [JAVA3D] Basic 3D programming books

2001-02-10 Thread Gerard Peregrin
In a message dated 2/10/01 19:02:01, [EMAIL PROTECTED] writes: << "Real-Time Rendering" by Tomas Moller & Eric Haines is the best book I've read to understand 3D graphics. >> May I interrupt? Would your book recommendation help in developing a the solution to this challenge. I have a challenge

Re: [JAVA3D] Basic 3D programming books

2001-02-10 Thread John Wright
Gerard, I wouldn't say that "Real Time Rendering" is oriented towards what you are asking. What it could do is help you solve alternative ways to arrange and manipulate your geometry if Java 3D is too slow or otherwise lacking. Basically I'd recommend "Real Time Rendering" to someone that is wo

[JAVA3D] Projection Matrix

2001-02-10 Thread Blaine Alex Bell
I am trying to compute the projection matrix Java3D uses based on the information in mainly the View class, but it also depends on the Canvas3D, Screen3D, Physical Body, and Physical Environment (and possibly more?). My frustration is building up based on poor documentation and complicated policie

Re: [JAVA3D] Dummy question

2001-02-10 Thread Mark Ferneau
Adriano, This simply means that you've added this object to another parent already. For example, if you have: TransformGroup tgA = new TransformGroup(); BranchGroup bgA = new BranchGroup(); BranchGroup bgB = new BranchGroup(); bgA.addChild( tgA ); b

Re: [JAVA3D] Projection Matrix

2001-02-10 Thread David
I don't have an answer to your question unforunately. I just wanted to say we all feel your pain when it comes to documentation. Between the API doc and the usage doc there is probably, what, 500 pages of docs? Yet it still isn't enough. I wouldn't want to write it myself. The best thing we can