Hi!
I have a problem with Java3D, and I hope someone could help me.
I´ve made a class which extends from Canvas3D, to allowing tasks like save
actions in methods postRender or postSwap.
The problem is that Canvas3D is continously repainted, so it´s consume 100%
of CPU.
Does someone Know the re
I have exactly the same problem.
Regards,
Ingo
> Can we no longer put OrientedShape3Ds into SharedGroups?
>
> I had this running under the Java 3D 1.2 (release). But now I get:
> java.lang.NullPointerException
>
> at
> javax.media.j3d.NodeRetained.getCurrentLocalToVworld(NodeRetained.ja
Hi there,
i'm aiming on a constant performance on various systems. some with acceleration some
without.
is there a possibility to inquire the speed capabilities for the rendering. let's say
at least a flag
telling me whether the current machine has acceleration or not???
Cheers,
Karsten
=
Hi all,
i have a tiny problem with picking. Almost everything is fine. But i get a strange
behavior using
PickCanvas of the utilities calling its pickClosest() method. The intersections i get
are still ok, but
my interest lies in the picked node. And it appears to me that in all cases never th
I'm using multiple geometries in the same Shape3d, and was getting the same
results you mention (farthest object always got picked). Others posted the
solution to this problem on this list. Here's what I use:
pickCanvas.setShapeLocation(currentEvent);
// get the starting positi
By default, Java3D is a real-time renderer, continually updating if you
have any Behaviors in your program which may be changing the scene.
See "View.setMinimumFrameCycleTime()". This function will put some
delay between frames if your machine is fast enough.
-Lee
> -Original Message-
Don't know about a flag, but you could measure the frame rate. See
"View.getFrameStartTimes()". You should be able to use this to compute
the frame rate.
You could also set the frame rate using
"View.setMinimumFrameCycleTime()".
-Lee
> -Original Message-
> From: Karsten Fries [mailto:
Title: NCSA RecordableCanvas3D
Hello everybody:
I'm using NCSA's Portfolio RecordableCanvas3D instead of Canvas3D. When I display my application and I interact with te canvas I receive several "canvas = ncsa.j3d.ui.record.RecordableCanvas3D[canvas0,8,25,400x285]" System.out messages
Hi Karsten and Daniel,
I found the same problem as well. Is this a bug with PickCanvas? I also found that the
code snippet Daniel suggests does not always return the closest intersection (although
theoretically it should). I've found that the following loop always returns the
nearest intersect
Thank you Daniel,
you saved my day.
My problem is a little biot different from yours, because i have not various
geometry in one
Shape3D node (because you are restricted to the same type of geometry then).
I have associated my "abstract objects" with the Shape3Ds i use, by using the
setUserData()
I am trying to zoom in on an object yet whenever I
get to close, i actually go through the object. Is there anyway that I can stop
the zoom or something to stop form me going through the object.
thanks
Zak
Hi Zak,
You need to set the Front clipping plane to be nearer:
View.setFrontClipDistance(double)
The Java3D tutorial (http://java.sun.com/products/java-media/3D/collateral/) discusses
how clipping planes work.
josh
>>> [EMAIL PROTECTED] 02/05/01 09:44AM >>>
I am trying to zoom in on an objec
Zak,
Do you want to *stop* before you go through the object? (collision
detection) Or do you want to reduce the front clipping (so you don't see
through the object while you are still in front of it)?
- John Wright
Starfire Research
> Zak wrote:
>
> I am trying to zoom in on an object yet whene
Thank you for the response,
I want to be able to go pretty close to the object, yet not to go through it
at all. I have set the front clip distance to be very close, but if I set it
too close it seems to mess up the other objects in the scene.
Zak
- Original Message -
From: "John Wright
Avatars can be exported from :
- Studio Max ( the Bi-Ped Characters )
- Poser 4 ( with serious flaws ? )
- Spazz3d
and animated interactively on the Web, and with Java3d.
| I have a simple model created in 3D Studio Max.
| I want to output VRML and manipulate the various
| componen
Hi - I've been experimenting with Text3D and have a question...
When creating the Font3D the first argument is a standard java.awt
Font object, within which a point size is specified. How does this
point size translate into the distance units used in Java 3D?
It looks as though the point unit is
Zak, that is correct. If your video card is providing a 16 bit Z-Buffer
then you must keep the ratio between front and back clipping to a
reasonable ratio (3000 to 1 or less), for our application we decided we
had to just live with some corruption in the distance in order to set
the front clippin
Thanks, but I think that this is not the reason.
I´ve three behaviors (mouserotator,translator y zoom) in a program where I
didn´t extends de Canvas3D , (instead I used the same Canvas3D)
and the CPU wasn´t working at 100%. It was at 100% only when the view was
changed.
Can anyone help me?
Hello,
I have a question regarding the ratio (3000 to 1) of front to back clipping
distance for 16 bit Z-Buffers. The video card I'm currently using provides
a 32 bit Z-buffer. I'm curious as to whether I'm able to increase that
ratio or does the ratio of 3000 to 1 still need to hold true no ma
Hi everybody,
I'd like to map a different texture on each face of a cube. To my disposal I
have
the 8 cube's vertices v1, ... ,v8 and I define the 6 faces of the cube with
an
array of 6 time 4 = 24 Point3f, I also have 6 different texture objects.
To do that I'd like to use the the folloing const
Hi Raymond,
Your constructor should be...
>public class objTurn extends RotationInterpolator{
>objTurn(Alpha alpha, TransformGroup targetTG){
super( alpha, targetTG );
> this.alpha=alpha;
> this.targetTG=targetTG;
>}
>}
Your original constructor did not have a call to
> From: Monique Jeger <[EMAIL PROTECTED]>
> Subject: [JAVA3D] QuadArray class
>
> I'd like to map a different texture on each face of a cube. To my disposal I
> have
> the 8 cube's vertices v1, ... ,v8 and I define the 6 faces of the cube with
> an
> array of 6 time 4 = 24 Point3f, I also have 6
Monique,
Combine your six textures into a single texture (simplest is probable a
horizontal row/rectangle with each one sitting next to the previous one)
and then set your u,v (s,t in Java terminology) coordinates
appropriately to pick the right section of the texture for each face.
I'm assuming
Hi Alex,
Unfortunately I don't have any java sample code handy, but I had written a
small cpp class that would align an object with the poly that it collides
with. In order to "groundClamp" without any sudden changes of the model's
orientation when you drive across polygons, you would need 3 do
> From: Alan D Workman <[EMAIL PROTECTED]>
>
> I have a question regarding the ratio (3000 to 1) of front to back clipping
> distance for 16 bit Z-Buffers. The video card I'm currently using provides
> a 32 bit Z-buffer. I'm curious as to whether I'm able to increase that
> ratio or does the rati
Hi,
We can reproduce this and bug 4411851
- OrientedShape3D fail to add under SharedGroup
is filed for investigation.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
>X-Accept-Language: en
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>Date: Sa
Hi everybody,
I have a little problem with the
PickTool...
Well, i am using my picktool with
setShapeCylinder.
So first, it look to work pretty good, it return me
a result that i can get the distance...
but when i am picking the same object with another
angle it return me a result, but wit
Hi Alvaro,
If your scene graph has active WakeupOnElapsedFrame()
then the Java3D will render it continously.
/**
* Constructs a WakeupOnElapsedFrames criterion.
*
* @param frameCount the number of frames that Java 3D should draw
* before awakening this behavior obje
Never got a response on this, so I am reposting
> How have people dealt with the need to attach and detach branch groups
> without causing memory issues? I am not detecting any leaking, but I
> could
> be missing it. But my memory runtime increases steadily up to 200mb over
> a
> 20 minute run
>From time to time on this list, there's interest in 3D on portables. Here's
ATI's press release on the MOBILITY RADEON chip.
http://www.ati.com/na/pages/corporate/press/2001/4359.html
Cheers,
Fred Klingener
No, I don't have any interest in any of this except to see 3D flourish on
portables.
Hopefully it will be an improvement over their previous pseudo "3D"
laptop chipsets. Unfortunately that press release indicates 8 MB of
memory. We are rapidly approaching desktop machines commonly having 32
MB or more of video memory. And for the work we are doing with lots of
textures that memo
Their "old" version, the ATI Rage Mobility pro, will run Java 3D apps. I
use that on my laptop. As John pointed out, you can't really do anything
with a *lot* of textures, but it will work. (Everquest works well on these
things, for example).
Toshiba announced a laptop with the GeForce 2 last
> From: "Yazel, David J." <[EMAIL PROTECTED]>
> > How have people dealt with the need to attach and detach branch groups
> > without causing memory issues? I am not detecting any leaking, but I
> > could
> > be missing it. But my memory runtime increases steadily up to 200mb over
> > a
> > 20
Uma is having problem posting message to the alias. Here is her response
to the AlternateAppearance question:
The original intent of AlternateAppearance is to use it for highlight - such as
in response to an user action. Alternate appearance is not designed to
dynamically set the appearance at
Hello Java3D Team,
I am wondering if you have had the chance to update your website to include
the Java3D 1.2.1 Beta 2 documentation. I went there and you still have the
1.2.1 Beta 1 documentation.
Can you let me know when will you be able to make available the beta 2
documentation?
Many thanks
Hello Java3D Team,
I am wondering if you have had the chance to update your website to include the Java3D
1.2.1 Beta 2 documentation. I went there and you still have the 1.2.1 Beta 1
documentation.
Can you let me know when will you be able to make available the beta 2 documentation?
Many than
Hello guys.
Here is the usual problem with collision detection: a box
(representing a wall) has a behavior attached
(WakeUpOnCollisionEntry...); a Sphere has another one with same
WakeUpOn... types, but has warned in some documentations, the
WakeUpOnCollisionEntry is often not detected (the s
> Date: Mon, 5 Feb 2001 16:03:31 -0800
> From: Veasna Heng <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Documentation for Java3D 1.2.1 Beta 2
> To: [EMAIL PROTECTED]
>
> Hello Java3D Team,
>
> I am wondering if you have had the chance to update your website to include
the Java3D 1.2.1 Beta 2 documentat
hi,
i was wondering if anyone is using JDK1.3.0_01 and
Java3D-sdk. an AccessControlException gets triggered whenever the
line
SimpleUniverse.getPreferredConfiguration()
is called (and the Control Panel indicates that
it's using the JVM from the jdk1.3 directory). the violation doesn't
Hi Jack,
Yes, it occurs when Java plugin 1.3.0_01
control panel set runtime environment
to use JDK v1.3. (instead of v1.3.0_01)
Setting it to match version 1.3.0_01
should solve the problem. Note that the
AccessControlException occurs when Java3D
try to set thread priority.
- Kelvin
-
does anyone know where I can get the vrml.jar file
and how I would add the packages to jdk.
http://www.j3d.org/utilities/loaders.html
-Original Message-From: John Jackson
[mailto:[EMAIL PROTECTED]]Sent: Monday, February 05, 2001 8:56
PMTo: [EMAIL PROTECTED]Subject:
[JAVA3D]
does anyone know where I can get the vrml.jar
file and how I would add the packages to
jdk.
42 matches
Mail list logo