This is a copy of my program and my intention is to create a
sphere using points but when generate, i get all sorts of points all over the
place.. It does not seems to look like a sphere at all.. I hope that anyone out
there can help me.. I guess the generating of points lies on the
sphereG
We have been noticing something strange. Virtual distances seem closer than
they really are. For example if we have the user's eye at 1.7 meters from
the ground and there is an object 5 meters away, it looks like you are on
top of it practically. I went into everquest (a 3d commercial world) an
The "javax.media.j3d.TransformGroup@" part tells you what type of object it
is, the part after is the identity.
In order to do what you want, you have to create a seperate data structure
to hold some reference to your objects.
I used a Java vector type to hold a list of my classes of objects tha
As an update, if I double the field of view to PI/2 instead of PI/4
distances look correct, but that introduces a fishbowl situation, since to
see that much requires nasty bending. Still can't fugure this out.
- Original Message -
From: David <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>