Re: [JAVA3D] ???? [JAVA3D] "better" PickRotateBehavior ????

2000-12-16 Thread Jon Barrilleaux
I can't help you with this utility but I might be able to help you with your general problem. Take a look at the framework and utilities that come with the "3D User Interfaces with Java 3D" book. It includes a very flexible orbit camera and controller, as well as a host of other picking goodies.

[JAVA3D] SciTech GLDirect?

2000-12-16 Thread Fred Klingener
Has anyone tried this with the J3D OGL RT? If it works at all, it might be worth the $19.95. from http://www.scitechsoft.com/gldirect.html "What is SciTech GLDirect? SciTech GLDirect allows you to run OpenGL-based games and other applications using your graphics card's DirectX 6.x drivers. SciT

[JAVA3D] Lighting and Textures

2000-12-16 Thread David Ko
Hello, I've added a PointLight that moves around in a scene and dynamically lights objects in the scene. Curiously however, when you add a Texture2D object to a geometry (say, a polygon), the polygon doesn't get lit dynamically (no attentuation as the pointlight is moved away from the polygon). B

Re: [JAVA3D] Lighting and Textures

2000-12-16 Thread David
You need to set your texture to modulate against the vertex colors instead of replacing them. When the vertex colors are altered due to lighting, then the lighting changes will be interpolated across the vertices and your texture will change to show the lights. Dave Yazel - Original Message

Re: [JAVA3D] Lighting and Textures

2000-12-16 Thread David Ko
Ahhh... That does the trick. Thank you, David KO On Sat, 16 Dec 2000, David wrote: > You need to set your texture to modulate against the vertex colors instead > of replacing them. When the vertex colors are altered due to lighting, then > the lighting changes will be interpolated across the