I can't help you with this utility but I might be able to help you with
your general problem. Take a look at the framework and utilities that
come with the "3D User Interfaces with Java 3D" book. It includes a
very flexible orbit camera and controller, as well as a host of other
picking goodies.
Has anyone tried this with the J3D OGL RT? If it works at all, it might be
worth the $19.95.
from http://www.scitechsoft.com/gldirect.html
"What is SciTech GLDirect?
SciTech GLDirect allows you to run OpenGL-based games and other applications
using your graphics card's DirectX 6.x drivers. SciT
Hello,
I've added a PointLight that moves around in a scene and dynamically
lights objects in the scene. Curiously however, when you add a Texture2D
object to a geometry (say, a polygon), the polygon doesn't get lit
dynamically (no attentuation as the pointlight is moved away from the
polygon). B
You need to set your texture to modulate against the vertex colors instead
of replacing them. When the vertex colors are altered due to lighting, then
the lighting changes will be interpolated across the vertices and your
texture will change to show the lights.
Dave Yazel
- Original Message
Ahhh...
That does the trick.
Thank you,
David KO
On Sat, 16 Dec 2000, David wrote:
> You need to set your texture to modulate against the vertex colors instead
> of replacing them. When the vertex colors are altered due to lighting, then
> the lighting changes will be interpolated across the