Hi there,
could one give my some brief hint how to get my texture background
transparent,
which flags to set, how to modify the alphas of my RGB image aso.
I would be very glad if someone could save me some testing and
documentation
load.
Best regards
Karsten
begin:vcard
n:Fries;Karsten
tel;wo
Hi there,
this could by for the sun guys as well.
I've made up some primitive geometry my self and want to get every
primitive selectable by
doing PickTool.setCapabilities( shape, PickTool.INTERSECT_FULL ).
This just worked out fine, but not for cylinder bodies (although for the
top and bottom
Here is a code snippet that may prove helpful to you:
private void addTestGraphic() {
Dimension windowSize=new Dimension(600,150);
Dimension texSize=new Dimension(1024,256);
int offsetY = texSize.height - windowSize.height;
int charHeight = 15;
int bo
Hi again !
C'mon, I'm sure one of you can answer this question (this is my 3rd try)
at least the engineers from sun.
Or are this questions too simple ? (But there have been answers to much
simpler questions on this list).
1) Do I have to use the updataData method if I use the setCoordinate,
setCo
Hi again !
Carl Smotricz schrieb:
> Hi Paul,
>
> Look at the JavaDoc for javax.media.j3d.View .
> Among many other things, View lets you set the positions for the left and
> right eye.
I already did but couldn't find an appropriate method.
>
> The View object (among others) is abstracted away
Hi again !
C'mon I'm sure one of you can answer this question (this is my 3rd try)
at least the engineers from sun.
Or are this questions too simple ? (But there have been answers to much
simpler questions on this list)
I' ve just a question about how setValidVertexCount( ) works in
IndexedGeomet
Please note:
When sending this mail i got the following replay:
Antigen for Exchange found StereoTest.jar infected with
CorruptedCompressedFile virus.
The file is currently Deleted. The message, "[JAVA3D] how set focus for
stereo viewing ?", was
sent from Dipl. Ing. Paul Szawlowski and was disc
Usually when you get no response it is because no one knows the answer, or
they are too busy to respond. I do not know the answer as I have never had
a shape that I only wanted to display part of.
> --
> From: Dipl. Ing. Paul
> Szawlowski[SMTP:[EMAIL PROTECTED]]
> Reply To: D
Hi !
Java3d provides some reusable primitives like ColorCube, Box, Cylinder, Cone and
Sphere.
Is it possible to construct reusable primitives from various of this ones (f.ex, a
figure -solid- formed by two cilinders, or for several boxes) without having to
specify the geometry by hand ?
Anot
Hi Karsten,
Karsten Fries wrote:
>
> I CANNOT pick TriangleStripArrays !!
> So this sounds pretty like a small bug of the api.
> I am sure this could be fixed easily and for my sake (i need
> it...really!)
I ran into just the same problem a few days ago. I wasn't sure if this
is a real bug
Title: Java 3D 1.2.1 Beta 1 Transparancy Problems!!
Well, I downloaded and installed Java 3D 1.2.1 Beta and tried a simple transparncy test. Transparency has never worked correctly, and it seems that **it STILL does not work!!**
And this is *the* problem I had hoped would be fixed. It is cr
Hi,
I have a problem with my java 3D applet. When I am testing my Java 3D applet
on my laptop with windows 98, everything is fine.
However, when I copied the same files to my desktop with windows 2000, and
tested it, everything is fine except that when I open a dialog window, and
close the windo
Hi Andreas, thanks for your suggestion...
> I ran into just the same problem a few days ago. I wasn't sure if this
> is a real bug and wasn't able (because of time manners of my project) to
> create a test program - maybe you can. A workaround may be to use a
> simple TriangleArray instead of a T
Hi,
I can solve my previous problem if I don't use setJ3DThreadPriority().
My question is:
Why can not I use setJ3DThreadPriority() while it works fine with windows NT
and windows 98?
Please help me.
Qiuli Sun
===
To u
Hello-
Has anyone noticed performance issues with Windows 2000?
We're running with PIII 700+ 128Mb+ ram, GeForce AGP card. The mouse shadows
ARE disabled.
The have a color cube and a 2 sided triangle, and we are trying to rotate
the object. Rotation is very "chunky", and it is around 10fps.
L
Karsten,
It was fixed in the latest release, try it.
Java 3D 1.2.1 Beta 1 is now available through the JDC:
http://developer.java.sun.com/developer/earlyAccess/java3D/
We encourage everyone to download this beta and try it out with your app.
For any bugs found, please be sur
Title: RE: [JAVA3D] Windows 2000 Performance.
From
http://www.j3d.org/faq/video.html#start
"Note for Win2K users: There have been some major issues with OpenGL support under Win2K. This is mainly to do with drivers not being available for most video cards and causes the system to perform
We are running the new beta on W2K just fine.
GeForce, Denot. 3 drivers and
HP FX6 W2K drivers
--
___
Shawn Kendall
Full Sail Real World Education
Course Director
3300 University BLVD
Real Time 3D for Gaming W
In the case of IndexedGeometryArray, setValidIndexCount() and setInitialVertexIndex()
apply to the index arrays. For example, if your coordinateIndices array has a length
of 10, and the initialVertexIndex is 2 and validVertexCount is 5, then the
coordinateIndices array from 2 to 6 will be rendere
known issue re performance.
see http://msdn.microsoft.com/library/techart/d3dpu.htm
dont know about mouse shadows.
-Original Message-
From: Adam Tegen [mailto:[EMAIL PROTECTED]]
Sent: Friday, November 10, 2000 9:06 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Windows 2000 Performance.
H
The readme mentions problems with Win2K and some Nvidia drivers in 32 bit mode.
Ya might try switching to 16 bit mode.
Adam Tegen wrote:
> Hello-
>
> Has anyone noticed performance issues with Windows 2000?
>
> We're running with PIII 700+ 128Mb+ ram, GeForce AGP card. The mouse shadows
> ARE di
> 1) Do I have to use the updataData method if I use the setCoordinate, >
setCoordinates, setColor, setColors, ... methods ?
You don't have to use updateData() if you use setCoordinate(), setColor() etc.
updateData() method ensures that the coordinate change and color change happens as
one atomi
Oops. Mixed up some API calls. Here is the correct explanation.
In the case of IndexedGeometryArray, setValidVertexCount() and
setInitialVertexIndex() apply to the index arrays. For example, if your
coordinateIndices array has a length
of 10, and the initialVertexIndex is 2 and validVertexCount
Hi,
FYI, using setValidVertexCount with GeometryStripArray
under v1.2.1 beta1 D3D version will crash the system
due to bug 4383467. This will be fixed in v1.2.1 beta2.
But since GeometryStripArray will ignore setValidVertexCount,
so there is no need to set this anyway.
Thanks.
- Kelvin
---
Sameer:
This bug is fixed in 1.2.1 beta2 (bug id 4378642). This bug
occurs when a shape's first geometry(index 0) in the geometry list is
null. You can workaround this bug temporarily, by making sure that
the Shape3D's first geometry entry in the geometry list is non-null.
-Uma
Java3D T
Hi,
Chien Yang wrote:
>
> Karsten,
> It was fixed in the latest release, try it.
>
GREAT! :-) Alas, it seems like I have either restart Visual Age for Jave
(I still cannot believe I am the only one who uses this great IDE -
PLEASE!) or restart my computer because I just installed it :-)
Now thats what I call a pro-active bug report
> --
> From: Kelvin Chung[SMTP:[EMAIL PROTECTED]]
> Reply To: Kelvin Chung
> Sent: Friday, November 10, 2000 1:51 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] setValidVertexCount again
>
> Hi,
>
>FYI, u
Hi,
I was wrong, it was no out of office replay, but this.
Could someone please take him off this list then?
Thanks :-)
Original Message
Subject: NDN: Re: [JAVA3D] Picking problems with some geometry
Date: Fri, 10 Nov 2000 11:16:21 -0800
From: "Mailer-Daemon" <[EMAIL PROTECTE
I am using the ObjLoad demo program to try to load a .OBJ file and its
materials aren't coming in for some reason. I read in an earlier
posting that you have to specify the entire path to the .obj file and
have the .mtl file in the same directory as the .obj file, so I made
sure I was doing that.
There's a demo of this in the sdk:
cd demo/java3d/ObjLoad
java ObjLoad ../geometry/minimart.obj
There's a demo of .obj files with material properties in
the SDK:
cd demo/java3d/ObjLoad
java ObjLoad ../geometry/minimart.obj
The code is also included in utils-src.jar.
I took a look at your file
Hi everybody,I downloaded Java3D 1.2.1 beta
version today and made a quick test.I created a new version of my
Java3D games website with this version.
Welcome to visite my Java3D Games website:
http://www.stas.net/6/online3dgame/
I would appreciate it if you can give me some test
report or
Does anybody know
how I can go about making an image (a jpg or a gif) an object in a scene that I
can rotate, translate, and zoom in on?
Thanks,
CG
> Bob Gray wrote:
>
> From
>
> http://www.j3d.org/faq/video.html#start
[snip]
> I don't know if this info is up to date
As far as we are aware, this is the case. nVidia with Detonator3 drivers
is the only card that we've received reports of it working under Win2K -
even then only in certain
Are you usingnvidia's deronator for geforce? If not try it. It might
help. Personally I have the detonator for tnt2 and it works just fine.
--- Philip Taylor <[EMAIL PROTECTED]> wrote:
> known issue re performance.
>
> see http://msdn.microsoft.com/library/techart/d3dpu.htm
>
> dont know about
> Sent: Friday, November 10, 2000 7:26 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] updating geometry using by reference again
>
>
> > 1) Do I have to use the updataData method if I use the setCoordinate, >
> setCoordinates, setColor, setColors, ... methods ?
>
> You don't have to use updat
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