[JAVA3D] Transparency on bitmaps

2000-11-10 Thread Karsten Fries
Hi there, could one give my some brief hint how to get my texture background transparent, which flags to set, how to modify the alphas of my RGB image aso. I would be very glad if someone could save me some testing and documentation load. Best regards Karsten begin:vcard n:Fries;Karsten tel;wo

[JAVA3D] Picking problems with some geometry

2000-11-10 Thread Karsten Fries
Hi there, this could by for the sun guys as well. I've made up some primitive geometry my self and want to get every primitive selectable by doing PickTool.setCapabilities( shape, PickTool.INTERSECT_FULL ). This just worked out fine, but not for cylinder bodies (although for the top and bottom

Re: [JAVA3D] Transparency on bitmaps

2000-11-10 Thread David
Here is a code snippet that may prove helpful to you: private void addTestGraphic() { Dimension windowSize=new Dimension(600,150); Dimension texSize=new Dimension(1024,256); int offsetY = texSize.height - windowSize.height; int charHeight = 15; int bo

[JAVA3D] updating geometry using by reference again

2000-11-10 Thread Dipl. Ing. Paul Szawlowski
Hi again ! C'mon, I'm sure one of you can answer this question (this is my 3rd try) at least the engineers from sun. Or are this questions too simple ? (But there have been answers to much simpler questions on this list). 1) Do I have to use the updataData method if I use the setCoordinate, setCo

Re: [JAVA3D] how set focus for stereo viewing ?

2000-11-10 Thread Dipl. Ing. Paul Szawlowski
Hi again ! Carl Smotricz schrieb: > Hi Paul, > > Look at the JavaDoc for javax.media.j3d.View . > Among many other things, View lets you set the positions for the left and > right eye. I already did but couldn't find an appropriate method. > > The View object (among others) is abstracted away

[JAVA3D] setValidVertexCount again

2000-11-10 Thread Dipl. Ing. Paul Szawlowski
Hi again ! C'mon I'm sure one of you can answer this question (this is my 3rd try) at least the engineers from sun. Or are this questions too simple ? (But there have been answers to much simpler questions on this list) I' ve just a question about how setValidVertexCount( ) works in IndexedGeomet

Re: [JAVA3D] how set focus for stereo viewing ? READ THIS

2000-11-10 Thread Dipl. Ing. Paul Szawlowski
Please note: When sending this mail i got the following replay: Antigen for Exchange found StereoTest.jar infected with CorruptedCompressedFile virus. The file is currently Deleted. The message, "[JAVA3D] how set focus for stereo viewing ?", was sent from Dipl. Ing. Paul Szawlowski and was disc

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Yazel, David J.
Usually when you get no response it is because no one knows the answer, or they are too busy to respond. I do not know the answer as I have never had a shape that I only wanted to display part of. > -- > From: Dipl. Ing. Paul > Szawlowski[SMTP:[EMAIL PROTECTED]] > Reply To: D

[JAVA3D] How to create reusable primitive classes from existing ones ?

2000-11-10 Thread Daniel Moscoso
Hi ! Java3d provides some reusable primitives like ColorCube, Box, Cylinder, Cone and Sphere. Is it possible to construct reusable primitives from various of this ones (f.ex, a figure -solid- formed by two cilinders, or for several boxes) without having to specify the geometry by hand ? Anot

Re: [JAVA3D] Picking problems with some geometry

2000-11-10 Thread Andreas Ebbert
Hi Karsten, Karsten Fries wrote: > > I CANNOT pick TriangleStripArrays !! > So this sounds pretty like a small bug of the api. > I am sure this could be fixed easily and for my sake (i need > it...really!) I ran into just the same problem a few days ago. I wasn't sure if this is a real bug

[JAVA3D] Java 3D 1.2.1 Beta 1 Transparancy Problems!!

2000-11-10 Thread Bob Gray
Title: Java 3D 1.2.1 Beta 1 Transparancy Problems!! Well, I downloaded and installed Java 3D 1.2.1 Beta and tried a simple transparncy test.  Transparency has never worked correctly, and it seems that **it STILL does not work!!** And this is *the* problem I had hoped would be fixed.  It is cr

[JAVA3D] Why doesn't windows 2000 repaint the Canvas3D when I close a dialog window?

2000-11-10 Thread Qiuli Sun
Hi, I have a problem with my java 3D applet. When I am testing my Java 3D applet on my laptop with windows 98, everything is fine. However, when I copied the same files to my desktop with windows 2000, and tested it, everything is fine except that when I open a dialog window, and close the windo

Re: [JAVA3D] Picking problems with some geometry

2000-11-10 Thread Karsten Fries
Hi Andreas, thanks for your suggestion... > I ran into just the same problem a few days ago. I wasn't sure if this > is a real bug and wasn't able (because of time manners of my project) to > create a test program - maybe you can. A workaround may be to use a > simple TriangleArray instead of a T

[JAVA3D] Why cannot I use setJ3DThreadPriority() with windows 2000

2000-11-10 Thread Qiuli Sun
Hi, I can solve my previous problem if I don't use setJ3DThreadPriority(). My question is: Why can not I use setJ3DThreadPriority() while it works fine with windows NT and windows 98? Please help me. Qiuli Sun === To u

[JAVA3D] Windows 2000 Performance.

2000-11-10 Thread Adam Tegen
Hello- Has anyone noticed performance issues with Windows 2000? We're running with PIII 700+ 128Mb+ ram, GeForce AGP card. The mouse shadows ARE disabled. The have a color cube and a 2 sided triangle, and we are trying to rotate the object. Rotation is very "chunky", and it is around 10fps. L

Re: [JAVA3D] Picking problems with some geometry

2000-11-10 Thread Chien Yang
Karsten, It was fixed in the latest release, try it. Java 3D 1.2.1 Beta 1 is now available through the JDC: http://developer.java.sun.com/developer/earlyAccess/java3D/ We encourage everyone to download this beta and try it out with your app. For any bugs found, please be sur

Re: [JAVA3D] Windows 2000 Performance.

2000-11-10 Thread Bob Gray
Title: RE: [JAVA3D] Windows 2000 Performance. From http://www.j3d.org/faq/video.html#start "Note for Win2K users: There have been some major issues with OpenGL support under Win2K. This is mainly to do with drivers not being available for most video cards and causes the system to perform

Re: [JAVA3D] Windows 2000 Performance.

2000-11-10 Thread Shawn Kendall
We are running the new beta on W2K just fine. GeForce, Denot. 3 drivers and HP FX6 W2K drivers   -- ___ Shawn Kendall   Full Sail Real World Education Course Director 3300 University BLVD Real Time 3D for Gaming W

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Uma Sabada
In the case of IndexedGeometryArray, setValidIndexCount() and setInitialVertexIndex() apply to the index arrays. For example, if your coordinateIndices array has a length of 10, and the initialVertexIndex is 2 and validVertexCount is 5, then the coordinateIndices array from 2 to 6 will be rendere

Re: [JAVA3D] Windows 2000 Performance.

2000-11-10 Thread Philip Taylor
known issue re performance. see http://msdn.microsoft.com/library/techart/d3dpu.htm dont know about mouse shadows. -Original Message- From: Adam Tegen [mailto:[EMAIL PROTECTED]] Sent: Friday, November 10, 2000 9:06 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] Windows 2000 Performance. H

Re: [JAVA3D] Windows 2000 Performance.

2000-11-10 Thread giles
The readme mentions problems with Win2K and some Nvidia drivers in 32 bit mode. Ya might try switching to 16 bit mode. Adam Tegen wrote: > Hello- > > Has anyone noticed performance issues with Windows 2000? > > We're running with PIII 700+ 128Mb+ ram, GeForce AGP card. The mouse shadows > ARE di

Re: [JAVA3D] updating geometry using by reference again

2000-11-10 Thread Uma Sabada
> 1) Do I have to use the updataData method if I use the setCoordinate, > setCoordinates, setColor, setColors, ... methods ? You don't have to use updateData() if you use setCoordinate(), setColor() etc. updateData() method ensures that the coordinate change and color change happens as one atomi

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Uma Sabada
Oops. Mixed up some API calls. Here is the correct explanation. In the case of IndexedGeometryArray, setValidVertexCount() and setInitialVertexIndex() apply to the index arrays. For example, if your coordinateIndices array has a length of 10, and the initialVertexIndex is 2 and validVertexCount

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Kelvin Chung
Hi, FYI, using setValidVertexCount with GeometryStripArray under v1.2.1 beta1 D3D version will crash the system due to bug 4383467. This will be fixed in v1.2.1 beta2. But since GeometryStripArray will ignore setValidVertexCount, so there is no need to set this anyway. Thanks. - Kelvin ---

Re: [JAVA3D] branchgroup.compile() throws exception.

2000-11-10 Thread Uma Sabada
Sameer: This bug is fixed in 1.2.1 beta2 (bug id 4378642). This bug occurs when a shape's first geometry(index 0) in the geometry list is null. You can workaround this bug temporarily, by making sure that the Shape3D's first geometry entry in the geometry list is non-null. -Uma Java3D T

Re: [JAVA3D] Picking problems with some geometry

2000-11-10 Thread Andreas Ebbert
Hi, Chien Yang wrote: > > Karsten, > It was fixed in the latest release, try it. > GREAT! :-) Alas, it seems like I have either restart Visual Age for Jave (I still cannot believe I am the only one who uses this great IDE - PLEASE!) or restart my computer because I just installed it :-)

Re: [JAVA3D] setValidVertexCount again

2000-11-10 Thread Yazel, David J.
Now thats what I call a pro-active bug report > -- > From: Kelvin Chung[SMTP:[EMAIL PROTECTED]] > Reply To: Kelvin Chung > Sent: Friday, November 10, 2000 1:51 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] setValidVertexCount again > > Hi, > >FYI, u

[JAVA3D] [Fwd: NDN: Re: [JAVA3D] Picking problems with some geometry]

2000-11-10 Thread Andreas Ebbert
Hi, I was wrong, it was no out of office replay, but this. Could someone please take him off this list then? Thanks :-) Original Message Subject: NDN: Re: [JAVA3D] Picking problems with some geometry Date: Fri, 10 Nov 2000 11:16:21 -0800 From: "Mailer-Daemon" <[EMAIL PROTECTE

[JAVA3D] Materials in OBJ files

2000-11-10 Thread Roy Duffy
I am using the ObjLoad demo program to try to load a .OBJ file and its materials aren't coming in for some reason. I read in an earlier posting that you have to specify the entire path to the .obj file and have the .mtl file in the same directory as the .obj file, so I made sure I was doing that.

Re: [JAVA3D] Materials in OBJ files

2000-11-10 Thread Paul Pantera
There's a demo of this in the sdk: cd demo/java3d/ObjLoad java ObjLoad ../geometry/minimart.obj There's a demo of .obj files with material properties in the SDK: cd demo/java3d/ObjLoad java ObjLoad ../geometry/minimart.obj The code is also included in utils-src.jar. I took a look at your file

[JAVA3D] About Testing Java3D 1.2.1 Beta Version

2000-11-10 Thread hongkun
Hi everybody,I downloaded Java3D 1.2.1 beta version today and made a quick test.I created a new version of my Java3D games website with this version.   Welcome to visite my Java3D Games website: http://www.stas.net/6/online3dgame/ I would appreciate it if you can give me some test report or

[JAVA3D]

2000-11-10 Thread Chris Gates
  Does anybody know how I can go about making an image (a jpg or a gif) an object in a scene that I can rotate, translate, and zoom in on?   Thanks, CG  

Re: [JAVA3D] Windows 2000 Performance.

2000-11-10 Thread Justin Couch
> Bob Gray wrote: > > From > > http://www.j3d.org/faq/video.html#start [snip] > I don't know if this info is up to date As far as we are aware, this is the case. nVidia with Detonator3 drivers is the only card that we've received reports of it working under Win2K - even then only in certain

Re: [JAVA3D] Windows 2000 Performance.

2000-11-10 Thread Paraskevas Orfanides
Are you usingnvidia's deronator for geforce? If not try it. It might help. Personally I have the detonator for tnt2 and it works just fine. --- Philip Taylor <[EMAIL PROTECTED]> wrote: > known issue re performance. > > see http://msdn.microsoft.com/library/techart/d3dpu.htm > > dont know about

Re: [JAVA3D] updating geometry using by reference again

2000-11-10 Thread Andrzej Piasecki
> Sent: Friday, November 10, 2000 7:26 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] updating geometry using by reference again > > > > 1) Do I have to use the updataData method if I use the setCoordinate, > > setCoordinates, setColor, setColors, ... methods ? > > You don't have to use updat