[JAVA3D] security problem

2000-11-02 Thread Benedicte Le Grand
Hello, I have this message, and it seems to me someone already had this problem. Do you remember how to fix this ? java.lang.NoClassDefFoundError : java/security/PrivilegedAction at at at at com.sun.j3d.utils.applet.MainFrame.run(MainFrame.java:294) at java.lang.Thread.run(Thread.java:466) Than

[JAVA3D] In London....................

2000-11-02 Thread Gary Bradley
I need to find someone to be a Java Developer in London.. Can anyone do this for me? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general h

[JAVA3D] how to reduce memory requirement?

2000-11-02 Thread Dvorak, Daniel J.
I'm drawing 25000 polygons that have to be individually pickable and color-able, and I need a line border around each polygon. I use GeometryInfo to create the shapes from my vertex data. Making each polygon it's own Shape3D node takes about 150 Mb of memory. Packing all the Geometry objects (o

[JAVA3D] Textures

2000-11-02 Thread Markus Stiller
Hallo,   I have another problem. I have made an textured BaseLevel Objekt. Also I have added the Key Navigator Object to the Scenegraph. Now the problem. If I stand ca. 2 meters with the view object by the textured object the texture not not shown correctly. Same problem if I look at texture

Re: [JAVA3D] Textures

2000-11-02 Thread John Wright
Markus, What video card are you using? Voodoo 3's had defective drivers that created texture corruption similiar to what you describe. - John Wright Starfire Research > Markus Stiller wrote: > > Hallo, > > I have another problem. I have made an textured BaseLevel Objekt. Also > I have added th

[JAVA3D] Questions to Geometry class

2000-11-02 Thread Dipl. Ing. Paul Szawlowski
Hi everybody ! What happens if I call: IndexedGeometryArray . setValidVertexCount( newCount ) with "newCount" smaller than the specified indexCount which I set in the constructor ? Will then only "newCount" vertices be rendered ? How can I change the number of rendered vertices in an IndexedGeome

Re: [JAVA3D] how to reduce memory requirement?

2000-11-02 Thread J. Lee Dixon
Wow, 25000 polys that are individually pickable. That's a lot for a user to sift through. But it is easy to think of examples where you would need to do that. For example, a terrain editor with a 158x158 grid, which doesn't sound that big, but 158^2 comes near your 25k poly count. Well, I have

[JAVA3D] Geometry Spawning Nodes

2000-11-02 Thread Karsten Fries
Hi there, my head is totally blocked for today. Since my data i want to represent can be shown at a user-defined LOD i am currently trying to get some behaviors for mouse events aso run. And, since there is quite a lot of data to visualize i thought of implementing some nodes (inherited from Bran

[JAVA3D] setValidVertexCount

2000-11-02 Thread Kenneth Gordon
I'm a little confused about the setValidVertexCount() function inside GeometryArray objects. What it says in the documentation is: "This count specifies the number of vertices actually used in rendering or other operations such as picking and collision." I understood this to mean that

[JAVA3D] Problems with Java3D 1.2

2000-11-02 Thread Andreas Oesterer
I recently upgraded my Java3D application from 1.1.2 to 1.2. In general the application works fine but I discovered the following two problems that did not exist in 1.1.2. I'm not sure my problems I found are bugs in 1.2 or user errors on my side. The first problem is that background objects can

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Shawn Kendall
You got it right, setValidVertexCount just doesn't work. It's not fixed in the next beta release, either (at least not for TriStripArrays). You'll have to come up with another way to create the effect you want until the fixed is made. I had to just all my unused geometrys to a location off screen,

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Uma Sabada
Kenneth: Shawn is right. The setValidVertexCount() is broken for strips in 1.2.1 beta1 but will be fixed in beta2. The bug fix in 1.2.1 beta only fixes non-strip geometry. -Uma > X-Accept-Language: en > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Thu, 2 Nov 2000 12:44:

Re: [JAVA3D] Problems with Java3D 1.2

2000-11-02 Thread Kelvin Chung
>X-Lotus-FromDomain: AMSINC >Mime-Version: 1.0 >Content-Disposition: inline >Date: Thu, 2 Nov 2000 10:50:30 -0500 >From: Andreas Oesterer <[EMAIL PROTECTED]> >Subject: [JAVA3D] Problems with Java3D 1.2 >To: [EMAIL PROTECTED] > >I recently upgraded my Java3D application from 1.1.2 to 1.2. In genera

[JAVA3D] Shape3D Bounds and Culling problem

2000-11-02 Thread Shawn Kendall
More Particle System fun! I was hoping to release this code for testing, but I have run into a Java3D snag. I have a Shape3D, in which, my code is manipulating it's TriangleStripArray. The problem is that as soon as the (0,0,0) of the Shape3D is NOT in view, the Shape3D gets culling. Well, that w

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Mr. Andrian Zubovic
There is a way to get setValidVertexCount to work. I have done if with a LineArray object. What you have to do is to modify some other property (eg color) of the GeometryArray before you set the valid vertex count. For example: LineArray la; la.setColor(0, col); la.setValidVertexCount(2); This

Re: [JAVA3D] Shape3D Bounds and Culling problem

2000-11-02 Thread Chien Yang
Shawn, Can you send us a test case ? - Chien Yang Java 3D Team > X-Accept-Language: en > MIME-Version: 1.0 > Date: Thu, 2 Nov 2000 19:02:50 -0500 > From: Shawn Kendall <[EMAIL PROTECTED]> > Subject: [JAVA3D] Shape3D Bounds and Culling problem > To: [EMAIL PROTECTED] > > More Particle S

[JAVA3D] antialiasing in immediate mode

2000-11-02 Thread Young Hyun
I'm having problems making antialiasing of lines and points work in pure immediate mode. Is this a known problem? It used to work before with Java3D 1.1.3, but now fails with Java3D 1.2. My setup is Sun Ultra 60, Elite3D, Solaris 7 (SunOS 5.7), and JDK 1.3.0 (1.2.1 doesn't work either), and I b

Re: [JAVA3D] antialiasing in immediate mode

2000-11-02 Thread Kelvin Chung
Hi Young, This bug 4302498 - jftc:LineAttributes.setLineWidth(4.0f) failed when antialiasing is true is fixed in v1.2.1 beta2 (but not in the upcoming v1.2.1 beta1) Thanks for your bug report. - Kelvin Java 3D Team Sun Microsystems Inc. >MIME-Versio

[JAVA3D] Java3D-Sparc

2000-11-02 Thread Joachim Schoder
I´ve Solaris running under a Intel Environment and almost every Sparc-Packages will shoot my Solaris File System. Unfortunately the J3D-Package is only available for Windows and Solaris-Sparc Systems available. Has anybody of you J3D running on a Solaris-X86 System??? Thanks. Joachim "Madsheep"

Re: [JAVA3D] setValidVertexCount

2000-11-02 Thread Uma Sabada
Kenneth: Your interpretation is correct. In Java3D 1.2 there was bug that prevented it from working correctly. This bug is fixed in the soon to be released 1.2.1 beta1. For your reference, here is the bugid and description. 4338910 - change in valid vertex count not reflected in renderin