Hello,
I have this message, and it seems to me someone already had this problem.
Do you remember how to fix this ?
java.lang.NoClassDefFoundError : java/security/PrivilegedAction
at
at
at
at com.sun.j3d.utils.applet.MainFrame.run(MainFrame.java:294)
at java.lang.Thread.run(Thread.java:466)
Than
I need to find someone to be a Java Developer in London..
Can anyone do this for me?
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I'm drawing 25000 polygons that have to be individually pickable and
color-able, and I need a line border around each polygon. I use
GeometryInfo to create the shapes from my vertex data. Making each polygon
it's own Shape3D node takes about 150 Mb of memory. Packing all the
Geometry objects (o
Hallo,
I have another problem. I have made an textured
BaseLevel Objekt. Also I have added the Key Navigator Object to the
Scenegraph.
Now the problem. If I stand ca. 2 meters with the
view object by the textured object the texture not not shown correctly. Same
problem if I look at texture
Markus,
What video card are you using? Voodoo 3's had defective drivers that
created texture corruption similiar to what you describe.
- John Wright
Starfire Research
> Markus Stiller wrote:
>
> Hallo,
>
> I have another problem. I have made an textured BaseLevel Objekt. Also
> I have added th
Hi everybody !
What happens if I call: IndexedGeometryArray . setValidVertexCount(
newCount ) with "newCount" smaller than the specified indexCount which I
set in the constructor ?
Will then only "newCount" vertices be rendered ?
How can I change the number of rendered vertices in an
IndexedGeome
Wow, 25000 polys that are individually pickable. That's a lot for a
user to sift through. But it is easy to think of examples where you
would need to do that. For example, a terrain editor with a 158x158
grid, which doesn't sound that big, but 158^2 comes near your 25k poly
count.
Well, I have
Hi there,
my head is totally blocked for today. Since my data i want to represent
can
be shown at a user-defined LOD i am currently trying to get some
behaviors
for mouse events aso run. And, since there is quite a lot of data to
visualize i thought of implementing some nodes (inherited from
Bran
I'm a little confused about the setValidVertexCount() function inside
GeometryArray objects. What it says in the documentation is:
"This count specifies the number of vertices actually used in
rendering or other operations such as picking and collision."
I understood this to mean that
I recently upgraded my Java3D application from 1.1.2 to 1.2. In general the
application works fine but I discovered the following two problems that did not
exist in 1.1.2. I'm not sure my problems I found are bugs in 1.2 or user errors
on my side.
The first problem is that background objects can
You got it right, setValidVertexCount just doesn't work.
It's not fixed in the next beta release, either (at least not for
TriStripArrays).
You'll have to come up with another way to create the effect you want until the
fixed is made.
I had to just all my unused geometrys to a location off screen,
Kenneth:
Shawn is right. The setValidVertexCount() is broken for strips in 1.2.1
beta1 but will be fixed in beta2. The bug fix in 1.2.1 beta only fixes non-strip
geometry.
-Uma
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> Content-Transfer-Encoding: 7bit
> Date: Thu, 2 Nov 2000 12:44:
>X-Lotus-FromDomain: AMSINC
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>Date: Thu, 2 Nov 2000 10:50:30 -0500
>From: Andreas Oesterer <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Problems with Java3D 1.2
>To: [EMAIL PROTECTED]
>
>I recently upgraded my Java3D application from 1.1.2 to 1.2. In genera
More Particle System fun!
I was hoping to release this code for testing, but I have run into
a Java3D snag.
I have a Shape3D, in which, my code is manipulating it's TriangleStripArray.
The problem is that as soon as the (0,0,0) of the Shape3D is NOT in
view, the Shape3D gets culling.
Well, that w
There is a way to get setValidVertexCount to work. I have done if with a
LineArray object. What you have to do is to modify some other property (eg
color) of the GeometryArray before you set the valid vertex count.
For example:
LineArray la;
la.setColor(0, col);
la.setValidVertexCount(2);
This
Shawn,
Can you send us a test case ?
- Chien Yang
Java 3D Team
> X-Accept-Language: en
> MIME-Version: 1.0
> Date: Thu, 2 Nov 2000 19:02:50 -0500
> From: Shawn Kendall <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Shape3D Bounds and Culling problem
> To: [EMAIL PROTECTED]
>
> More Particle S
I'm having problems making antialiasing of lines and points work in
pure immediate mode. Is this a known problem? It used to work before
with Java3D 1.1.3, but now fails with Java3D 1.2. My setup is Sun Ultra
60, Elite3D, Solaris 7 (SunOS 5.7), and JDK 1.3.0 (1.2.1 doesn't work
either), and I b
Hi Young,
This bug 4302498 - jftc:LineAttributes.setLineWidth(4.0f) failed
when antialiasing is true
is fixed in v1.2.1 beta2 (but not in the upcoming v1.2.1 beta1)
Thanks for your bug report.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>MIME-Versio
I´ve Solaris running under a Intel Environment and almost every
Sparc-Packages will shoot my Solaris File System.
Unfortunately the J3D-Package is only available for Windows and
Solaris-Sparc Systems available. Has anybody of you J3D running on a Solaris-X86
System???
Thanks.
Joachim "Madsheep"
Kenneth:
Your interpretation is correct. In Java3D 1.2 there was bug that
prevented it from working correctly. This bug is fixed in the soon to be
released 1.2.1 beta1. For your reference, here is the bugid and description.
4338910 - change in valid vertex count not reflected in renderin
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