Hi,
In the Java3D specification it says:
"Camera-based viewing functions are available only in compatibility mode.
Note: Use of these view-compatibility functions will disable some of
Java3D's view model features..."
Could this be the reason that the picking functionality does not work
properly
Hello,
I have Shape3d objects which may have bis to 500.000 traingles. I don't
want to move my objects to the center, instead I want to move the
viewplatform so that I get the Shape3D object at startup in the center
of the screen. I also want to use the MouseRotate, MousTranslate and
MouseZoom .
hello again,
I forgot to say that I want to have the effect that my Object rotate over its
center.
Mohammed Akacem schrieb:
> Hello,
>
> I have Shape3d objects which may have bis to 500.000 traingles. I don't
> want to move my objects to the center, instead I want to move the
> viewplatform so
Hi Everybody,
I am developing several Java3D games currently, the
rendering speed is pretty good for powerful 3D card, but for some old card, it
is slow.
So, I want to provide a function to let the player
Decrease / Increase the Canvas3D at play-time. But I do not like to resize the
Canvas3D
We have a problem that Java3D versions 1.1.3 and 1.2 throw Exceptions
with VisAD. However, Java3D 1.1.2 does not throw these Exceptions
running under Solaris and Windows.
Can anyone please send me a copy of Java3D 1.1.2 for Linux?
Thank you,
Bill Hibbard
[EMAIL PROTECTED]
=
Hi,
was I removed from this list or is it so quiet at the moment? *g*
Andreas
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Hi,
In the upcoming release of v1.2.1beta1. Several methods is
add in the utility class com.sun.j3d.utils.universe.ViewingPlatform.
(Note that source code of utilize class is available when you
download the SDK)
public void addRotateBehavior(int index)
public void addTranslateBehavior(int
Hi Pasi,
You can try,
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
java.awt.image.ColorModel cm = config.getColorModel();
if (cm.getPixelSize() == 8) { // 8 bit per pixel
System.out.println("current display mode is 256 color");
}
- Kelvin
If you do decide to pursue approach 2) that you describe below, you
may want to take a look at the "display facing" technique covered in
"3D User Interfaces with Java 3D". The latest version of the code
that comes with the book, available free at
www/manning.com/barrilleaux, has a revamped versio
Thanks for all the suggestions on possible ways to do particles.
We have settled on a technique that will use one Shape3D, using one TriStripArray and
will only have to transform two points to the view for all the
particles as a whole, not each individual particle. We should have a simple exampl
Can anybody help?
I want to rotate an object about it's local z-axis and
keep the object in its current location.
At the moment the object rotates about its local
y-axis and when it begins to rotate it moves to the
centre of the screen (I want it to maintain its
position).
I am currently using
Hi,
Does somebody tell me why I always get double copies of all of the received
Java 3D emails?
I signoffed the list, and registered again. I still have the same problem.
Thank you.
Qiuli Sun
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