I have very big object ,say 500.000 triangle, so to translate the object out of
view may cost too much time.
I was think of setting the geometry of the Shape3D object again with a dummy
geometry let's say a PointArray geometry object with one point. would that be
cheaper?
Alejandro Terrazas schri
For maximum overall efficiency of rendering, I think you would need to
re-compile the whole scene graph (but I'm not sure) and this would cost
some time. I still think that the switch node would be the most efficient
way to do this. Or does anyone have a better suggestion yet?
-Carl-
At 11:44 15
The Java 3D Frequently Asked Questions list for Monday October 16 2000
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