Hello Scott,
At 02:30 20.09.00 , you wrote:
>For extra credit, I'd like to build a GUI that will draw the 3D graph and
>(if possible) show the genetic algorithm's attempts to locate the maximum
>(i.e., dynamically "flash" points produced by the genetic algorithm as
>possible maximums).
>
>I'm new
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
VisAD now makes it easy to write collaborative visualization
and data analysis applications. VisAD can use Java3D or Java2D
for visualization.
VisAD is freely available from:
http://www.ssec.wisc.edu/~billh/visad.html
The only problem with this is that you have a fixed sampling rate. You
would really like to have less sample points along the more "linear"
parts of the scene, and more sample points (and thus more polys) on
parts of the graph that change more, giving a better curve fit. In math
terms, more samp
I need to use in my programms multiple (two for
example) 3D canvases per application working with same or different
VirtualUniverses. I know that it is posible, but I d'not know how I can make it.
If it is not difficult for you, send me please a simple example of code or
an Internet link.
Hi all,
I have a problem: I'm writing a viewer that shows machines in a canvas3d ,
now I wan't to show a back, right , left and right projection in a graphic2D
canvas , are there any methods in the J3D classes that provide this? If
anybody has done this before would you be able to share this cod
The culling is done on a per-shape basis. If any part of a Shape3D
intersects the viewing frustum, the entire shape is sent to the
graphics accelerator. As you correctly point out, this leads to a
tradeoff that has to be made: too many shapes with a small amount of
geometry can lead to inefficie
Well, looks like it's a case of broken drivers again. I started with
the TextureModeApp from the Java3D examples and changed it to play with
transparent textures and shape transparency.
If you run this, you should see a blue (0,0,1) background, with a Text2D
object (which uses transparency textu
UPDATE! On my Rage128 PRO, if I set the display properties to 24-bit,
the demo works fine. True color (32-bit) and 16-bit exhibit incorrect
transparency computation.
-Lee
-Original Message-
From: J. Lee Dixon [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 20, 2000 11:32 AM
To: [
Lee,
Tested your test applet on a GeForce 256 system (16 bit color mode) and
your text does look "purple".
One more strike against ATI's drivers.
- John Wright
Starfire Research
"J. Lee Dixon" wrote:
>
> Well, looks like it's a case of broken drivers again. I started with
> the TextureModeApp
And to boot, I figured one more thing out. Sure, 24-bit mode works.
But it works SLOWLY! They even say in the readme that 3D acceleration
is only under 16-bit mode. This really stinks.
Does someone at Sun have a way to get ATI to fix this? I don't think I
can go to ATI with a Java3D example t
First of all, thanks to all the people from the list for their questions
and answers.
Anima3d is a simple animation studio. Anima3d allows the user to
construct articulated structures and design the scene using materials,
textures and lights. The animation is defined with a serie of keyframes.
T
Lee,
It may be working in 24 bit mode because ATI may not be providing any
hardware acceleration in 24 bit mode and hence Java 3D is rendering it
correctly in software. Certainly there are other cards (Voodoo) that
don't accelerate in 24 bit mode.
Good luck getting ATI to even respond to you.
There will be a moderated, online chat on the Java 3D API.
The guests are two key members of Sun's Java 3D engineering
team: Kevin Rushforth and Dan Petersen. They'll answer your
questions on Tues., Oct. 3 at 11:00 A.M. PDT. To join the chat,
go to: http://developer.java.sun.com/developer/communit
Hi,
It is not enough to allocate
Point3d[] vertices = new Point3d[TOTAL_NUM_OF_VALUES];
and then invoke,
tsa.setCoordinates(0, vertices);
Use,
Point3d[] vertices = new Point3d[TOTAL_NUM_OF_VALUES];
for (int i=0; i < vertices.length; i++) {
vertice[i] = new Point3d();
}
tsa.setCoordinate
Hi Markus,
We can reproduce this problem and
Bug 4372813 - Incorrect Z order when multiple OrientedShape3D are rendered
is filed for this.
Thanks.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>X-Unix-From: [EMAIL PROTECTED] Thu Jul 27 11:35:56 2000
>MIME-Version: 1.0
>Co
Hi there!
I get the following exception. Which capability field do I have to use on the
Shap3d object to make it intersectable?
Thank you,
Kovalan
javax.media.j3d.CapabilityNotSetException: Shape3D: no capability to allow
intersect
at javax.media.j3d.Shape3D.intersect(Shape3D.java:434)
We are working on a distributed robot simulation system for the RoboCup
competition using (amongst other things) Java3D for rendering.
I have just read various messages on this group suggesting that where many
changes are to be made to a scene graph, these changes should be all done
in a behaviou
On the other hand, it looks purple on my Rage 128. The ATI Rage 128 drivers
seem fine. I've never gotten hardware acceleration to work at all with Rage
Pro, but I don't really care since I have one that works now ;)
Bobby
Original Message Follows
From: John Wright <[EMAIL PROTECTED]>
Su
Hi Kovalan,
If you want to pick using geometry (USE_GEOMETRY), you have to add the
capability Geometry.ALLOW_INTERSECT to the appropriate Geometry object (I
guess this is causing the "no capability to allow intersect" exception).
Regards,
Manu.
On Wed, 20 Sep 2000, Kovalan Muniandy wrote:
> Hi
Just to be clear (I hate to keep adding to this thread, but here I go): I
am running an ATI Rage 128 chip on a Win98 system in 16 bit mode (with
hardware acceleration), and the demo works properly (purple text) on my
system. Of course, I am on Win98 instead of NT.
Bobby
Original Message F
Getting a laptop with the new Job and trying to work out what, if any HW
accelaration I will be getting. The ATI site is pretty useless for
getting some information. My understanding is the following
Win2K is supported
- Drivers are for D3Dv7 only
- No OpenGL support
- NFI what screen res/depth i
I am not sure if this bug has been documented or not. It occurs when doing
repeated calls to Group.moveTo(BranchGroup). It is some sort of race
condition (I use the term loosely becasue I only kinda know what it
maens) =) becasue if you do it slowly then it works fine. If you do it
quickly then yo
Justin,
Our team is developing on just the platform you are describing. The
performance is not that stellar. The ATI chipset in the laptop is the
Mobility - P and when I originally had J3D on D3D 1.2 beta provide
information about what, if any, hardware acceleration was being performed
my machi
Hello there...
Here is my test code
Problem is that two transparency image texture isnt displayed
correctly
I've not solved this yet
Please help me...
code.zip
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