Re: [JAVA3D] Drawing a 3D Mathematical Function

2000-09-20 Thread Carl Smotricz
Hello Scott, At 02:30 20.09.00 , you wrote: >For extra credit, I'd like to build a GUI that will draw the 3D graph and >(if possible) show the genetic algorithm's attempts to locate the maximum >(i.e., dynamically "flash" points produced by the genetic algorithm as >possible maximums). > >I'm new

[JAVA3D] VisAD Support for Building Collaborative Applications

2000-09-20 Thread test user
Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit VisAD now makes it easy to write collaborative visualization and data analysis applications. VisAD can use Java3D or Java2D for visualization. VisAD is freely available from: http://www.ssec.wisc.edu/~billh/visad.html

Re: [JAVA3D] Drawing a 3D Mathematical Function

2000-09-20 Thread J. Lee Dixon
The only problem with this is that you have a fixed sampling rate. You would really like to have less sample points along the more "linear" parts of the scene, and more sample points (and thus more polys) on parts of the graph that change more, giving a better curve fit. In math terms, more samp

[JAVA3D]

2000-09-20 Thread Vladimir Akhmetiev
I need to use in my programms multiple (two for example) 3D canvases per application working with same or different VirtualUniverses. I know that it is posible, but I d'not know how I can make it. If it is not difficult for you, send me please a simple example of  code or an Internet link.

[JAVA3D] Projecting a scene on a GRAPHICS2D canvas

2000-09-20 Thread Jochen Vandewalle
Hi all, I have a problem: I'm writing a viewer that shows machines in a canvas3d , now I wan't to show a back, right , left and right projection in a graphic2D canvas , are there any methods in the J3D classes that provide this? If anybody has done this before would you be able to share this cod

Re: [JAVA3D] BUMP: FOV and Occlusion culling

2000-09-20 Thread Kevin Rushforth
The culling is done on a per-shape basis. If any part of a Shape3D intersects the viewing frustum, the entire shape is sent to the graphics accelerator. As you correctly point out, this leads to a tradeoff that has to be made: too many shapes with a small amount of geometry can lead to inefficie

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread J. Lee Dixon
Well, looks like it's a case of broken drivers again. I started with the TextureModeApp from the Java3D examples and changed it to play with transparent textures and shape transparency. If you run this, you should see a blue (0,0,1) background, with a Text2D object (which uses transparency textu

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread J. Lee Dixon
UPDATE! On my Rage128 PRO, if I set the display properties to 24-bit, the demo works fine. True color (32-bit) and 16-bit exhibit incorrect transparency computation. -Lee -Original Message- From: J. Lee Dixon [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 20, 2000 11:32 AM To: [

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread John Wright
Lee, Tested your test applet on a GeForce 256 system (16 bit color mode) and your text does look "purple". One more strike against ATI's drivers. - John Wright Starfire Research "J. Lee Dixon" wrote: > > Well, looks like it's a case of broken drivers again. I started with > the TextureModeApp

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread J. Lee Dixon
And to boot, I figured one more thing out. Sure, 24-bit mode works. But it works SLOWLY! They even say in the readme that 3D acceleration is only under 16-bit mode. This really stinks. Does someone at Sun have a way to get ATI to fix this? I don't think I can go to ATI with a Java3D example t

[JAVA3D] A N I M A 3 D v1.0 Beta 1. New software

2000-09-20 Thread Daniel del Río
First of all, thanks to all the people from the list for their questions and answers. Anima3d is a simple animation studio. Anima3d allows the user to construct articulated structures and design the scene using materials, textures and lights. The animation is defined with a serie of keyframes. T

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread John Wright
Lee, It may be working in 24 bit mode because ATI may not be providing any hardware acceleration in 24 bit mode and hence Java 3D is rendering it correctly in software. Certainly there are other cards (Voodoo) that don't accelerate in 24 bit mode. Good luck getting ATI to even respond to you.

[JAVA3D] Online chat on Java 3D -- October 3

2000-09-20 Thread Edward Ort
There will be a moderated, online chat on the Java 3D API. The guests are two key members of Sun's Java 3D engineering team: Kevin Rushforth and Dan Petersen. They'll answer your questions on Tues., Oct. 3 at 11:00 A.M. PDT. To join the chat, go to: http://developer.java.sun.com/developer/communit

Re: [JAVA3D] java.lang.NullPointerException

2000-09-20 Thread Kelvin Chung
Hi, It is not enough to allocate Point3d[] vertices = new Point3d[TOTAL_NUM_OF_VALUES]; and then invoke, tsa.setCoordinates(0, vertices); Use, Point3d[] vertices = new Point3d[TOTAL_NUM_OF_VALUES]; for (int i=0; i < vertices.length; i++) { vertice[i] = new Point3d(); } tsa.setCoordinate

Re: [JAVA3D] Tranparency Bug - Fixed in 1.2.1?

2000-09-20 Thread Kelvin Chung
Hi Markus, We can reproduce this problem and Bug 4372813 - Incorrect Z order when multiple OrientedShape3D are rendered is filed for this. Thanks. - Kelvin -- Java 3D Team Sun Microsystems Inc. >X-Unix-From: [EMAIL PROTECTED] Thu Jul 27 11:35:56 2000 >MIME-Version: 1.0 >Co

[JAVA3D] Shape3D.intersect, how to turn on on?

2000-09-20 Thread Kovalan Muniandy
Hi there! I get the following exception. Which capability field do I have to use on the Shap3d object to make it intersectable? Thank you, Kovalan javax.media.j3d.CapabilityNotSetException: Shape3D: no capability to allow intersect at javax.media.j3d.Shape3D.intersect(Shape3D.java:434)

[JAVA3D] Use of behaviours to make many changes to scene with offscreen rendering

2000-09-20 Thread Christopher William VAN-DE-VELDE
We are working on a distributed robot simulation system for the RoboCup competition using (amongst other things) Java3D for rendering. I have just read various messages on this group suggesting that where many changes are to be made to a scene graph, these changes should be all done in a behaviou

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread Bobby Martin
On the other hand, it looks purple on my Rage 128. The ATI Rage 128 drivers seem fine. I've never gotten hardware acceleration to work at all with Rage Pro, but I don't really care since I have one that works now ;) Bobby Original Message Follows From: John Wright <[EMAIL PROTECTED]> Su

Re: [JAVA3D] Shape3D.intersect, how to turn on on?

2000-09-20 Thread Manu Eapen Varghese
Hi Kovalan, If you want to pick using geometry (USE_GEOMETRY), you have to add the capability Geometry.ALLOW_INTERSECT to the appropriate Geometry object (I guess this is causing the "no capability to allow intersect" exception). Regards, Manu. On Wed, 20 Sep 2000, Kovalan Muniandy wrote: > Hi

Re: [JAVA3D] Fade-out of transparency textured polygons

2000-09-20 Thread Bobby Martin
Just to be clear (I hate to keep adding to this thread, but here I go): I am running an ATI Rage 128 chip on a Win98 system in 16 bit mode (with hardware acceleration), and the demo works properly (purple text) on my system. Of course, I am on Win98 instead of NT. Bobby Original Message F

[JAVA3D] ATI Rage Mobility 128 + Win2K

2000-09-20 Thread Justin Couch
Getting a laptop with the new Job and trying to work out what, if any HW accelaration I will be getting. The ATI site is pretty useless for getting some information. My understanding is the following Win2K is supported - Drivers are for D3Dv7 only - No OpenGL support - NFI what screen res/depth i

[JAVA3D] null pointer error

2000-09-20 Thread Will Holcomb
I am not sure if this bug has been documented or not. It occurs when doing repeated calls to Group.moveTo(BranchGroup). It is some sort of race condition (I use the term loosely becasue I only kinda know what it maens) =) becasue if you do it slowly then it works fine. If you do it quickly then yo

Re: [JAVA3D] ATI Rage Mobility 128 + Win2K

2000-09-20 Thread Mark Ferneau
Justin, Our team is developing on just the platform you are describing. The performance is not that stellar. The ATI chipset in the laptop is the Mobility - P and when I originally had J3D on D3D 1.2 beta provide information about what, if any, hardware acceleration was being performed my machi

[JAVA3D] Transparency textured Problem

2000-09-20 Thread Youngseog Lee
Hello there... Here is my test code Problem is that two transparency image texture isnt displayed correctly I've not solved this yet Please help me...   code.zip