I recently purchased a Voodoo3 and everything seems to run fine except the
textures are all screwed up... they are there, but their mapping changes as
the eyepoint changes. This same application works if I use the DirectX
version of OpenGL.
I attempted to update the OpenGL DLL by using GLSetup,
Hi Bruno,
first of all (you probably know that), you have to use different
Viewplatform-objects for your different views, which is only possible
(as far as I know) by not using the SimpleUniverse-stuff.
Then your problem can be solved by using different paths from the
Locale-object down to your Vi
Thanks to all who helped me out in setting an image
as background. Worx like a charm.
CG
Hey Mr Blue,
I sent a thanks to you at the disussion list, but thanks again. I wonder
why I can't find this in the Java3D API book. It doesn't even list
TextureLoader.
Seeya,
CG
> here is an example
>
>
> // Set up the background
> TextureLoader bgTexture = new TextureLoader("p3.jpg
Lee,
Yes, on one of our test machines we have tested using the Voodoo 3. We
contacted 3dfx about this and they confirmed there is a flaw in their
drivers for texturing. We waited months for a new driver but so far
haven't seen a fix yet. In the same machine using a GeForce 256 card
(Elsa Erazo
Hi All,
Does anybody know about a good
graphical Java debugger which is easy and faster to use?
I saw Sun's Forte, JSwat, and other
few debuggers. But they are not really handy when you have JNI, RMI ,
Swing , Java3D and stuff like that in your code.
Any information regarding this
wil
Hi everyone,
I'm new to this list, so please apologize any inconvenience.
I'm currently developping something quite big which could be described
as a:
3 tier java3d application implementing living worlds and h-anim
My question is:
does Sun plans to add a h-anim specification to java3d specific
Following the comments from Michael Schulman and other about the
future of Java 3D, can anyone say whether there is (or will be) a JSR
detailing what might be in the next release of Java 3D ?
I spent some time looking for such a thing, but I could not find it.
Thanks
Rob
--
Rob Nugent
Develop
Hello Roopesh,
I think what you are looking for is setFieldOfView() method of the View
class. Take a look at it and see if it helps.
Mojtaba
===
To unsubscribe, send email t
Hello all,
I'm having some problems using the Quat4f class. It seems that the
values I put into Quat4f somehow get changed. To demonstrate this, I ran
this code:
rotations = new Quat4f(0.0f,0.0f,1.0f,0.2f);
System.out.println("rotations read x: "+rotations[i].x);
System.out.println("rotations r
Can anyone out there explain to me what the purpose of OrderedGroup is?
After reading the API Documentation, I would expect it to draw Shape3D's in
their index order regardless of which is spatially in front of the other.
This doesn't seem to be the case and I don't understand why.
For instance,
In com.sun.j3d.utils.behaviors.mouse.MouseRotate:194
"callback.transformChanged( MouseBehaviorCallback.TRANSLATE, currXform );"
Is this supposed to be MouseBehaviorCallback.ROTATE ?
-- John Rothe
===
To unsubscribe, send em
Hi again,
I was asked by Michael Schulman <[EMAIL PROTECTED]>
what is h-anim.
It's a specification by web3d (http://www.web3d.org) to describe and
animate avatars.
Version 1.1 is currently concerning VRML architecture but they are
moving to Java3d
with the forthcoming version 2.0
By now, it is
Yes, a couple of them have the wrong method names in the callback methods.
At 10:47 AM 06/15/2000 -0500, you wrote:
>In com.sun.j3d.utils.behaviors.mouse.MouseRotate:194
>"callback.transformChanged( MouseBehaviorCallback.TRANSLATE, currXform );"
>
>Is this supposed to be MouseBehaviorCallback.
It should be like that. The values you print have been normalized.
to see this, you can add x*x + y*y + z*z +w*w = 1.
liming
Mojtaba Hosseini wrote:
> Hello all,
> I'm having some problems using the Quat4f class. It seems that the
> values I put into Quat4f somehow get changed. To demonstrate
Yes ! H-Anim works with Java3D ! and Java 1, for Web Pages !
" YOU Control Human Animation Avatar " ( Web Interactive Java )
---
http://www.frontiernet.net/~imaging/H-Anim_Avatars.html
http://www.frontiernet.net/~imaging/shout3d/models/
H-Anim/
This is the purpose of OrderedGroup. In your example below,
you don't mention whether or not Z buffering has been disabled.
If Z buffering is enabled, you still won't see the second cube.
Doug Twilleager
Sun Microsystems
>MIME-Version: 1.0
>Subject: [JAVA3D] What does an OrderedGroup actually d
Hi John,
Bug 4345865 is filed for this. The bug affect
MouseZoom & MouseRotate user defined callback routine.
It will be fixed in the next release.
Thanks for your bug report.
- Kelvin
--
Java 3D Team
Sun Microsystems Inc.
>MIME-Version: 1.0
>Date: Thu, 15 Jun 2000 10:47:55
>
> Please create a _ simple _ walk animation, export it as
> VRML-97 and post the results on the Web so I and others
> can look at it and work on a solution ... and post your own
> solution if you have one and are willing to share it.
I attach a simple-walking VRML97 file that is exported from
Thank you liming for your help. I'm still having a hard time
understanding what a Quat4f class represents. Does anyone know of any
tutorial I could look at to understand what Quat4f is about. I'm using
Quat4fs in a RotPathInterpolator and I don't understand how this works.
For instance an interpol
> I'm still having a hard time
> understanding what a Quat4f class represents. Does anyone know of any
> tutorial I could look at to understand what Quat4f is about.
I found:
http://www.gamasutra.com/features/programming/19980703/quaternions_06.htm
to be a good description of the quaterions. I
Hi,
I'm part of a team that's building a rather large Java3D/Swing GUI application
that initated from another Swing GUI. The inital Swing GUI is able to open up
multiple java3d windows containing information from that initial gui. These
windows will then have their own java3d universe (engine) r
Likely off topic... my apologies.
There is a bug,
http://developer.java.sun.com/developer/bugParade/bugs/4295524.html, that is
just killing me. Has anyone else experienced this? They symptoms are that
whenever a JMenu is raised and requests focus, the window panel flashes and
then repaints.
Th
Hello!
Is there any risk that one java3D application might call some functions
within openGL which another doesn't and thereby force the machine to go into
software rendering. Or is it the case that if the drivers work okay with one
java3D program they will work okay with all java3D programs?
Be
Hello!
I need a quickfix.
I am using the utility class for keyboard navigation, and will be doing a
demonstration next week. However the movement through scene is to fast. Must
slow down. But I do not have time to write my own keyboard navigation class
before demonstration.
Is there a way to ge
The code below demonstrates what may be a bug in immediate-mode rendering of
a texture with image data set by reference. I tested this on:
Java3D 1.2 Maintenance Release Implementation
JDK 1.3
Windows NT 4.0
PentiumIII laptop (Dell Inspiron 7500) with ATI Rage Mobility P OpenGL
Also, despite sta
Rob,
We don't have the feature list for Java 3D 1.3 yet.
In the next couple of months, we should have the list out for review.
Rob Posadas
Manager, 3d Graphics Software
Sun Microsystems
[EMAIL PROTECTED]
(650) 786-7873
>
> Following the comments from Michael Schulman and other about the
> f
27 matches
Mail list logo