Shameless plug to follow...
The book "3D User Interfaces with Java 3D" is almost out. It is
available at the JavaOne conference in final proof form (in the Java
3D booth and the Guru book store). It should be available in e-book
form from the publisher at www.manning.com in a couple weeks, and
Hi everybody!
I want to create 7200 cubes of the TriangleStripArray class and include
them in a BranchGroup object to be rendered inside of a Canvas3D object.
When the Java Virtual Machine is trying to do that, it freezers. Before
this, the Virtual Machine brakes down with a java
Try raising your Java VM memory allocation with:
java -Xmx512m [app]
^ play around with this number (in megabytes)
I am using Java3D to visualize with 500MB-1GB terrains with textures
without problems under NT.
-Pedro
- Original Message -
From: "Pedro García Patrón"
i dont know if my way is 100% correct but i found installing the Java 3D
for JDK and JRE is what was needed for under W2K
Manuel Urbina wrote:
>
> Hello;
>
> My problem is very simple, I have a Windows 2000 platform and I'm
> confused about downloading the necessary documentation and software to
Before Java3d 1.2 I needed to adjust the PolygonOffset so that my polygon
borders would look good. Now that I've upgraded to 1.2, the borders look
better with no offset. I'm not sure whether the change is due to 1.2 or to
my new computer with different video hardware.
Anyone else have such an e
Hello;
My problem is very simple, I have a Windows 2000 platform and I'm
confused about downloading the necessary documentation and software to
write 3D Java applications, would somebody please, tell me what are the
necessary software and documentation so I could start A.S.A.P.
Than You
===
Hi,
I have a problem which involves converting a program code from Matlab to
Java.The program is to plot a 3D graph.
The graph is plotted for n iterations passing a random set of values each
time,hence the output in this case would be something like a continuous
animated wave form.
Is it possibl
I've been trying to find specific information regarding the status
of Java3D being ported to the Mac. What is the current situation? Are
there free-ware versions that can be used? Is there an official release
nearing completion? Does OS X have any significance in its
development. I wo
Yes, it is possible.
Sun's tutorial on Java3D under
http://java.sun.com/products/java-media/3D/collateral/ is a good starting place
to learn Java3D. See in particular the class IndexedTriangleArray, which
describes a geometry using triangles that you can use to create a Shape3D
object.
Hello all. I have a question about animation
how I can wait for an animation to finish in order to start a new one?
thanks in advance
===
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of the messag
Hello all. I have a problem with AxisAngle4f class, i don't understand
how to use it very well, i can make it work as i want but i don't know
why it works in that way. I am using it to set the axis of rotation of a
RotationInterpolator. Here is my piece of code:
//--
AxisAngle4f fa
Hi,
I had a similar problem in understanding this. Well, for this case what I
figured out was that , by default the axis of rotation for an object is
y-axis in Java3D , right! and in this case you want to rotate around the
z-axis, so the meaning I thought was that
(1.0,0.0,0.0,-PI/2) rotate x-axis
Judging by the lack of response, either my question was unclear or no one
knows how to quickly edit the image used by a Texture2D.
Dear Sun programmers,
I need to paint dynamically on the surface of a sphere to create animation
effects. This operation is fairly fundamental to my project. Concept
I've heard and seen Java3D advertised as "network-ready". What
does this mean? None of the objects are serializable... If anyone
understands this, I'd appreciate an explanation - I'm doing networked 3D
graphics and would like to take advantage of this feature. Thanks.
DereK
==
Please note that the documentation for that version of the
RotationInterpolator constructor states:
axisOfRotation - the transform that defines the local coordinate system
in which this interpolator operates. The rotation is done about the
Y-axis of this local coordinate system.
To clarify, the
>
Hi,
Thanks, this clears a part of my doubt as well. But I have another
question regarding this.
Suppose I have a door and I want to rotate it about the end(edge/hinges)
in that case what do I do?? when I use the default rotation since it is
about the y-axis right, then the door actually rotate
Assuming that you will be using RotationInterpolator you
will want to specify a Transform3D for the 3rd argument
of the constructor that maps the default local coordinate
system for your door to a new coordinate system that lines
up the Y axis with the door hinge and rotates the door
in the approp
I have a program where the user looks at a set of shape3d objects on
the screen with different textures mapped to them. Then the current
branch group is removed
mySimpleUniverse.getLocale().removeBranchGraph(myBranchGroup);
and then I attatch a different new BranchGroup.
my
Hi Pedro:
> When the Java Virtual Machine is trying to do that, it freezers. Before
> this, the Virtual Machine brakes down with a java.lang.OutOfMemoryError.
Try
java -mx64m
or a larger number if that still gives you the memory error.
Cheers,
Mona
=
Raffi:
Java3D currently does not provide a mechanism to do a partial update of texture
images. Using ImageComponent with the flag byReference and yUp is one way of
achieving what you want. Using byReference enables you to change a part of the
image on the application side. The advantage of us
Thank you very much Ken and Tina, now i understand it.
Ken Causey wrote:
> Please note that the documentation for that version of the
> RotationInterpolator constructor states:
>
> axisOfRotation - the transform that defines the local coordinate system
> in which this interpolator operates. The
The Separater node is only present in VRML1.0. If you try removing all
these Separator nodes, the loader should work.
At 11:30 AM 5/7/00 -0500, you wrote:
>I am trying to export a file from 3D Studio Max to Java3D. The .Obj loaders
>did not do what I wanted, so I decided to go with VRML.
>But,
Hi,
I need to read a CAD geometry into Java3D. Catia, the CAD system that I'm using, can
only output the geometry in DXF, IGES, and STEP formats. Is there a java loader for
any of these CAD formats? Please let me know where I can find examples or any other
materials to read on this.
Thanks.
-
http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/
T.
--
>From home. Working hard on my thesis.
Normal Terry back soon, hopefully.
- Original Message -
From: Nazari, Mark M <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 08, 2000 10:55 AM
Subject: [JAVA3D] Reading in CAD Ge
I was at the Java3D booth at Java One today. I asked them if Java 3D was
going to be available on the MAC and they basically said "maybe." Since OS
X supports OpenGL, and it will have JDK 1.3 built in, there is no reason
that they could not support it.
During one of the sessions at Java One (th
Forgive me if
this is a double post, but I don't think my original post got
through.Hi,Can someone explain why I can not access
currentKnotIndex from an instance of a PositionPathInterpolatorclass. From
what I understand from reading the API document,
PositionPathInterpolatorinherited from
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