I found this bug too, when I tested my applet this morning with the 1.2
FCS release. What happend to me was simply, that the mouse behaviors
(rotate, zoom, translate) suddenly stopped working. I can't explain
why.
Regards,
Ingo
> I have experienced a very strange bug in the 1.2 FCS release.
> I'
skip this part if you want
Ok -- we are S.T.U.P.I.D.
I don't care.
I am like a "saltwater crock" --
1) Real thick skin so I don't care if I am stupid.
2) Big Mouth with teeth if I have to eat something (like smart ass)
*** Here is wha
Hi everyone,
I have noticed a strange rendering bug in Texture.
I have an scene with some objects, each one has an appearance with a
different texture. The first time the objects are renderered all is ok.
Then the application changes the texture from one object at runtime and
much to my surprise a
Java is great and is portable, not "Windows Only" as Pulse is.
Java3d is not yet a good a choice for most web work as it
requires Java 2 and OpenGL or another graphics layer.
You can standardize around VRML and use Java3d or
Java 1.0/1.1 depending on priority : performance vs. portability.
As per the title.
The MouseBehaviours move the viewpoint, fine. I've extended the class to
implement transformChanged().
I want to use lookAt(). The Point3d, eye say, doe not get moved along with
the viewpoint.
Thus lookAt(eye,centre,up); remains constant.
Any ideas?
T.
--
>From home. Working ha
Hi,
if I remove my Canvas3D from my application and insert it at later time, the
scene is rendered without textures.
Any suggestions?
Thanks.
Thomas.
[EMAIL PROTECTED]
http://www.echtzeit.de/people/bendig.html
===
To unsu
Mostly solved. Keep a backup copy of the transform.
Then do a translation vector difference and add that onto the eye point3d.
After you're finished put the new transform into the previous.
T.
--
>From home. Working hard on my thesis.
Normal Terry back soon, hopefully.
- Original Message ---
We are trying to use boxes, imported from a VRML-file, to handle collision
in a SimpleUniverse. These boxes are not ment to be visible, we are only
interested in using their bounds for collision detection. How do we make
these boxes invisible without using transparency?
Johanna and Sofia
===
Dani:
Please send us a test case so that we can take a look.
Thanks
Uma
Java3D Team
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Fri, 19 May 2000 12:07:19 +0200
> From: Daniel del Río <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Bug in Texture
> To: [EMAIL PROTECTED]
>
> Hi everyon
Thomas,
Will you please send us a test program? We'll take a look.
Thanks,
Charmaine Lee
Java3D Engineering Team
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> X-Priority: 3 (Normal)
> X-MSMail-Priority: Normal
> Importance: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V5.0
Ingo Brunberg wrote:
> I found this bug too, when I tested my applet this morning with the 1.2
> FCS release. What happend to me was simply, that the mouse behaviors
> (rotate, zoom, translate) suddenly stopped working. I can't explain
> why.
That does sound similar, because for part of my scene
be concerned
> with what we are opening from our mail clients. There is NO REASON to
> ever open a file attachment with the extension of ".vbs". Please pay
> special attention to this, as new viruses will try to "mimick" how the
> LOVE BUG work
Here at Full Sail, we had ASSUMED (hoped) that when we go to SIGGRAPH
this year that would be showing our in house Java3D work as well as
student work using a stereo display, specifically the CrystalEyes.
However, right now stereo does not work correctly on any of the 3D cards
we have tested, spec
Hi Ingo,
If your mouse behaviors scheduling bounds use BoundingLeaf,
please make sure that the BoundingLeaf is attached to the scene
graph. In v1.1.x it works even though the BounindLeaf is not
attached to the scene graph but this bug is fixed in v1.2.
Also the mouse utilities which handle
Have you tried the Diamond FireGL 1000 Pro yet? It has a built in stereo
connector though I'm not sure if this connector can be used with the crystal
eyes glasses.
-Original Message-
From: Shawn Kendall [mailto:[EMAIL PROTECTED]]
Sent: Friday, May 19, 2000 11:33 AM
To: [EMAIL PROTECTED]
S
There was a post here maybe a year ago that the E&S cards work with Java3D
in stereo under Win32, so I bought one.
Other than needing to download the latest driver and change some defaults
in Java3D I have not had any
problems getting stereo to work with this card (E&S Tornado and
AcelGalaxy). The
I use Java3D to rend large mesh data. After loading,
the memory used by appletviewer is very large (about
200MB). But when I minimize the appletviewer and
restore it, it only consumed very little memory now
(about 20MB). So what does appletviewer do when minimize?
I have tried forcing gabage colle
> Date: Fri, 19 May 2000 14:32:35 -0400
> From: Shawn Kendall <[EMAIL PROTECTED]>
> X-Accept-Language: en
> MIME-Version: 1.0
> To: Java 3D Beta Program <[EMAIL PROTECTED]>, "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]>, Shawn Kendall <[EMAIL PROTECTED]>
> Subject: SIGGRAPH and Stereo fix for Win32
> Co
Hi,
>Date: Fri, 19 May 2000 15:50:59 -0400
>From: Shawn Kendall <[EMAIL PROTECTED]>
>X-Accept-Language: en
>MIME-Version: 1.0
>To: Kelvin Chung <[EMAIL PROTECTED]>, "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Incredibly strange bug in Java3D 1.2 FCS
>Content-Transfer-Encoding:
Shawn,
I have been having good luck with the Intense3D
Wildcat 4110 Pro card. However, make sure you get
the latest drivers from www.intense3d.com.
I have not had the system long enough to stress
it very much, but it seems to deliver stereo with
textures, lighting, etc without difficulty
Hi
How I get the Normal Vector of the tetrahedron create with TriangleArray.
My class tetrahedron is below:
import javax.media.j3d.*;
import javax.vecmath.*;
class Tetrahedron extends Shape3D {
public Tetrahedron(float x, float y, float z, float s) {
super();
float xsize
Dan Petersen wrote:
> We tested stereo support using an AccelGalaxy card. Java 3D supports stereo
> by using the stereo API in OpenGL. We found that some cards required
> a separate extension to be called to enable stereo and so these cards
> are not working. Once the manufacturers update thei
Kelvin Chung wrote:
> Hi Ingo,
>
>If your mouse behaviors scheduling bounds use BoundingLeaf,
> please make sure that the BoundingLeaf is attached to the scene
> graph. In v1.1.x it works even though the BounindLeaf is not
> attached to the scene graph but this bug is fixed in v1.2.
>
>Al
> Date: Fri, 19 May 2000 16:14:34 -0400
> From: Shawn Kendall <[EMAIL PROTECTED]>
> X-Accept-Language: en
> MIME-Version: 1.0
> To: Dan Petersen <[EMAIL PROTECTED]>, "[EMAIL PROTECTED]"
<[EMAIL PROTECTED]>, Java 3D Beta Program <[EMAIL PROTECTED]>
> Subject: Re: SIGGRAPH and Stereo fix for Win32
>
Thomas:
Please send us a test case so that we can take a look.
-Uma
Java3D Team
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> X-Priority: 3 (Normal)
> X-MSMail-Priority: Normal
> Importance: Normal
> X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700
> Date: Fri, 19 May 2000 15
Hi, I'm a beginner in Java3D and I have to program a 3D application.
What I need it's to manipulate a lot the view origin (change the
position,
rotation, zoom, translation...). I would like to know if it's better to
use
the SimpleUniverse utility to build this 3D environment or if I should
create
You'd be wise to download the Java 3D tutorial from Sun's site:
http://java.sun.com/products/java-media/3D/collateral/ it will explain how
to go about what you want to do. Its explains what the SimpleUniverse
utility class does for you.
-Original Message-
From: Brice Deregnaucourt [mailto
Hello,
You can find a french translation of the Sun
Tutorial at :
http://perso.wanadoo.fr/armel.fortun/TutJav3D
/j3d_tutorial.htm
Si cela peut t'aider
Amicalement
Armel
***
Collectif Sans Nous pour l'égalité face au
Service National
http://www.sansnous.o
Hi Brice:
> then, I would like to know how manipulate the view position.
You can use the lookAt() member function from the Transform3D class to
manipulate the viewing location, angle, and orientation. Good luck (:
Cheers,
Mona
=
Brice,
> What I need it's to manipulate a lot the view origin
> (change the position, rotation, zoom, translation...).
> I would like to know if it's better to use the
> SimpleUniverse utility to build this 3D environment
> or if I should create all the entities by myself.
Well - my
30 matches
Mail list logo