Hello,
I'm i student developing a game in Java3d and i am currently working on
how to use a gif image as an intropicture for the game.
I've tried to solve it with a CardLayout panel that contains one panel with
an image canvas with the gif and another panel that contains the canvas3d. I
have a K
What's a BOF?
Justin Couch wrote:
> Spent last night trawling through the session/BOF lists and came to a
> horrible conclusion - there's almost nothing on J3D! A couple of the
> usual annoying "Here's my project and we use XYZ" things, but nothing
> that qualifies as a decent BOF were we can ge
How do I get netscape running with Java3D applets ?
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>What's a BOF?
Birds-of-a-Feather session...
"Birds-of-a-Feather (BOF) sessions are a unique opportunity to learn from
the experiences of fellow developers. Meet with your colleagues, and
compare notes and real-world success stories at the greatly expanded
Birds-of-a-Feather program with even m
an wei wrote:
> Hi, all
>
> I used Transform3D.frustum(...) object for transformation. The TransformGroup node
>is used as an ancestor of a ViewPlatform node in the SimpleUniverse. When I run the
>application, there is a BadTransformException: TransformGroup: no-affine transform.
>Can anyone s
Hi Wei,
> I used Transform3D.frustum(...) object for transformation. The
TransformGroup node is used as an ancestor of a ViewPlatform node in the
SimpleUniverse. When I run the application, there is a
BadTransformException: TransformGroup: no-affine transform. Can anyone show
me how to make this
Hi Duncan,
I am thinking about two things which might help you:
1) try using geometry by reference as introduced with J3D 1.2. Then you
could use System.arraycopy(..) to recreate things which should be very fast.
2) some (possible urgly) fix would be: since you said only 3% of your data
changes, j
Birds of a Feather. Its when people who are interested in the same topic can go
and flame eachother in the meat world.
The Casteels wrote:
> What's a BOF?
>
> Justin Couch wrote:
>
> > Spent last night trawling through the session/BOF lists and came to a
> > horrible conclusion - there's almo
I wrote a class that uses awt interaction instead of behaviors for keyboard
navigation. You can move front, back, turn left, turn right, strafe left
and right, look up and down, and jump. It works very well, but I haven't
really tested how efficient it is. Let me know if you want a copy of the
Can somebody please send me a few lines of code,
how to use the VRML loaders (and were to get them)?
This is really important for me, so please HELP ME. (I'm in deep
trouble)
(You can also send it twice! To me and to the list, so I will definitly
read it!)
BTW: What do I have to do, that my net
Here are two files ,which can load vrml file in java3d.
I have mail you vrml97.jar directly to your email address.
good luck!
ArtMotion wrote:
> Can somebody please send me a few lines of code,
> how to use the VRML loaders (and were to get them)?
>
> This is really important for me, so pleas
Justin,
That was beyond our control. We may end up with an informal
Java 3D BOF if it can be arranged.
Stay tuned.
Rob Posadas
Manager, 3d Graphics Software
Sun Microsystems
[EMAIL PROTECTED]
(650) 786-7873
> Spent last night trawling through the session/BOF lists and came to a
> horrible
K--
You know the more I think about Popo -- the more IRRITATED (and hence wound
up -- and therefore MOTIVATED TO PROVE THE MOTHER PHUCKER WRONG!!!) -- I am~!
I just can't believe someone of Popes "stature" could deride JAVA and Java3d
API...
Check this site out...
http://jsp.java.sun.com/j
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