Hi Ady!
It is not easy to explain in few words what the hack immediate mode means
and why it is not 'intermediate' for example. So go to Sun's site, and try
to find java3d tutorial (about 4 MB PDF). That is not documentation, but
explanation of Java3d. I'm sure you'll find it's very useful.
>Fro
Hi!
Yes, it is very bad idea to modify transforms (and other things) without
thread synch. But it is not quite sophisticated once you get it. So, first,
read more about 'synchronized' java statement, especially
'synchronized(refference_expression){//block}'. Later, note that your
problem is classi
I'm trying to get these class work, but it doesn't!
Can somebody please wite me a small "demo/example" how to do it right ?
Maybe how to rotate a box withthe attachet class :-)
The Behavio class isn't mine, just found it on the net. But I can't make
it work ... the KEY events seem never to be c
It works great, you just shouldn't forget to call
mykybehavior.setBounding...
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In an attempt to run HelloUniverse in the java3d demos dir I get this output.
Xfree86 4.0. Proper Glide version. Proper Mesa version. Proper Glut version.
(as far as I know. If you know appropriate versions please let me know.)
Normal GL programs work fine.
--John R.
-OUTP
There is a KeyNavigatorBehavior class built in to the Java3D API. the
documentation is very good for it, and I think they mention it in the
tutorial as well. The key map is a bit strange, but it works very well.
I'd suggest using it instead of this one.
Andy
On Mon, Apr 24, 2000 at 03:14:48PM
I'm using Java1.1.1 under Linux (with JDK1.2.2-RC4)
And I have a nicely working mouse behavior.
BUT
the wakeupCriterion is MouseEvent.BUTTON1_MASK .
but it also always calls the function when I press BUTTON2 .
is this a BUG ?
===
OK, immediate-mode rendering is not at all what I thought is was going to
be. I'm a bit dissappointed, but that's a different problem.
I've gone back to trying to get my blocks to animate through the move
process, and I'm having a little trouble. I had to add a BranchGroup
inside my Primitive-d
There is some information at:
http://java.sun.com/products/java-media/3D/1_2_api_beta/
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> Date: Sun, 23 Apr 2000 18:15:33 +0100
> From: Martin Baker <[EMAIL PROT
I am working with an application that requires
using a PickRay independent of the mouse or the viewpoint. I want to be
able to have a Java class generate x and z coordinates, set a PickRay's origin
at (x, [very high above the scene y value], z), then use the utilities
(PickIntersection) to
Hi:
I can't reproduce this using Java3d 1.2 beta2
under both solaris and windows. If you are using
Java3D 1.1 please try again using 1.2. Also
please try using the latest version of JDK which
has better GC.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>X-Originati
Michael,
I could not find anything in the new features that might explain what I am
seeing?
The nearest that I could find is at:
http://developer.java.sun.com/developer/earlyAccess/java3D/java3d-bugs.html
Under Core Bugs (j3d and vecmath) it lists the following 2 known bugs:
bounds used in ge
Hi David,
Under Solaris, you can see which two threads deadlock using
kill -3 pid
Then select the to display the deadlock thread from the text menu.
If the both deadlock threads come from Java3D, please send us
a test program and we'll take a look at it.
Thanks.
- Kelvin
-
Ja
Hi,
Have you try using v1.2beta2 ? If this bug can be reproduced,
please send us a test program. Also make sure your mouse driver
did not config to swap the mouse button. You can also try to isolate
the problem of JDK from Java3D by writing a simply program to
test the mouse event without u
> I am working with an application that requires using a PickRay independent of
> the mouse or the viewpoint.
I don't have a ready-made example, but this should be simple using the J3D 1.2
picking utilities. Use the PickTool instead of the PickCanvas. See the code in
PickCanvas for details on s
Hi James,
There is a bug in v1.1 which did not compute the bounding box
as expected. Using v1.2beta2 it works fine. The following is return.
Bounding box: Lower=0.0 0.0 0.0 Upper=76.26190185546875 17.0 0.2000298023224
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
Hi Martin:
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>Date: Sun, 23 Apr 2000 18:15:33 +0100
>From: Martin Baker <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Differences between Java3D 1.1.x and
David,
I run into a similar problem. Seems to happen when you have more than
one thread updating the Java3D structure at the same time.
I added an additional object with synchronized methods, let's call it
X. Whenever a thread needs to write into the Java3D structure it
invokes a method in X,
Hi,
Please note that there is a bug in v1.2 alpha
4277546 - Deadlock when calling TransformGroup.setTransform
This bug is fixed in v1.2 beta2.
Thanks,
- Kelvin
---
Java 3D Team
Sun Microsystems Inc.
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>Date: M
Has anyone been able to use the
NCSA 3DS loader to load a file that has been exported from 3D Studio Max
R3?
The scene loads (but is rotated) and materials only
import the ambient color (no diffuse and no textures). No lights load
either. I don't see any mention of this in the documen
Chad,
I'd recommend you export in VRML97 format and use the VRML
working group's loader instead... Alternatively, you can export in .DXF
format if you insist on using the NCSA loader- colors are imported correctly but
.DXF files seems to require considerably more computation (ie frame rat
hi~i'm beginner java3d.i want implement
follow...first.. - mouse pick in multi
geometry.second.. - then.. the one will animate
ex)rotate(bounded radious),translate.um.. it is look like robot's
shoulder simulation.so. i made shape3d on transformgroup included
transform3d. theni try
Actually, i might have the Voodoo 3
Augustin Gjini wrote:
>
> Mr Blue : You have a AGP Voodoo 2 3D card
> (I have the PCI one)
>
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