Re: [JAVA3D] What the heck does this mean????

2000-04-24 Thread Stephen Kolaroff
Hi Ady! It is not easy to explain in few words what the hack immediate mode means and why it is not 'intermediate' for example. So go to Sun's site, and try to find java3d tutorial (about 4 MB PDF). That is not documentation, but explanation of Java3d. I'm sure you'll find it's very useful. >Fro

Re: [JAVA3D] HELP: Thread Synchronization

2000-04-24 Thread Stephen Kolaroff
Hi! Yes, it is very bad idea to modify transforms (and other things) without thread synch. But it is not quite sophisticated once you get it. So, first, read more about 'synchronized' java statement, especially 'synchronized(refference_expression){//block}'. Later, note that your problem is classi

[JAVA3D] HELP ON Keybaord Navigation

2000-04-24 Thread ArtMotion
I'm trying to get these class work, but it doesn't! Can somebody please wite me a small "demo/example" how to do it right ? Maybe how to rotate a box withthe attachet class :-) The Behavio class isn't mine, just found it on the net. But I can't make it work ... the KEY events seem never to be c

[JAVA3D] Keyboard Rotation :-)

2000-04-24 Thread ArtMotion
It works great, you just shouldn't forget to call mykybehavior.setBounding... === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send e

[JAVA3D] Java3d & Linux

2000-04-24 Thread John R.
In an attempt to run HelloUniverse in the java3d demos dir I get this output. Xfree86 4.0. Proper Glide version. Proper Mesa version. Proper Glut version. (as far as I know. If you know appropriate versions please let me know.) Normal GL programs work fine. --John R. -OUTP

Re: [JAVA3D] HELP ON Keybaord Navigation

2000-04-24 Thread Andrew Adrian
There is a KeyNavigatorBehavior class built in to the Java3D API. the documentation is very good for it, and I think they mention it in the tutorial as well. The key map is a bit strange, but it works very well. I'd suggest using it instead of this one. Andy On Mon, Apr 24, 2000 at 03:14:48PM

[JAVA3D] Mouse Behavior Question:

2000-04-24 Thread ArtMotion
I'm using Java1.1.1 under Linux (with JDK1.2.2-RC4) And I have a nicely working mouse behavior. BUT the wakeupCriterion is MouseEvent.BUTTON1_MASK . but it also always calls the function when I press BUTTON2 . is this a BUG ? ===

[JAVA3D] got another stumper

2000-04-24 Thread Andrew Adrian
OK, immediate-mode rendering is not at all what I thought is was going to be. I'm a bit dissappointed, but that's a different problem. I've gone back to trying to get my blocks to animate through the move process, and I'm having a little trouble. I had to add a BranchGroup inside my Primitive-d

Re: [JAVA3D] Differences between Java3D 1.1.x and Java3D 1.2beta2

2000-04-24 Thread Michael Schulman
There is some information at: http://java.sun.com/products/java-media/3D/1_2_api_beta/ > Content-Transfer-Encoding: 7bit > X-Priority: 3 > X-MSMail-Priority: Normal > X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 > Date: Sun, 23 Apr 2000 18:15:33 +0100 > From: Martin Baker <[EMAIL PROT

[JAVA3D] Picking problem

2000-04-24 Thread Jason Stine
I am working with an application that requires using a PickRay independent of the mouse or the viewpoint.  I want to be able to have a Java class generate x and z coordinates, set a PickRay's origin at (x, [very high above the scene y value], z), then use the utilities (PickIntersection) to

Re: [JAVA3D] Bug in cloneTree()?

2000-04-24 Thread Kelvin Chung
Hi: I can't reproduce this using Java3d 1.2 beta2 under both solaris and windows. If you are using Java3D 1.1 please try again using 1.2. Also please try using the latest version of JDK which has better GC. Thanks. - Kelvin Java 3D Team Sun Microsystems Inc. >X-Originati

Re: [JAVA3D] Differences between Java3D 1.1.x and Java3D 1.2beta2

2000-04-24 Thread Martin Baker
Michael, I could not find anything in the new features that might explain what I am seeing? The nearest that I could find is at: http://developer.java.sun.com/developer/earlyAccess/java3D/java3d-bugs.html Under Core Bugs (j3d and vecmath) it lists the following 2 known bugs: bounds used in ge

Re: [JAVA3D] HELP: Thread Synchronization

2000-04-24 Thread Kelvin Chung
Hi David, Under Solaris, you can see which two threads deadlock using kill -3 pid Then select the to display the deadlock thread from the text menu. If the both deadlock threads come from Java3D, please send us a test program and we'll take a look at it. Thanks. - Kelvin - Ja

Re: [JAVA3D] Mouse Behavior Question:

2000-04-24 Thread Kelvin Chung
Hi, Have you try using v1.2beta2 ? If this bug can be reproduced, please send us a test program. Also make sure your mouse driver did not config to swap the mouse button. You can also try to isolate the problem of JDK from Java3D by writing a simply program to test the mouse event without u

Re: [JAVA3D] Picking problem

2000-04-24 Thread Doug Gehringer
> I am working with an application that requires using a PickRay independent of > the mouse or the viewpoint. I don't have a ready-made example, but this should be simple using the J3D 1.2 picking utilities. Use the PickTool instead of the PickCanvas. See the code in PickCanvas for details on s

Re: [JAVA3D] How do I get the bounds?

2000-04-24 Thread Kelvin Chung
Hi James, There is a bug in v1.1 which did not compute the bounding box as expected. Using v1.2beta2 it works fine. The following is return. Bounding box: Lower=0.0 0.0 0.0 Upper=76.26190185546875 17.0 0.2000298023224 Thanks. - Kelvin Java 3D Team Sun Microsystems Inc.

Re: [JAVA3D] Differences between Java3D 1.1.x and Java3D 1.2beta2

2000-04-24 Thread Kelvin Chung
Hi Martin: >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 >Date: Sun, 23 Apr 2000 18:15:33 +0100 >From: Martin Baker <[EMAIL PROTECTED]> >Subject: [JAVA3D] Differences between Java3D 1.1.x and

Re: [JAVA3D] HELP: Thread Synchronization

2000-04-24 Thread Helmuth Trefftz
David, I run into a similar problem. Seems to happen when you have more than one thread updating the Java3D structure at the same time. I added an additional object with synchronized methods, let's call it X. Whenever a thread needs to write into the Java3D structure it invokes a method in X,

Re: [JAVA3D] HELP: Thread Synchronization

2000-04-24 Thread Kelvin Chung
Hi, Please note that there is a bug in v1.2 alpha 4277546 - Deadlock when calling TransformGroup.setTransform This bug is fixed in v1.2 beta2. Thanks, - Kelvin --- Java 3D Team Sun Microsystems Inc. >X-Accept-Language: en >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >Date: M

[JAVA3D] 3DS Loader (NCSA)

2000-04-24 Thread Chad Zalkin
    Has anyone been able to use the NCSA 3DS loader to load a file that has been exported from 3D Studio Max R3?   The scene loads (but is rotated) and materials only import the ambient color (no diffuse and no textures). No lights load either.  I don't see any mention of this in the documen

Re: [JAVA3D] 3DS Loader (NCSA)

2000-04-24 Thread Evan Drumwright
Chad,   I'd recommend you export in VRML97 format and use the VRML working group's loader instead...  Alternatively, you can export in .DXF format if you insist on using the NCSA loader- colors are imported correctly but .DXF files seems to require considerably more computation (ie frame rat

[JAVA3D] mouse pick, then will animate.

2000-04-24 Thread 이승준
hi~i'm beginner java3d.i want implement follow...first.. - mouse pick in multi geometry.second.. - then..  the one will animate ex)rotate(bounded radious),translate.um.. it is look like robot's shoulder simulation.so. i made shape3d on transformgroup included transform3d. theni try

Re: [JAVA3D] 3D card acceleration....

2000-04-24 Thread Mr. Bleu
Actually, i might have the Voodoo 3 Augustin Gjini wrote: > > Mr Blue : You have a AGP Voodoo 2 3D card > (I have the PCI one) > > === > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the m