But i know.
All we have to do is to wait till JRE1.3 release. For the
last 3 or 4 days i have been digging into new features of manifest
file supported by this new release (well, it's RC2 so far, but the
guys promise it would be released in the end of April). In the
manifest file u r just writing
JC> that the JAR file was located in? From memory, the J3D VRML loader
JC> doesn't have any capabilities at all for dealing with these issues.
Yes, i heard that too. But what if u use full url in wrl file and put the
textures wrl model refers to outside the jar file it's being wrapped
into? Actual
Vladimir Olenin wrote:
> But what if u use full url in wrl file and put the
> textures wrl model refers to outside the jar file it's being wrapped
> into? Actually i haven't tried it myself (all i did was loading wrl model
> without any textures from .jar file), but guess this should work out.
Y
Hi,
I am interested in getting the current position & orientation of a View
object so that I will be ble to anounce to other instances of the same world
where this view object is placed and looking to.
I am not sure how to do this so if you can help me please respond
Regards
G. Kanellopo
Hi,
I just upgraded to Java 3d 1.2 beta 2 and my scene now flickers
very badly - it looks like all the rendering is being done to
the front buffer.
I saw this with the previous beta, but only when running with hotspot
indicating (to my mind) that it's probably timing related.
All my scene manip
OK,
I managed a bit of diagnosis myself:
My Canvas3D's 'getDoubleBufferAvailable() method has started returning 'false'
rather than 'true' as follows (All WinNT 4.0, SP 6)
JDK 1.2.2 + Java3D 1.3 beta 1 + Classic VM: getDoubleBufferAvailable() = true
JDK 1.2.2 + Java3D 1.3 beta 1 + Hotspot 1.3:
Tobin,
I feel the same way you do. 3DBeans would make life easier.
> --
> From: Tobin Ehlis[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Monday, April 03, 2000 7:38 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java3d Beans?
>
>
Hi everybody,
I worked with Java3D 1.1.1 under Windows NT until now.
But now I am forced to work on a Linux platform.
I had a look at www.blackdown.org.
Am I right that there is no release for Java3D 1.2 yet?
Which are the differences between Java3D 1.2 and Java3D 1.1.3 (which I
can get for Linux
John,
Many thanks - you are absoilutely right - this fixes the problem beautifully.
Wish I knew why though !
Rob
John Wright wrote:
> Rob,
>
> Create your canvas3D with a "null".
>
> We had the same problem. Application worked fine with beta1 but flickered
> horribly with Beta2. So instead
Dear Desiree
I am afraid I can tell you exact difference between Java3D1.2 and
Java3D1.1.3, because I am using Java3D1.1.3 under Linux well. Does anyone
know, please write down something about it here.
Those two requirement: Mesa3.1, you can find it "download" page on:
http://www.mesa3d.org/downl
Hi,
With Java 3D 1.3 beta 2 (and beta 1) I find that Locale.pickAny()
is returning hits for Shape3Ds that have setPickable(false) set.
The equivalent Locale.pickAll() call seems to work OK though and the
array it returns does not contain the erroneous hit that pickAny() returns.
Has anyone seen
Those instructions used to work at least 6 months ago:
1. Where to obtain J3D for Linux?
ftp://metalab.unc.edu/pub/linux/devel/lang/java/blackdown.org/java3d/1.1.1/i386/
2. Download the java3d1_1_1pre-v1-linux-sdk_tar.bz2
3. Unzip the file using bzcat
bzcat
java3d1_1_1pre-v1-linux-sdk_tar.bz2>j
You are lucky to work on Linux. There are a lot of issues to deal with I'm
afraid. If you can read Danish they are described in a book (on the web),
see http://www.sslug.dk/linuxbog. I expect you dont !
Mesa is an OpenSource OpenGL implementation. Thus no problems with that.
The issue is that if
Also for people who are interested in Java and Linux
there is an excellent reference book:
"Java Programming on Linux" by Nathan Meyers
http://www.javalinux.net/
Jacob
Desiree Hilbring wrote:
>
> Hi everybody,
>
> I worked with Java3D 1.1.1 under Windows NT until now.
> But now I am forced to
Hello everybody,
since I upgraded to java3d 1.1.3 some programs (even examples of java3d)
end with a segmentation violation (see below).
My system runs with SuSE Linux 6.3, Mesa3.1, XFree86 4.0 and jdk1.2.2
RC4 (Blackdown)
Thanks for any help in advance
Sandra Kalass
# java AppearanceTest
Add ViewPlatform to a TransformGroup and getTransform when u need it:
TransformGroup trGr = new TransformGroup();
trGr.addChild(viewPlatform);
.
.
Transform3D t3d = new Transform3D();
trGr.getTrasform(t3d);
Vector3d v = new Vector3d();
t3d.get(v);
x = v.x;
y = v.y;
z = v.z;
That's it.
v
Justin Couch wrote:
Shawn Kendall wrote:
> This is a serious core problem with Java3D IMHO. For many applications
there
> must be a way to guarantee that all behaviors in a scene are updated
before the
> scene is drawn.
As an option, it would be useful, but not necessary.
True, it is not absolut
Tobin,
I am working on such a progam at:
http://www.martinb.com/
and I would appreciate any help that I can get!
Because the Java3d classes are not serialisable the program contains beans
that cross link to the Java3d classes. Details and source at the site I'd
appreciate any comments on this
Hi,
I rebuilded the CyberToolbox and the CyberForm using latest CyberVRML97
to support draft X3D format, and release as open source softwares.
Please see following pages about the softwares.
CyberToolbox : http://www.cyber.koganei.tokyo.jp/vrml/ctb/java3d/index.html
CyberForm : http://www.c
I have a 3D environment,
and I am looking at it from the top.I need to get the x and z positions of
the canvas 3D from the mouse cursor .I don't need the Y position because I
am looking at it from the top as Imentioned before.I would rather
not use the picking APIs to get these numbers becau
My guess is you'd have to construct it out of triangles and quads. Now
I suppose you could build your own utility class to take coordinate groups
and do it for you. The main problem would be non-convex polygons.
Bruno Sousa Caiado wrote:
Hello.I
need to specify something that is quite similar t
Hello all,
Can someone explain how to use the RotPosPathInterpolator? I am trying to
animate an object in a circle and have one face always point toward the
center. (eg. like a camera rotating around an object.) I can move the object
in a circle but can't get the face to always point toward the
oops, I answered directly, maybe other people are interested
as well=> this is a very common question
-Original Message-From:
Olivier fillon <[EMAIL PROTECTED]>To:
Shinji Tanaka <[EMAIL PROTECTED]>Date:
Wednesday, April 05, 2000 7:32 AMSubject: Re: [JAVA3D] get
position in 3D World
I think you will have to put to Alpha Rotators in there. One to rotate it
around the circle and one to rotate in its axis
-Original Message-
From: Sterling Wright [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, April 04, 2000 2:30 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D]
Hello all,
Can s
Hi Daniel, nice to read you.
>One of the big changes is in how picking is handled, so if I had to guess I
>would say that Java 3D is now returning you a different node than it did in
>1.1. Possibly a parent Branchgroup where it used to return a child Node.
>I'd
>be surprised if your user data is
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