[JAVA3D] Other APIs

2000-03-03 Thread Istvan Racz
Hi, I have to write a big project, a complex simulation engine with a strong 3D visualization. I have been using Java3D for 6 month, but I cannot size up if Java3D good for me for such a project is. I must parallel move min. 30-50 fairly large objects with many vertices and normals and this co

Re: [JAVA3D] [[JAVA3D] java3d and banshee]

2000-03-03 Thread Kevin McGarrity
Yes, I've installed Java 2 SDK and Java 3D with the run-time environment, and the security is taken care of . . . I think it's something to do with setting the correct path in DOS. Cheers for your help anyway. --- Xiangfei Zhu <[EMAIL PROTECTED]> wrote: > I think your banshee card is ok. > You n

[JAVA3D] UPDATE of Changing axis of translation at run time

2000-03-03 Thread Chris Park
Hi again, I am having difficulty in changing the behavior of an object at run time. Specifically, I have a box which, when it hits another object, changes its 'axis of translation'. The problem is that when the axis of translation is changed the object does not continue from its current position

Re: [JAVA3D] Interpolators

2000-03-03 Thread Chris Park
I've had the same problem - what I did was to initilise the Alpha object with a loop count value of -1 and then the line of code underneath the alpha object declaration I used the alpha method: setLoopCount(1) and this seemed to work, I hope is does for you. Chris Anders Breivik wrote: >

Re: [JAVA3D] Canvas3D & Swing issues

2000-03-03 Thread Jose Gonzalez
Hi, Akber... The problem you may encounter is swing components hidding below the canvas3D (I think, if you encounter any other, please, be more specific). This is only a problem in the case of menus (as far as you are a little careful about laying components). In this case you can avoid t

Re: [JAVA3D] Interface Problem

2000-03-03 Thread SMM-Mohd Nordin Zakaria
> Basically, I have a virtual scene that view the whole campus nad > there are menus that enable you to go to other buildings of the campus. > The interface also has a rotation (X,Y,Z), a listbox or a choice box of > the available vew, buttons for change in lighting, and a button to go to

Re: [JAVA3D] Moving a transform3D in the direction it is facing

2000-03-03 Thread SMM-Mohd Nordin Zakaria
Will this not achieve the effect you want: translate first, then rotate. > Hello all, > > Is there some (clever) way to make a tranform (like the one for the ViewingPlatform) go x distance in the direction it is facing (rotated to), short of doing the trig on the rotation angles one at a time?

Re: [JAVA3D] Interface Problem

2000-03-03 Thread SMM-Mohd Nordin Zakaria
> Basically, I have a virtual scene that view the whole campus nad > there are menus that enable you to go to other buildings of the campus. > The interface also has a rotation (X,Y,Z), a listbox or a choice box of > the available vew, buttons for change in lighting, and a button to go to

Re: [JAVA3D] Java3D Documentation inconsistent !

2000-03-03 Thread Casteel, Don
Thanks for the pointer. My point however, was also to get the main on-line documentation to include the utility classes. I may be wrong, but this should be a simple and desirable improvement that would benefit a lot of people, (having complete and up-to-date documentation all in one easy to find

Re: [JAVA3D] theGame3D. .. a successfult java3d Project

2000-03-03 Thread Casteel, Don
I'm connected from behind a firewall, here's what I got when I clicked your link: + More information Internet Explorer was unable to connect to the Web page you requested because navigation was canceled. There are several reasons why this might happen: You clicked the Stop button before the pa

Re: [JAVA3D] Moving a transform3D in the direction it is facing

2000-03-03 Thread Dvorak, Daniel J.
You can get the z-axis direction vector from your rotation matrix (third column), then translate in that direction. Don't know of a ready-made function like you're after, but it isn't too hard to implement. T3D.get(rotation_matrix) z_axisVector.x=rotation_matrix.getElement(0,2) z_axisVector.y=ro

Re: [JAVA3D] Interpolators

2000-03-03 Thread Detlef Skaley
I noticed that the constructor Alpha( int loopCount, long increasingAlphaDuration ) does not set the loopCount properly. Instead, use the explicit method myAlpha.setLoopCount( int loopCount ) Start the animation with myAlpha.setStartTime( System.currentTimeMillis() ) myInterpolator

Re: [JAVA3D] Canvas3D & Swing issues

2000-03-03 Thread Jacob Nikom
Look at http://java.sun.com/products/jfc/tsc/articles/mixing/index.html Jacob Nikom Akber Datoo wrote: > > Hi! > > I encounter problems when using the canvas3D in JFrames. I have been told > that this is because of the heavyweight/lightweight conflict i.e. the > Canvas3d is a heavyweight compone

Re: [JAVA3D] Interface Problem

2000-03-03 Thread Julian
you can simply use 2d (AWT or swing) components for your interface (for example, list boxes, buttons, menus, or whole dialogs). you simply have to place both the canvas3d and the interface components into a panel or a different container (you might also want to use two different frames, one for th

Re: [JAVA3D] Java 3D Popularity

2000-03-03 Thread Jacob Nikom
Look at http://java.sun.com/products/java-media/3D/collateral/presentation/ Jacob Nikom Michael Kelly wrote: > > Hello everyone - where can I find industry information that tells me how > popular Java 3D is and what kind of future exists for it? And what types of > applications are being develo

Re: [JAVA3D] Moving a transform3D in the direction it is facing

2000-03-03 Thread Eric Arnold
think you are going to have to do some trig... sorry. Eric > Hello all, > > Is there some (clever) way to make a tranform (like the one for the ViewingPlatform) go x distance in the direction it is facing (rotated to), short of doing the trig on the rotation angles one at a time? I guess I

[JAVA3D] Bug? InputStream kills KeyListener

2000-03-03 Thread Casteel, Don
Strange problem. I've got an application that uses keyboard input to construct my geometry (long story) I'm logging the keystrokes and saving them to a file (using FileDialog), when I hit the "S" key This is working great so far. I open the log file with a file InputStream(using Fil

Re: [JAVA3D] Moving a transform3D in the direction it is facing

2000-03-03 Thread Mark Hood
>> Is there some (clever) way to make a tranform (like the one for the >> ViewingPlatform) go x distance in the direction it is facing (rotated to), >> short of doing the trig on the rotation angles one at a time? I guess I >> want is a function like >> >> void moveWherePointed(Transform

[JAVA3D] Where Camera points

2000-03-03 Thread PK
Hi, I succesfully got the camera to move around a scene, using RotPosScaleTCBSplinePathInterpolator. There's one small problem however. The camera moves around OK, but it allways points in the negative z direction, i.e. - straight into the screen. What I want to do is the following,